Re: [android-developers] Questions about In App Purchase (In App Billing)

2017-01-18 Thread Marina Cuello
I don't know about the first issue, I'm not familiar with that framework.

About the second issue, as far as I can recall you get different response
codes  with different situations (as when internet connection is faulty and
doesn't even allow Play to show the user the purchase data), but some other
are bundled undo "user canceled" because some kind of error message is
shown to the user, and the user goes all the way back to your screen using
back button or closing dialog boxes. There is no way to get extra info
about it.

But, if you have too many of those canceled transactions, perhaps it's not
clear on "your side"  how much will it cost and what is the user getting.
Are you showing the users the amount in their own currency? As the "Google
Play" screens do,  perhaps users are pressing your "buy" button to check
how much it will be.

Marina

On Wed, Jan 18, 2017 at 6:24 AM,  wrote:

> Hi, I am using Unity IAP to implement Google Play in my game and
> everything right now seems pretty good. But I have some questions:
> 1. In some rare cases, I will encounter the issues that "the item has been
> purchased". And when the app restarts (I think this is the time for Unity
> IAP to query for the unconsumed products), I fail to find those purchased
> but not consumed products and this problem will last forever. The only
> solution for this is to log out my google play account and log in again. Is
> there anything I can possibly do to fix this problem? Or this is just an
> issue from Unity IAP?
> 2.From analytics implemented in the game, I realise a lot of people
> started the IAP, but don't pay anything and just cancelled the transaction.
> I am curious what happened during this process, (like the user is not
> connecting the internet, the credit card information is missing, payment
> declined, etc ) Is there any way for me to get more information during the
> payment process ( like catching more events)?
> Thank you very much for your help!
>
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[android-developers] Questions about In App Purchase (In App Billing)

2017-01-18 Thread yuyichen
Hi, I am using Unity IAP to implement Google Play in my game and everything 
right now seems pretty good. But I have some questions:
1. In some rare cases, I will encounter the issues that "the item has been 
purchased". And when the app restarts (I think this is the time for Unity 
IAP to query for the unconsumed products), I fail to find those purchased 
but not consumed products and this problem will last forever. The only 
solution for this is to log out my google play account and log in again. Is 
there anything I can possibly do to fix this problem? Or this is just an 
issue from Unity IAP?
2.From analytics implemented in the game, I realise a lot of people started 
the IAP, but don't pay anything and just cancelled the transaction. I am 
curious what happened during this process, (like the user is not connecting 
the internet, the credit card information is missing, payment declined, etc 
) Is there any way for me to get more information during the payment 
process ( like catching more events)?
Thank you very much for your help! 

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