Hi Alok, On Tue, Mar 23, 2010 at 4:00 PM, Alok Priyadarshi <al...@chromium.org> wrote: > What is the release schedule for OSG 3.0?
I don't have a specific schedule for OSG 3.0, I have set a couple of feature targets for 3.0 that haven't yet been tackled - the key one being shader composition. > I would also love to showcase something based on OSG in Google IO > which is on May 19th. Can you think of an existing OSG demo that can > be ported to GLES 2.0? The motivation behind using Native Client > instead of WebGL is that in addition to rendering you have other stuff > like physics, terrain decoding, etc. I don't have any sophisticated demos to hand, but I'm sure we could put together a few technology demos together if the community pitch in :-) Such demos don't require OSG-3.0 though, a dev release would be sufficient. I would say that I'd very much like to have 3.0 done by mid May, I don't yet know how practical this is though - it depends upon how complex shader composition turns out to be, and how much commercial work I take on. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org