Not sure how easy it would be to implement:
You have a crowd of possible selection suspects; you right click to get a
context menu which shows a list of them and you can then select the one you
want.
So that would probably entail layering (as in image programs) each element
one on top of the other so you can separate them out in such a context menu.
Or what about a magnifiying glass effect so that the pixels are larger (or
more of them) so it is easier to get your mouse on the right element?
Shelagh
On 23 November 2015 at 10:23, D. Michael McIntyre <
[email protected]> wrote:
> On 11/22/2015 04:39 AM, David Faure wrote:
>
> Oh I see, I accidentally committed a change to
>> src/gui/editors/notation/NotationScene.cpp
>> which wasn't necessary to fix selection of chord names. Reverted,
>> everything should be
>> back to normal for notes selection now.
>>
>
> I didn't notice a problem with note selection before that last change,a
> and don't see any particular difference afterwards.
>
> The thing that has become more difficult is selecting the slur that mostly
> overlaps the chord text rect. There is very little of it sticking out of
> the rect, and any click within the rect always selects the chord text, even
> though you clicked directly on the slur, and nowhere near the rendered
> pixels of text.
>
> I've attached the test bar again. The test procedure is to simply try
> selecting each of the elements individually.
>
> Have you left it worse than before? That depends on the user, and what
> the user is trying to do on a given day. The user who wants to move text
> is having a better day. The user who wants to move slurs faces a new set
> of difficulties to replace the old set of difficulties, but at least the
> slur doesn't move now, so that user, too, is narrowly better off.
>
> --
> D. Michael McIntyre
>
>
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