All,
I have a question about LineSegmentIntersector. Does it always return all intersections or does it have a feature that tells you whether or not you got a hit or not? I have a need to use something for terrain masking from a viewpoint to another location. In this case, all I want to know is if I hit terrain or not. I don't care about where the hit is or how many hits there are. It would certainly be more optimal to test for a single hit in this case rather than computing ALL intersections along a line of sight. Any feedback on this would be appreciated. Thanks, -Shayne
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