Hello all, I'm wondering how to design the scenegraph to make LOD and Animation of shared objects to work.
I'm trying to make a simulation of 2,000 human characters. All characters look the same. We load 3 FBX files for each level of detail (low, med and high). Each FBX file has multiple animations (walking, running, standing). The models are loaded with osgDB cached all option. The structure of the scenegraph is like this: (osg::PositionAttitudeTransform) -> (osg::LOD) -> (osg::Node as loaded from the FBX File) The animation manager callback is extracted from the FBX file and assigned to the osg::PositionAttitudeTransform. Caching of objects work, LOD works but when I start the animation of one character, it starts the same animation in all the characters at the same time. How can I achieve independent animations? Thank you very much in advance, Mauricio. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/4f0d0a91-9b05-4403-9fbf-36a6f0c64da5%40googlegroups.com.
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