On 03/05/2012 03:17 PM, Ethan Fahy wrote:
Thanks Jason,

I may do some testing with floats to see if they work out, but most likely I'll 
play it safe and use unsigned ints for r,g,and b and come up with an indexing 
scheme that can theoretically host up to 16.7 million discrete values.

Just curious,

Is there some reason you're specifying a scaled index for a look-up table as a color? Any reason you can't just pass your scaled index to your shader as a 32 bit generic integer vertex attribute?

--"J"

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