I'd like to talk to you about OSG+osgEarth+WebGL+Emscripten sometime. Shoot me a message privately.
On Wed, Oct 22, 2014 at 9:42 AM, Sergey Kurdakov <sergey.fo...@gmail.com> wrote: > Hi Chris, > > concerning > > >have you considered compiling osg and osgEarth 9and their dependencies) > >via Emscripten into Javascript/WebGL? > > I still plan to put an update to my port of osg to emscripten, so it is > more useful, than in current state, possibly will port osgEarth ( as it is > one of my priority), just was forced to delay my efforts, but currently > move some more with a port. > > Anyway. having some experience with such type of activity, I could say > that the effort required (even considering I put everything I now have, > besides what I already released last year ) would be much ( several times > ) more, than to develop/debug ActiveX ( I coded ActiveX so could compare > ). > > one problem for porting osg+osgEarth for web is that > there is need to write a new system for texture loading etc, because out > of the box osg is not very suitable for online projects ( as it's main > focus is desktop apps and to some extent smartphones, web is somewhat > different). and also too big models could prove to be a problem for > emscripten too. > > Regards > Sergey > > On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson <xe...@alphapixel.com> > wrote: > >> Glen, have you considered compiling osg and osgEarth 9and their >> dependencies) via Emscripten into Javascript/WebGL? This would give you a >> cross-browser solution instead of an ActiveX solution. >> >> It won't be easy, but I think the result might be great. >> >> I don't know anyone who has used OSG+ActiveX=FireBreath, much less with >> osgEarth thrown into the mix. >> >> If you want to email me privately, I can talk to you about Emscripten. >> >> >> -- >> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com >> http://www.alphapixel.com/ >> Training • Consulting • Contracting >> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 >> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL >> Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • >> Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • >> iPhone/iPad/iOS • Android >> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) >> 623-PIXL [7495] >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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