Hi,

I didn't yet investigate, but as far as I understood, you don't need to 
subclass QSurface.
You can create a QOpenGLContext object in the render thread and a QSurface in 
the GUI thread, then do context->makeCurrent(surface) to let the context render 
to the surface. After that, the two objects don't have to communicate, window 
resize events can be sent to the gl thread via signals/slots.

Cheers,
Martin

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=51206#51206





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