Re: Bug-gnubg Digest, Vol 202, Issue 16
Many thanks Terje, Your site(s) look very comprehensive with a impressive range of functionality. I had asked for auto-screen-shotting of my errors (and basic auto-categorization) for GNUBG as a feature request. Unfortunately, it didn't seem to be a worthwhile suggestion with the audience here. I will explore your sites further when I have time. Thanks again, Wayne On Wed, 29 Jan 2020 at 18:49, Terje Pedersen wrote: > Hi! > > Yes there is a huge amount of action tags (hit or not, give up anchor > or not, and so on) and a lot of position tags (you have a 20 point > anchor, you have a 4 point prime, and so on). > > Tags are automatically set on a position upon importing a match (or > after the match on Heroes). > > How intelligent it is I don't know but I think it is pretty cool. > > You can click through the about link I sent in previous email for > examples: https://www.backgammonstudio.com/about/ > > Best regards, > TP > > On Wed, Jan 29, 2020 at 7:05 PM Wayne Joseph > wrote: > > > > Hi Terje, > > > > >> (130 different action tags) > > > > Do any of your products intelligently and automatically tag the type of > positional (or cube action) problems? > > > > Thanks, > > > > Wayne > > > > -- Sent from my Android phone > > > > On Wed, 29 Jan 2020, 5:00 pm , wrote: > >> > >> Send Bug-gnubg mailing list submissions to > >> bug-gnubg@gnu.org > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> https://lists.gnu.org/mailman/listinfo/bug-gnubg > >> or, via email, send a message with subject or body 'help' to > >> bug-gnubg-requ...@gnu.org > >> > >> You can reach the person managing the list at > >> bug-gnubg-ow...@gnu.org > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of Bug-gnubg digest..." > >> > >> > >> Today's Topics: > >> > >>1. Re: current development (Terje Pedersen) > >> > >> > >> -- > >> > >> Message: 1 > >> Date: Wed, 29 Jan 2020 14:59:30 +0100 > >> From: Terje Pedersen > >> To: pviau > >> Cc: Sarah Payne , Mary Hickey > >> , "bug-gnubg@gnu.org" >, > >> "Timothy Y. Chow" , Michael Petch > >> , Chris Yep , Øystein > >> Schønning-Johansen > >> Subject: Re: current development > >> Message-ID: > >> v...@mail.gmail.com> > >> Content-Type: text/plain; charset="UTF-8" > >> > >> Hi! > >> > >> Backgammon Studio has an option for a private database where you can > >> add your own matches which you can grow over time and do all kinds of > >> things with. This server requires XG to analyze matches before you can > >> upload them. Search through all positions from all your matches where > >> you made a -0.100 or bigger 'hit or not' error (130 different action > >> tags) in combination with a myriad of other search options. I made > >> https://www.backgammonstudio.com/about/ some time ago showing some of > >> what the server can do. > >> > >> Heroes does away with this and automatically adds your errors to your > >> private database after the match is over. It uses gnu bg analysed > >> moves. For most players I think gnu bg is more than strong enough to > >> point out your errors and help you improve your game. > >> > >> Yes offline would be sweet but I don't think it will work for any > >> reasonable revenue generation (I quit my day job some years ago). > >> > >> The future is online! :-) > >> > >> Best regards, > >> TP > >> > >> On Wed, Jan 29, 2020 at 11:31 AM pviau wrote: > >> > > >> > Just 2 more cents: Backgammon Studio is great, but it’s not just the > quizz aspect I was advocating as a feature for a future “attractive gnubg”, > it’s having your own position database to evolve and study. This apparently > is not possible in Studio, although I may have missed it. > >> > > >> > Sure rehearsing generic databases (say openings and replies) is > great, but maintaining and studying your own set of reference positions is > invaluable. > >> > > >> > And I’ll say again: I wish we could rehearse without any internet > connection (plane ride, or whatever reason for not being online). > >> > > >> > Cheers, > >> > Pierre > >> > _ > >> > > >> > On 29 Jan 2020, at 10:28, Sarah Payne > wrote: > >> > > >> > Hi Joseph. Before responding to your last let me repeat that I don’t > have anything like the skill or experience necessary to contribute real > expertise here, only enthusiasm for the game & a great deal of admiration > for the gnubg project, so please make allowances for that. But re your > query about analysis of gnu with xg: could this be the next step for > planning an update / new release? > >> > > >> > For sure, I would expect gnu still to have some playing strengths > against xg. That’s what is so impressive: how it’s still as strong as it is > with no new recent versions. Let’s not forget we’re only comparing it to > what’s currently considered to be the world’s best. > >>
Re: Bug-gnubg Digest, Vol 202, Issue 16
Hi! Yes there is a huge amount of action tags (hit or not, give up anchor or not, and so on) and a lot of position tags (you have a 20 point anchor, you have a 4 point prime, and so on). Tags are automatically set on a position upon importing a match (or after the match on Heroes). How intelligent it is I don't know but I think it is pretty cool. You can click through the about link I sent in previous email for examples: https://www.backgammonstudio.com/about/ Best regards, TP On Wed, Jan 29, 2020 at 7:05 PM Wayne Joseph wrote: > > Hi Terje, > > >> (130 different action tags) > > Do any of your products intelligently and automatically tag the type of > positional (or cube action) problems? > > Thanks, > > Wayne > > -- Sent from my Android phone > > On Wed, 29 Jan 2020, 5:00 pm , wrote: >> >> Send Bug-gnubg mailing list submissions to >> bug-gnubg@gnu.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://lists.gnu.org/mailman/listinfo/bug-gnubg >> or, via email, send a message with subject or body 'help' to >> bug-gnubg-requ...@gnu.org >> >> You can reach the person managing the list at >> bug-gnubg-ow...@gnu.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of Bug-gnubg digest..." >> >> >> Today's Topics: >> >>1. Re: current development (Terje Pedersen) >> >> >> -- >> >> Message: 1 >> Date: Wed, 29 Jan 2020 14:59:30 +0100 >> From: Terje Pedersen >> To: pviau >> Cc: Sarah Payne , Mary Hickey >> , "bug-gnubg@gnu.org" , >> "Timothy Y. Chow" , Michael Petch >> , Chris Yep , Øystein >> Schønning-Johansen >> Subject: Re: current development >> Message-ID: >> >> Content-Type: text/plain; charset="UTF-8" >> >> Hi! >> >> Backgammon Studio has an option for a private database where you can >> add your own matches which you can grow over time and do all kinds of >> things with. This server requires XG to analyze matches before you can >> upload them. Search through all positions from all your matches where >> you made a -0.100 or bigger 'hit or not' error (130 different action >> tags) in combination with a myriad of other search options. I made >> https://www.backgammonstudio.com/about/ some time ago showing some of >> what the server can do. >> >> Heroes does away with this and automatically adds your errors to your >> private database after the match is over. It uses gnu bg analysed >> moves. For most players I think gnu bg is more than strong enough to >> point out your errors and help you improve your game. >> >> Yes offline would be sweet but I don't think it will work for any >> reasonable revenue generation (I quit my day job some years ago). >> >> The future is online! :-) >> >> Best regards, >> TP >> >> On Wed, Jan 29, 2020 at 11:31 AM pviau wrote: >> > >> > Just 2 more cents: Backgammon Studio is great, but it’s not just the quizz >> > aspect I was advocating as a feature for a future “attractive gnubg”, it’s >> > having your own position database to evolve and study. This apparently is >> > not possible in Studio, although I may have missed it. >> > >> > Sure rehearsing generic databases (say openings and replies) is great, but >> > maintaining and studying your own set of reference positions is invaluable. >> > >> > And I’ll say again: I wish we could rehearse without any internet >> > connection (plane ride, or whatever reason for not being online). >> > >> > Cheers, >> > Pierre >> > _ >> > >> > On 29 Jan 2020, at 10:28, Sarah Payne wrote: >> > >> > Hi Joseph. Before responding to your last let me repeat that I don’t have >> > anything like the skill or experience necessary to contribute real >> > expertise here, only enthusiasm for the game & a great deal of admiration >> > for the gnubg project, so please make allowances for that. But re your >> > query about analysis of gnu with xg: could this be the next step for >> > planning an update / new release? >> > >> > For sure, I would expect gnu still to have some playing strengths against >> > xg. That’s what is so impressive: how it’s still as strong as it is with >> > no new recent versions. Let’s not forget we’re only comparing it to what’s >> > currently considered to be the world’s best. >> > >> > Intuitively? I think gnu still has something xg doesn’t, ‘a different >> > animal’ is not a criticism per se. But as you point out, intuition is >> > nothing. Also it doesn’t seem necessary to wait another year for the new >> > version of xg. This kind of comparative / competitive development will >> > always be ongoing / open-ended. >> > >> > >> > >> > Sent from Mail for Windows 10 >> > >> > >> > From: Joseph Heled >> > Sent: Monday, January 27, 2020 9:23:36 PM >> > To: Mary Hickey >> > Cc: Sarah Payne ; pviau ; >> > Timothy Y. Chow ; Michael Petch >> > ; Øystein
Re: Bug-gnubg Digest, Vol 202, Issue 16
Hi Terje, *>> (130 different action tags)* Do any of your products intelligently and automatically tag the type of positional (or cube action) problems? Thanks, Wayne -- Sent from my Android phone On Wed, 29 Jan 2020, 5:00 pm , wrote: > Send Bug-gnubg mailing list submissions to > bug-gnubg@gnu.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.gnu.org/mailman/listinfo/bug-gnubg > or, via email, send a message with subject or body 'help' to > bug-gnubg-requ...@gnu.org > > You can reach the person managing the list at > bug-gnubg-ow...@gnu.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Bug-gnubg digest..." > > > Today's Topics: > >1. Re: current development (Terje Pedersen) > > > -- > > Message: 1 > Date: Wed, 29 Jan 2020 14:59:30 +0100 > From: Terje Pedersen > To: pviau > Cc: Sarah Payne , Mary Hickey > , "bug-gnubg@gnu.org" , > "Timothy Y. Chow" , Michael Petch > , Chris Yep , Øystein > Schønning-Johansen > Subject: Re: current development > Message-ID: > v...@mail.gmail.com> > Content-Type: text/plain; charset="UTF-8" > > Hi! > > Backgammon Studio has an option for a private database where you can > add your own matches which you can grow over time and do all kinds of > things with. This server requires XG to analyze matches before you can > upload them. Search through all positions from all your matches where > you made a -0.100 or bigger 'hit or not' error (130 different action > tags) in combination with a myriad of other search options. I made > https://www.backgammonstudio.com/about/ some time ago showing some of > what the server can do. > > Heroes does away with this and automatically adds your errors to your > private database after the match is over. It uses gnu bg analysed > moves. For most players I think gnu bg is more than strong enough to > point out your errors and help you improve your game. > > Yes offline would be sweet but I don't think it will work for any > reasonable revenue generation (I quit my day job some years ago). > > The future is online! :-) > > Best regards, > TP > > On Wed, Jan 29, 2020 at 11:31 AM pviau wrote: > > > > Just 2 more cents: Backgammon Studio is great, but it’s not just the > quizz aspect I was advocating as a feature for a future “attractive gnubg”, > it’s having your own position database to evolve and study. This apparently > is not possible in Studio, although I may have missed it. > > > > Sure rehearsing generic databases (say openings and replies) is great, > but maintaining and studying your own set of reference positions is > invaluable. > > > > And I’ll say again: I wish we could rehearse without any internet > connection (plane ride, or whatever reason for not being online). > > > > Cheers, > > Pierre > > _ > > > > On 29 Jan 2020, at 10:28, Sarah Payne wrote: > > > > Hi Joseph. Before responding to your last let me repeat that I don’t > have anything like the skill or experience necessary to contribute real > expertise here, only enthusiasm for the game & a great deal of admiration > for the gnubg project, so please make allowances for that. But re your > query about analysis of gnu with xg: could this be the next step for > planning an update / new release? > > > > For sure, I would expect gnu still to have some playing strengths > against xg. That’s what is so impressive: how it’s still as strong as it is > with no new recent versions. Let’s not forget we’re only comparing it to > what’s currently considered to be the world’s best. > > > > Intuitively? I think gnu still has something xg doesn’t, ‘a different > animal’ is not a criticism per se. But as you point out, intuition is > nothing. Also it doesn’t seem necessary to wait another year for the new > version of xg. This kind of comparative / competitive development will > always be ongoing / open-ended. > > > > > > > > Sent from Mail for Windows 10 > > > > > > From: Joseph Heled > > Sent: Monday, January 27, 2020 9:23:36 PM > > To: Mary Hickey > > Cc: Sarah Payne ; pviau ; > Timothy Y. Chow ; Michael Petch < > mpe...@gnubg.org>; Øystein Schønning-Johansen ; Chris > Yep > > Subject: Re: current development > > > > Sounds like a good idea, but why bother with BOTS? just play against the > current GNU version and analyze with XG. Perhaps this has already been done > and just needs publicizing? > > > > -Joseph > > > > > > On Tue, 28 Jan 2020 at 10:04, Mary Hickey wrote: > > > > Hi Joseph, > > > > I was referring more to the interface than the playing strength, but you > are right that the general perception is that XG is the gold standard > regarding playing as well as onscreen viewing and printing. Maybe that > perception needs to be addressed, though since a new version of XG is > rumored to be coming out soon, it