Thanx, Robert! Get it.
I suppose, the most convenient way then - is to subclass KeySwitchMatrixManipulator and override handle() method. My app knows, what manipulators will be added to KeySwitcher, and will perform all required additional settings during switch. Cheers, Dan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62621#62621 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org