Hey,

By default some of the parameters of a camera are computed based on
the contents of a scene (like the near and far plane). Camera
manipulators will also behave differently based on the placement of
objects in the scene. I have one node in my scene that I want the
camera and any manipulators to 'ignore' in this respect, but I still
want the node to be rendered. Is there anyway I can do this?

Preet
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