OK, disregard everything I said about using osgscribe and Polygon Offset. Having just read the link I posted myself, I realized that glPolygonOffset only works for filled polygons and not lines or points. Sorry for the misdirection.
Unfortunately, you'll have to come up with something a bit more clever for those. I don't have any suggestions off the top of my head, but the FAQ entry does mention a couple of possibilities using the depth range or the stencil buffer. There might also be a vertex shader solution. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47642#47642 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org