Hi,

I'm currently working on an app based on OSG 3.4.0 and Qt 5.6, targeting Win7 
-- Win10.

Everythings was fine and smooth with Qt 5.5. I'm using osgQt::GLWidget, which 
is based on QGLWidget.

Since Qt 5.6, I've some hard unsolvable issues with QGLwidget. They are not 
related to OSG, and I can reproduce them with a Qt only example, but I also 
know that these problems are solved with QOpenGLWidget.

First, I would like to know if there is any plan for OSG to use QOpenGLWidget. 

If not, how hard would it be to make osgQt::QGLWidget inherit from 
QOpenGLWidget ? does anyone else tried it ? 

It was discussed in this topic : 
http://forum.openscenegraph.org/viewtopic.php?t=15097&highlight=qopenglwidget 
but it's about OSG 3.2.1 so I don't know how I can use it.


Thank you!

Cheers,
Valerian

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70436#70436





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to