Hello, I have tried Eran's suggestion with no success. I have successfully created the handler, and it gets called but no color change...
My current code: On main: Code: _lines = osgDB::readNodeFile("lines.dxf"); _topo->setDataVariance(osg::Object::DYNAMIC); osg::Geode* geode = new osg::Geode; _mViewer->addEventHandler(new ColorHandler); ColorVisitor newColor; newColor.setColor( 1.0f, 0.0f, 0.0f ); _lines->accept(newColor); geode->addChild(_lines); _mViewer->realize(); The handler: Code: bool ColorHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) { if (ea.getEventType() == ea.USER) { auto changeColorEvent = dynamic_cast<const ChangeColorEvent*>(ea.getUserData()); if (changeColorEvent != nullptr) { std::cout << "Hola Handler!!!" << std::endl; std::cout << "new color: " << changeColorEvent->r<<" "<< changeColorEvent->g<< " "<< changeColorEvent->b<<std::endl; ColorVisitor newColor; newColor.setColor(changeColorEvent->r, changeColorEvent->g, changeColorEvent->b); changeColorEvent->node->accept(newColor); return true; } } return false; Thank you! Cheers, Diego ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75245#75245 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org