Hi Dominic; As you know there is too much resource on the net. Some of them which I can advice you to look,
http://habib.wikidot.com/ OrangeBook (aka GLSL Book) There is Real Worldz chapter which talk about rendering ocean in simple and not comprehensive way. http://www.vterrain.org/Water/ I don't know which way is the best, simple textures, normal mapping or shaders? What I would like to see is the sun reflecting the rays on the water ;-) Any help is welcome. IMHO, you only need Reflection Rays on the water surface with Environment mapping and animated texturing. This 3 combination would give you best ocean surface as you expect without much CPU usage. But I really suggest you to use osgOcean, You can turn on/off much of rendering unit. So you can only use reflection and environment mapping by toggling off all off other which are needs too much processing time. Regards. Ümit Uzun 2009/12/21 Dominic Stalder <dominic.stal...@bluewin.ch> > Hi there > > is there a simple and good looking way to have water effects for the sea? > How do you implement this? > > I don't know which way is the best, simple textures, normal mapping or > shaders? What I would like to see is the sun reflecting the rays on the > water ;-) Any help is welcome. > > I know the amazing looking osgOcean, but for our game it uses to much CPU. > > Regards > Dominic > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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