Quoting Robert Osfield <[EMAIL PROTECTED]>:

This is a pointless discussion, its been hashed out several years ago
when the feature was introduced, the solution we have is the best we
could come up with - THERE ISN'T AN EASY SOLUTION.

Several years ago OpenGL 2.0 wasn't as widespread as it is now (was it even finalized?). But ok, good enough. Sorry for seeming obstinate.

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                        http://whitestar02.webhop.org/

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