Thanks Jason.

I've used FBOs before for render-to-texture.  I'll take a look at PBOs.

On Thu, Feb 25, 2010 at 3:05 PM, Jason Daly <jd...@ist.ucf.edu> wrote:
>
> You might try using PBOs (pixel buffer objects).  I think the
> osgscreencapture example shows them in action.
>
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