Yep, now I can use the full camera resolution of 1024x768. I knew OpenGL 2.x could handle non-power of two textures ... didn't realize it was possible to circumvent the resize.
Thanks much Jason. Kudos! On 3/3/10, Jason Daly <jd...@ist.ucf.edu> wrote: > > Both Texture2D and TextureRectangle can work with non-power of two > textures, if your graphics hardware supports it. Every OpenGL > 2.0-compatible graphics card should handle this without a problem. > > The simplest thing to do is to call setResizeNonPowerOfTwoHint(false) on your > Texture2D object, and all should be well. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org