Wow wow wow!!!

It seems my underflow problem (now I was getting both underflows and overflows) is in some way related to the use of texunits AND [gemframebuffer]s.

I still have to understand how exactly the texunit thingie works (the "texunit" message to [pix_texture] is not even documented btw), but I had been able to use texunits in order to assign textures a "texunit" and then refer to these numbers in the shader code to access textures, without problems until I began to use them in addition to gemframebuffers (without suspecting they could interact).

Well now I have just realized that [gemframebuffer] outputs a message like "using texunit N", and I had some messages like this:

[loadbang]
|
[texunit 0(   // or 1
|
[pix_texture]

So I guess I was assigning this texture the same texunit that was used by the gemframebuffer; I still have to figure out what it means but I guess it is not good.

Removing the texunit messages, now the stack under/overflows seem to have disappeared.


Thanks again for your help

m.


--
Matteo Sisti Sette
matteosistise...@gmail.com
http://www.matteosistisette.com

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