On 4/15/2012 4:46 PM, Tom Breton (Tehom) wrote: > Somewhat dirty, in that it assumes all instruments are fixed. I didn't > see a good way to deal with playing on a track with "auto" or audio > instruments.
I tried it out and it works fine for tracks in "fixed" mode. Maybe when an auto mode track is recording (armed and the transport is in record) you can allocate a channel for "monitoring"? A channel should be available since the track that is being recorded doesn't need to allocate a channel since it isn't playing. Or... How about just treating the recording track like a playing track. Allocate a channel for it and send the appropriate program change. Then send the notes being recorded from input channel 1 to this allocated channel? Just some random thoughts (I have no idea what I'm talking about). Maybe there's a better solution? As it is, it works for me. But it might cause confusion for other users. I wonder how other sequencers deal with this. Ted. ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Rosegarden-devel mailing list [email protected] - use the link below to unsubscribe https://lists.sourceforge.net/lists/listinfo/rosegarden-devel
