Hi Dan, It was never my intention that the osgGA::CameraManipualtor would become THE way to manage cameras in OSG users applications, just a convenient tool for most OSG examples and basic OSG applications. They have kinda taken on a bit of life of their own, beyond what really the merit they have.
So... rather than trying to make a square peg fit a round hole and try to make the existing CameraManipualators fit your needs I'd suggest you consider what you needs are for your own application. How do you want to manage camera control and interaction? If the osgGA camera manipulators don't fit the bill then don't feel uneasy about just rolling your own camera management to do things exactly how you require of them. Cheers, Robert.
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