Thanks Jason. I've used FBOs before for render-to-texture. I'll take a look at PBOs.
On Thu, Feb 25, 2010 at 3:05 PM, Jason Daly <jd...@ist.ucf.edu> wrote: > > You might try using PBOs (pixel buffer objects). I think the > osgscreencapture example shows them in action. > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org