Tom:
Will this work when recording to multiple armed tracks simultaneously
(which I occasionally do)?
- Aere
On Tue, 2012-04-17 at 13:21 -0400, Tom Breton (Tehom) wrote:
> >> The only solution I can see is to allocate a channel when a track is
> >> armed
> >> for
> >> recording. Have the act of toggling the LED trigger this, so it's in
> >> place
> >> and ready to go when the user hits record.
> >
> > The thing is, having had time to reflect on my last comments, it isn't
> > recording that's semi-broken but playthru. Recording was just part of the
> > use case that showed the problem. You can (always could) still record on
> > any track. This is about how MIDI plays thru.
> >
> > ISTM it needs to play thru correctly even when not recording. I think now
> > that Ted had it right: have a dedicated channel for the selected track. I
> > had hoped to avoid coding that, because it seems potentially complex and I
> > feared introducing any more bugs, but you have persuaded me that something
> > like this is needed.
>
> Having looked over the affected code more carefully, it seems like it will
> have to be both. That is, even when recording, routeEvents can use either
> selected track or armed track, depending on getInstrumentForEvent.
>
> On the plus side, this looks doable and maybe not as complex as I feared.
>
> Tom Breton (Tehom)
>
>
>
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--
Sincerely,
Aere
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