Brett If you have not done so already I would search the OSG email archive or just Google on this as the subject has bens discussed many time from many angles and needs and that should get you upto speed on OSG and intersections , also search with k-tree as a term ( this is an optimization available in the OSG that allows for fast isec testing )
Gordon Tomlinson Product Manager 3d Technology & Future Products Overwatch(r) An Operating Unit of Textron Systems -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brett Wiesner Sent: Friday, February 12, 2010 8:27 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Fast Intersections? Hi, I'm wondering what people are using if they need to do fast intersections with OSG? Is anyone running a simulation using the scenegraph as the terrain representation? If so, how did you organize it and are you using special intersection classes? How does that work with streaming terrain, pageable terrain and procedurally generated terrain? Thanks, Brett _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org