Hi Chris, concerning
>have you considered compiling osg and osgEarth 9and their dependencies) >via Emscripten into Javascript/WebGL? I still plan to put an update to my port of osg to emscripten, so it is more useful, than in current state, possibly will port osgEarth ( as it is one of my priority), just was forced to delay my efforts, but currently move some more with a port. Anyway. having some experience with such type of activity, I could say that the effort required (even considering I put everything I now have, besides what I already released last year ) would be much ( several times ) more, than to develop/debug ActiveX ( I coded ActiveX so could compare ). one problem for porting osg+osgEarth for web is that there is need to write a new system for texture loading etc, because out of the box osg is not very suitable for online projects ( as it's main focus is desktop apps and to some extent smartphones, web is somewhat different). and also too big models could prove to be a problem for emscripten too. Regards Sergey On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson <xe...@alphapixel.com> wrote: > Glen, have you considered compiling osg and osgEarth 9and their > dependencies) via Emscripten into Javascript/WebGL? This would give you a > cross-browser solution instead of an ActiveX solution. > > It won't be easy, but I think the result might be great. > > I don't know anyone who has used OSG+ActiveX=FireBreath, much less with > osgEarth thrown into the mix. > > If you want to email me privately, I can talk to you about Emscripten. > > > -- > Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • > Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • > iPhone/iPad/iOS • Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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