Hi Nico,

I've tracked down issues with both the clean up of the texture object
pool and buffer object pool that has required introduction of some new
methods for cleanup.  I have checked into svn/trunk the initial cut of
this code, it enables "osgcamera -r 5 tetra.osg" to work just fine, as
well as a range of other test models.

The new code is only provisional though - it outputs lots of debug
info the console, and isn't yet tidied up and completed, it is
however, far enough along to warrant wider testing.  Could you check
out OSG svn/trunk and then test this against your app and let me know
how you get on.

Thanks,
Robert.
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