By the way is there any trick to "track" a GL error to find the object
triggering it? (apart deleting objects until you find the one)
cyrille henry escribió:
Matteo Sisti Sette a écrit :
cyrille henry escribió:
you try to get value from the stack when it is empty.
you can have such error when using glPopMatrix without using
glPushMatrix...
First of all thank you for helping.
I never explicitly use these functions, that is, I never use
[GEMglPopMatrix] nor [GEMglPushMatrix].
I guess [separator] has something to do with pushing and popping from
that matrix, but shouldn't its push and pop operations always
automatically "match"?
yes, it should
Whay kind of anomaly in a patch can cause a call to a pop without a
"matching" push?
save your patch. simplify it until it did not print this error. You can
then find the cause of this inappropriate pop...
Do you think it is unrelated to the use of shaders?
i never saw a shader doing this kind of error.
you can easily test this if you remove the shader from the rendering
pipe...
c
Btw is that the only stack that can underflow?
Thanks
why do you always send your mail to the pd list AND gem-dev?
this 2 lists are for different purpose, and people on Gem-dev are
also on pd-list.
Oh sorry about that. Maybe I shouldn't; I'll stop doing that right now.
Since there isn't (to my knowledge) a "gem-list", specific to gem but
not to developing, I thought I'd send gem-related questions to gem-dev
too... You make me realise it is unnecessary and probably
inappropriate, if most people in gem-dev are also on pd-list.
--
Matteo Sisti Sette
matteosistise...@gmail.com
http://www.matteosistisette.com
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