On Fri, 27 Mar 2020 at 05:50, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote:
> OK, let me rephrase the question then. Is OpenThreads essential in OSG? > OpenThreads is used throughout the core OSG libraries. If you want to build without threading then the way to do it would be to create a non op stub for the OpenThreads library. Please remember what you are attempting to do is something that the OSG/OpenThreads was never envisaged to do, the fact that it might even possible is incredible, but it's so beyond what we ever wrote it for it's likely to provide a few hurdles.
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