Wow wow wow!!!
It seems my underflow problem (now I was getting both underflows and
overflows) is in some way related to the use of texunits AND
[gemframebuffer]s.
I still have to understand how exactly the texunit thingie works (the
"texunit" message to [pix_texture] is not even documented btw), but I
had been able to use texunits in order to assign textures a "texunit"
and then refer to these numbers in the shader code to access textures,
without problems until I began to use them in addition to
gemframebuffers (without suspecting they could interact).
Well now I have just realized that [gemframebuffer] outputs a message
like "using texunit N", and I had some messages like this:
[loadbang]
|
[texunit 0( // or 1
|
[pix_texture]
So I guess I was assigning this texture the same texunit that was used
by the gemframebuffer; I still have to figure out what it means but I
guess it is not good.
Removing the texunit messages, now the stack under/overflows seem to
have disappeared.
Thanks again for your help
m.
--
Matteo Sisti Sette
matteosistise...@gmail.com
http://www.matteosistisette.com
_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list