Hi, Robert. And it is good that you have ideas. First of all, it is necessary to refuse opengl fixed pipeline. It is necessary to create shader-based lighting system. I already try to create deferred rendering with various models of lighting (phong, cook-torrance, etc.), but now it isn't a lot of time, therefore work has stopped.
Cheers, Nickolai ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70170#70170 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org