Anthony Liguori wrote:
Final one of the night. This patch disables relative mouse reporting
and disables grab automatically the first time SDL detects that the
absolute mouse was enabled. Needs a lot of cleanup but I'm very happy
with the user experience on this one.
Perfect with a capital *P*. Disabling the sdl cursor make it look that much
smoother..
My biggest problem now is my motor memory is toast. I run a trackball here and I've just been used
to giving it a whirl to let the pointer slam up against the edge of the window.. now it runs off the
other side of the host screen :)
--
"Human beings, who are almost unique in having the ability
to learn from the experience of others, are also remarkable
for their apparent disinclination to do so." -- Douglas Adams
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