Hi Glenn and others,

A fellow OSG user once posted a hack to get OSG FBO working nicely with 
QOpenGLWidget. I have used it myself and it works as intended, though it is not 
a really "clean" solution as it involves overriding some OSG classes's 
behaviour.
More info in the related thread: 
http://forum.openscenegraph.org/viewtopic.php?t=15097

Maybe that helps,

Cheers,
Pierre-Jean

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70459#70459





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