Hi,

I am wondering if someone ever tried to load 32bit floating point grayscale 
.tiff images under Mac OSX with ImageIO. This seems not working at all. This is 
a specific problem for grayscale textures. 

I tried to change the code in the ImageIO ReaderWriter class but obviously I am 
doing something wrong. As far as documented it should be working:

http://developer.apple.com/library/ios/#documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_context/dq_context.html#//apple_ref/doc/uid/TP30001066-CH203-SW9
(search for Supported Pixel Formats)

but the CGBitmapContextCreate tells you that this is not a valid combination if 
you use:

Gray 32 bpp, 32 bpc, kCGImageAlphaNone|kCGBitmapFloatComponents OS X

Is there anybody who tried that before?

Thank you!

Cheers,
Matthias

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49738#49738





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