Hi.
For context I'm developing a VR solution for the OpenMW project.
To achieve stereo view i'm using two slave cameras.

To avoid a redundant traversal of the scene graph and the associated 
performance hit, it would be beneficial to reuse shadow textures computed based 
on the total FOV of both cameras, rather than completely redo shadows on both 
eyes.

Any advice on how this could be achieved with osg?
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to