OpenSceneGraph Users writes: > Hey, > > I've got the issue, that when there is a high aspect ratio (48:9 in my case) > and a high fov (120 degrees) I get the effect that objects near the side > edges are stretched significantly. > > While trying to understand how it works, I've noticed as well, that a fov > of >= 180 completely breaks the view and before getting to it, things > start to look very weird (starting somewhere between 160 and 170 degrees). > > Someone told me, I'd need a different projection mode to solve that. >
That's right. > > How do I change/set the projection mode? > Here what you want to do is to divide your rendering into pieces, for example having 3 cameras with a 60 degree FOV each. You do not specify which kind of display device(s) you have, but I suppose you have two or more monitors. There are examples in the source code for creating the slave cameras and displaying each one of them i a different screen. -- Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org