Just some wild guesses: You might have to enable blending in the state set, and set an appropriate blend function as (depending on whether your projective texturing is done in a 2nd render pass or not)
On hardware that does not support opengl border colors (ARB_texture_border_clamp) in hardware, you might have to explicitly set the texture's border pixels to a transparent color, turning a 512x512 image into effectively a 510x510 one. Christian 2016-12-22 16:03 GMT+01:00 Ekaterina Fokina <ekaterina.fok...@tum.de>: > Thank you your answers! > > Attached there is a printscreen what I get. > For the terrain I am using lz.osgt and the image for the texture file is > osg128.png. > > I set the border to transparent, but unfortunatelly it didnĀ“t help... > > Guys, could you please give me a hint how is it possible to relocate the > projected image on the terrain to a specific location on that terrain? > I am still confused how to set the texture coordinats uning shaders. > > Thank you! > > Cheers, > Ekaterina > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69738#69738 > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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