On 13 February 2017 at 12:13, Nickolai Medvedev <raizel....@yandex.ru> wrote: > And it is good that you have ideas. > First of all, it is necessary to refuse opengl fixed pipeline.
I don't understand your use of "refuse" here? For OSG-3.6 my plan is to attempt to have an automatic mapping of old fixed function pipeline state to shader based state. > It is necessary to create shader-based lighting system. That all depends upon your needs and the scene graphs you are using, this applies to the OSG or any other scene graph. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org