In a message dated 12/11/02 17:49:40 GMT Standard Time, [EMAIL PROTECTED] writes:



Unfortunately this way there's currently no high colour sprite format
in QXL/QPC (and if anybody's wondering that's one of the reasons why
the high colour wman is still not finished).



Is this why a mode 32 sprite (as described in the documentaion for GD2) doesn't work with QPC? A mode 4 sprite DOES work (presumably because it is changed to the appropriate format??).

Any comments?

George

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