On 11/23/2015 02:48 PM, [email protected] wrote: > Or what about a magnifiying glass effect so that the pixels are larger > (or more of them) so it is easier to get your mouse on the right element?
The zoom wheel is already there, and works fluidly and well. Just roll over to zoom in, and you can be quite sure what you're clicking. (You can also be quite sure that we still have a lot of half pixel and alignment problems in the rendering. It doesn't zoom well. It's dreadful, really.) -- D. Michael McIntyre ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 _______________________________________________ Rosegarden-devel mailing list [email protected] - use the link below to unsubscribe https://lists.sourceforge.net/lists/listinfo/rosegarden-devel
