[EMAIL PROTECTED] wrote:
>> Unfortunately this way there's currently no high colour sprite format
>> in QXL/QPC (and if anybody's wondering that's one of the reasons why
>> the high colour wman is still not finished).
> Is this why a mode 32 sprite (as described in the documentaion for GD2)
> doesn't work with QPC?

Yes, mode 32 sprites were disabled in the mode 32 driver. I think they
should work now, though I have only tried mode 64 so far (a golden 3D
pointer as standard pointer sprite. Neat).

> A mode 4 sprite DOES work (presumably because it is changed to the
> appropriate format??).

4 colour, fixed 256 colour and 256 palette colour should always have
worked.

Marcel

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