So if you have a large piece of geometry like terrain or ocean is simply a case 
of setting the right mask on the root node of this large geometry to avoid or 
allow intersections? Or do you have set the mask on all the pieces of said 
large geometry?

------------------------
Tony V

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66187#66187





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