Re: Bug-gnubg Digest, Vol 202, Issue 16

2020-01-29 Thread Wayne Joseph
Many thanks Terje,

Your site(s) look very comprehensive with a impressive range of
functionality.

I had asked for auto-screen-shotting of my errors (and basic
auto-categorization) for GNUBG as a feature request.

Unfortunately, it didn't seem to be a worthwhile suggestion with the
audience here.

I will explore your sites further when I have time.

Thanks again,

Wayne

On Wed, 29 Jan 2020 at 18:49, Terje Pedersen  wrote:

> Hi!
>
> Yes there is a huge amount of action tags (hit or not, give up anchor
> or not, and so on) and a lot of position tags (you have a 20 point
> anchor, you have a 4 point prime, and so on).
>
> Tags are automatically set on a position upon importing a match (or
> after the match on Heroes).
>
> How intelligent it is I don't know but I think it is pretty cool.
>
> You can click through the about link I sent in previous email for
> examples: https://www.backgammonstudio.com/about/
>
> Best regards,
> TP
>
> On Wed, Jan 29, 2020 at 7:05 PM Wayne Joseph 
> wrote:
> >
> > Hi Terje,
> >
> > >> (130 different action tags)
> >
> > Do any of your products intelligently and automatically tag the type of
> positional (or cube action) problems?
> >
> > Thanks,
> >
> > Wayne
> >
> > -- Sent from my Android phone
> >
> > On Wed, 29 Jan 2020, 5:00 pm ,  wrote:
> >>
> >> Send Bug-gnubg mailing list submissions to
> >> bug-gnubg@gnu.org
> >>
> >> To subscribe or unsubscribe via the World Wide Web, visit
> >> https://lists.gnu.org/mailman/listinfo/bug-gnubg
> >> or, via email, send a message with subject or body 'help' to
> >> bug-gnubg-requ...@gnu.org
> >>
> >> You can reach the person managing the list at
> >> bug-gnubg-ow...@gnu.org
> >>
> >> When replying, please edit your Subject line so it is more specific
> >> than "Re: Contents of Bug-gnubg digest..."
> >>
> >>
> >> Today's Topics:
> >>
> >>1. Re: current development (Terje Pedersen)
> >>
> >>
> >> --
> >>
> >> Message: 1
> >> Date: Wed, 29 Jan 2020 14:59:30 +0100
> >> From: Terje Pedersen 
> >> To: pviau 
> >> Cc: Sarah Payne , Mary Hickey
> >> , "bug-gnubg@gnu.org"  >,
> >> "Timothy Y. Chow" ,  Michael Petch
> >> , Chris Yep ,  Øystein
> >> Schønning-Johansen 
> >> Subject: Re: current development
> >> Message-ID:
> >>  v...@mail.gmail.com>
> >> Content-Type: text/plain; charset="UTF-8"
> >>
> >> Hi!
> >>
> >> Backgammon Studio has an option for a private database where you can
> >> add your own matches which you can grow over time and do all kinds of
> >> things with. This server requires XG to analyze matches before you can
> >> upload them. Search through all positions from all your matches where
> >> you made a -0.100 or bigger 'hit or not' error (130 different action
> >> tags) in combination with a myriad of other search options. I made
> >> https://www.backgammonstudio.com/about/ some time ago showing some of
> >> what the server can do.
> >>
> >> Heroes does away with this and automatically adds your errors to your
> >> private database after the match is over. It uses gnu bg analysed
> >> moves. For most players I think gnu bg is more than strong enough to
> >> point out your errors and help you improve your game.
> >>
> >> Yes offline would be sweet but I don't think it will work for any
> >> reasonable revenue generation (I quit my day job some years ago).
> >>
> >> The future is online! :-)
> >>
> >> Best regards,
> >> TP
> >>
> >> On Wed, Jan 29, 2020 at 11:31 AM pviau  wrote:
> >> >
> >> > Just 2 more cents: Backgammon Studio is great, but it’s not just the
> quizz aspect I was advocating as a feature for a future “attractive gnubg”,
> it’s having your own position database to evolve and study. This apparently
> is not possible in Studio, although I may have missed it.
> >> >
> >> > Sure rehearsing generic databases (say openings and replies) is
> great, but maintaining and studying your own set of reference positions is
> invaluable.
> >> >
> >> > And I’ll say again: I wish we could rehearse without any internet
> connection (plane ride, or whatever reason for not being online).
> >> >
> >> > Cheers,
> >> > Pierre
> >> > _
> >> >
> >> > On 29 Jan 2020, at 10:28, Sarah Payne 
> wrote:
> >> >
> >> > Hi Joseph. Before responding to your last let me repeat that I don’t
> have anything like the skill or experience necessary to contribute real
> expertise here, only enthusiasm for the game & a great deal of admiration
> for the gnubg project, so please make allowances for that. But re your
> query about analysis of gnu with xg: could this be the next step for
> planning an update / new release?
> >> >
> >> > For sure, I would expect gnu still to have some playing strengths
> against xg. That’s what is so impressive: how it’s still as strong as it is
> with no new recent versions. Let’s not forget we’re only comparing it to
> what’s currently considered to be the world’s best.
> >> 

Re: Bug-gnubg Digest, Vol 202, Issue 16

2020-01-29 Thread Terje Pedersen
Hi!

Yes there is a huge amount of action tags (hit or not, give up anchor
or not, and so on) and a lot of position tags (you have a 20 point
anchor, you have a 4 point prime, and so on).

Tags are automatically set on a position upon importing a match (or
after the match on Heroes).

How intelligent it is I don't know but I think it is pretty cool.

You can click through the about link I sent in previous email for
examples: https://www.backgammonstudio.com/about/

Best regards,
TP

On Wed, Jan 29, 2020 at 7:05 PM Wayne Joseph  wrote:
>
> Hi Terje,
>
> >> (130 different action tags)
>
> Do any of your products intelligently and automatically tag the type of 
> positional (or cube action) problems?
>
> Thanks,
>
> Wayne
>
> -- Sent from my Android phone
>
> On Wed, 29 Jan 2020, 5:00 pm ,  wrote:
>>
>> Send Bug-gnubg mailing list submissions to
>> bug-gnubg@gnu.org
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>> https://lists.gnu.org/mailman/listinfo/bug-gnubg
>> or, via email, send a message with subject or body 'help' to
>> bug-gnubg-requ...@gnu.org
>>
>> You can reach the person managing the list at
>> bug-gnubg-ow...@gnu.org
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of Bug-gnubg digest..."
>>
>>
>> Today's Topics:
>>
>>1. Re: current development (Terje Pedersen)
>>
>>
>> --
>>
>> Message: 1
>> Date: Wed, 29 Jan 2020 14:59:30 +0100
>> From: Terje Pedersen 
>> To: pviau 
>> Cc: Sarah Payne , Mary Hickey
>> , "bug-gnubg@gnu.org" ,
>> "Timothy Y. Chow" ,  Michael Petch
>> , Chris Yep ,  Øystein
>> Schønning-Johansen 
>> Subject: Re: current development
>> Message-ID:
>> 
>> Content-Type: text/plain; charset="UTF-8"
>>
>> Hi!
>>
>> Backgammon Studio has an option for a private database where you can
>> add your own matches which you can grow over time and do all kinds of
>> things with. This server requires XG to analyze matches before you can
>> upload them. Search through all positions from all your matches where
>> you made a -0.100 or bigger 'hit or not' error (130 different action
>> tags) in combination with a myriad of other search options. I made
>> https://www.backgammonstudio.com/about/ some time ago showing some of
>> what the server can do.
>>
>> Heroes does away with this and automatically adds your errors to your
>> private database after the match is over. It uses gnu bg analysed
>> moves. For most players I think gnu bg is more than strong enough to
>> point out your errors and help you improve your game.
>>
>> Yes offline would be sweet but I don't think it will work for any
>> reasonable revenue generation (I quit my day job some years ago).
>>
>> The future is online! :-)
>>
>> Best regards,
>> TP
>>
>> On Wed, Jan 29, 2020 at 11:31 AM pviau  wrote:
>> >
>> > Just 2 more cents: Backgammon Studio is great, but it’s not just the quizz 
>> > aspect I was advocating as a feature for a future “attractive gnubg”, it’s 
>> > having your own position database to evolve and study. This apparently is 
>> > not possible in Studio, although I may have missed it.
>> >
>> > Sure rehearsing generic databases (say openings and replies) is great, but 
>> > maintaining and studying your own set of reference positions is invaluable.
>> >
>> > And I’ll say again: I wish we could rehearse without any internet 
>> > connection (plane ride, or whatever reason for not being online).
>> >
>> > Cheers,
>> > Pierre
>> > _
>> >
>> > On 29 Jan 2020, at 10:28, Sarah Payne  wrote:
>> >
>> > Hi Joseph. Before responding to your last let me repeat that I don’t have 
>> > anything like the skill or experience necessary to contribute real 
>> > expertise here, only enthusiasm for the game & a great deal of admiration 
>> > for the gnubg project, so please make allowances for that. But re your 
>> > query about analysis of gnu with xg: could this be the next step for 
>> > planning an update / new release?
>> >
>> > For sure, I would expect gnu still to have some playing strengths against 
>> > xg. That’s what is so impressive: how it’s still as strong as it is with 
>> > no new recent versions. Let’s not forget we’re only comparing it to what’s 
>> > currently considered to be the world’s best.
>> >
>> > Intuitively? I think gnu still has something xg doesn’t, ‘a different 
>> > animal’ is not a criticism per se. But as you point out, intuition is 
>> > nothing. Also it doesn’t seem necessary to wait another year for the new 
>> > version of xg. This kind of comparative / competitive development will 
>> > always be ongoing / open-ended.
>> >
>> >
>> >
>> > Sent from Mail for Windows 10
>> >
>> > 
>> > From: Joseph Heled 
>> > Sent: Monday, January 27, 2020 9:23:36 PM
>> > To: Mary Hickey 
>> > Cc: Sarah Payne ; pviau ; 
>> > Timothy Y. Chow ; Michael Petch 
>> > ; Øystein 

Re: Bug-gnubg Digest, Vol 202, Issue 16

2020-01-29 Thread Wayne Joseph
Hi Terje,

*>> (130 different action tags)*

Do any of your products intelligently and automatically tag the type of
positional (or cube action) problems?

Thanks,

Wayne

-- Sent from my Android phone

On Wed, 29 Jan 2020, 5:00 pm ,  wrote:

> Send Bug-gnubg mailing list submissions to
> bug-gnubg@gnu.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> https://lists.gnu.org/mailman/listinfo/bug-gnubg
> or, via email, send a message with subject or body 'help' to
> bug-gnubg-requ...@gnu.org
>
> You can reach the person managing the list at
> bug-gnubg-ow...@gnu.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Bug-gnubg digest..."
>
>
> Today's Topics:
>
>1. Re: current development (Terje Pedersen)
>
>
> --
>
> Message: 1
> Date: Wed, 29 Jan 2020 14:59:30 +0100
> From: Terje Pedersen 
> To: pviau 
> Cc: Sarah Payne , Mary Hickey
> , "bug-gnubg@gnu.org" ,
> "Timothy Y. Chow" ,  Michael Petch
> , Chris Yep ,  Øystein
> Schønning-Johansen 
> Subject: Re: current development
> Message-ID:
>  v...@mail.gmail.com>
> Content-Type: text/plain; charset="UTF-8"
>
> Hi!
>
> Backgammon Studio has an option for a private database where you can
> add your own matches which you can grow over time and do all kinds of
> things with. This server requires XG to analyze matches before you can
> upload them. Search through all positions from all your matches where
> you made a -0.100 or bigger 'hit or not' error (130 different action
> tags) in combination with a myriad of other search options. I made
> https://www.backgammonstudio.com/about/ some time ago showing some of
> what the server can do.
>
> Heroes does away with this and automatically adds your errors to your
> private database after the match is over. It uses gnu bg analysed
> moves. For most players I think gnu bg is more than strong enough to
> point out your errors and help you improve your game.
>
> Yes offline would be sweet but I don't think it will work for any
> reasonable revenue generation (I quit my day job some years ago).
>
> The future is online! :-)
>
> Best regards,
> TP
>
> On Wed, Jan 29, 2020 at 11:31 AM pviau  wrote:
> >
> > Just 2 more cents: Backgammon Studio is great, but it’s not just the
> quizz aspect I was advocating as a feature for a future “attractive gnubg”,
> it’s having your own position database to evolve and study. This apparently
> is not possible in Studio, although I may have missed it.
> >
> > Sure rehearsing generic databases (say openings and replies) is great,
> but maintaining and studying your own set of reference positions is
> invaluable.
> >
> > And I’ll say again: I wish we could rehearse without any internet
> connection (plane ride, or whatever reason for not being online).
> >
> > Cheers,
> > Pierre
> > _
> >
> > On 29 Jan 2020, at 10:28, Sarah Payne  wrote:
> >
> > Hi Joseph. Before responding to your last let me repeat that I don’t
> have anything like the skill or experience necessary to contribute real
> expertise here, only enthusiasm for the game & a great deal of admiration
> for the gnubg project, so please make allowances for that. But re your
> query about analysis of gnu with xg: could this be the next step for
> planning an update / new release?
> >
> > For sure, I would expect gnu still to have some playing strengths
> against xg. That’s what is so impressive: how it’s still as strong as it is
> with no new recent versions. Let’s not forget we’re only comparing it to
> what’s currently considered to be the world’s best.
> >
> > Intuitively? I think gnu still has something xg doesn’t, ‘a different
> animal’ is not a criticism per se. But as you point out, intuition is
> nothing. Also it doesn’t seem necessary to wait another year for the new
> version of xg. This kind of comparative / competitive development will
> always be ongoing / open-ended.
> >
> >
> >
> > Sent from Mail for Windows 10
> >
> > 
> > From: Joseph Heled 
> > Sent: Monday, January 27, 2020 9:23:36 PM
> > To: Mary Hickey 
> > Cc: Sarah Payne ; pviau ;
> Timothy Y. Chow ; Michael Petch <
> mpe...@gnubg.org>; Øystein Schønning-Johansen ; Chris
> Yep 
> > Subject: Re: current development
> >
> > Sounds like a good idea, but why bother with BOTS? just play against the
> current GNU version and analyze with XG. Perhaps this has already been done
> and just needs publicizing?
> >
> > -Joseph
> >
> >
> > On Tue, 28 Jan 2020 at 10:04, Mary Hickey  wrote:
> >
> > Hi Joseph,
> >
> > I was referring more to the interface than the playing strength, but you
> are right that the general perception is that XG is the gold standard
> regarding playing as well as onscreen viewing and printing. Maybe that
> perception needs to be addressed, though since a new version of XG is
> rumored to be coming out soon, it