Hi Chris,

concerning

>have you considered compiling osg and osgEarth 9and their dependencies)
>via Emscripten into Javascript/WebGL?

I still plan to put an update to my port of osg to emscripten, so it is
more useful, than in current state, possibly will port osgEarth ( as it is
one of my priority), just was forced to delay my efforts, but currently
move some more with a port.

Anyway. having some experience with such type of activity, I could say
that  the effort required (even considering I put everything I now have,
besides what I already released last year ) would be  much ( several times
) more, than to develop/debug  ActiveX ( I coded ActiveX so could compare
).

one problem for porting osg+osgEarth for web  is that
there is need to write a  new system for texture loading etc, because out
of the box osg is not very suitable for online projects ( as it's main
focus is desktop apps and to some extent smartphones, web is somewhat
different). and also too big models could prove to be a problem for
emscripten too.

Regards
Sergey

On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson <xe...@alphapixel.com> wrote:

> Glen, have you considered compiling osg and osgEarth 9and their
> dependencies) via Emscripten into Javascript/WebGL? This would give you a
> cross-browser solution instead of an ActiveX solution.
>
> It won't be easy, but I think the result might be great.
>
> I don't know anyone who has used OSG+ActiveX=FireBreath, much less with
> osgEarth thrown into the mix.
>
> If you want to email me privately, I can talk to you about Emscripten.
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
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