Quick follow up, After playing around with the CMake gui for awhile, I managed to get it to compile a set of static libs. Unfortunately it seems that OpenThreads is missing from the built libs, and trying to compile a project that links with osg results in a bunch of errors regarding missing OpenThreads symbols.
The Playbook runs QNX, which has pthreads. The CMake Configure still seems to fail the OpenThreads tests (is there anything I can point CMakeLists to so it'll pass the tests?). I'd appreciate any advice. Regards, Preet On Mon, May 28, 2012 at 6:00 PM, Preet <prismatic.proj...@gmail.com> wrote: > Hi, > > I'm trying to build OSG for another platform (the BlackBerry > Playbook). The NDK for the Playbook includes the tool chains required > to compile libs/apps for the device. It also has OpenGL ES 1.1/2.0 > libs, EGL, freetype, etc. I feel like it should be possible to compile > OSG for the Playbook but I'm a little lost dealing with the included > CMakeLists. > > I tried looking at this for reference: > http://www.openscenegraph.com/index.php/documentation/platform-specifics/ios/23-configuring-cmake-for-ios, > but I don't understand how to enable/disable certain plugins for OSG > when configuring with CMake or how to know what's really required in a > minimal build. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org