Thanks for the replies.  In the interest of time I ended up implementing the 
same method used in osgprerender which is working for me without a large 
performance hit.  I may revisit the question of efficiency later in this 
project when I may or may not need to tighten up performance.  Thanks again.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52139#52139





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to