[EMAIL PROTECTED] wrote: >> Unfortunately this way there's currently no high colour sprite format >> in QXL/QPC (and if anybody's wondering that's one of the reasons why >> the high colour wman is still not finished). > Is this why a mode 32 sprite (as described in the documentaion for GD2) > doesn't work with QPC?
Yes, mode 32 sprites were disabled in the mode 32 driver. I think they should work now, though I have only tried mode 64 so far (a golden 3D pointer as standard pointer sprite. Neat). > A mode 4 sprite DOES work (presumably because it is changed to the > appropriate format??). 4 colour, fixed 256 colour and 256 palette colour should always have worked. Marcel