Hi Michael, The portable way is to define a byte array.
See this stackoverflow for more detail: https://stackoverflow.com/questions/7288279/how-to-embed-a-file-into-an-executable Sent from my iPhone > On Jan 21, 2019, at 4:02 AM, Michael Maurus <michael.mau...@web.de> wrote: > > Hi guys, > > is it possible to somehow compile resources like models/nodes into an > executable? > How about putting the content of an osgt file as a string into my source code? > But as far as I've seen, there is no readNodeFromString method in osgDB. > > Any ideas/suggestions? > > Thank you! > > Cheers, > Michael > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75519#75519 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org