Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Stefan Seifert

Innis Cunningham wrote:


Hi Stefan

 Stefan Seifert writes



Before 0.9.9 is released I think one problem should be resolved: on 
some planes (like the 737, f16, Concorde, fokker100) the engine 
sounds are missing. Specifically Sounds/jet.wav is not audible.


I discussed this problem some weeks ago on the IRC channel and tried 
to find out what's causing it. It's no local problem and happens to 
all planes that use the /engines/engine[0]/thrust_lb[0] property for 
volume calculation. I had to stop investigating due to some real life 
stealing my time, but I'm sure this should be fixed before a release.



I do a lot of my model testing on a 9.4 copy of FG and the engine sound
is working just fine there.I will check out the 737 in 9.8 today and 
see if I

can get to the bottom of it


Sorry, should have given some more information (has been a little late 
yesterday): the problem started somewhere in the first three weeks of 
October. I do not have a more specific date, since I was on vacation on 
that time. It still persists in the current CVS version. The aircraft 
datafiles did not change, so it has to be somewhere in FlightGear or 
maybe SimGear code, but I have still too little experience to say more. 
Maybe I'll get to some more testing on the weekend.


Nine

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Buchanan, Stuart

--- Erik Hofman [EMAIL PROTECTED] wrote:
 data/Aircraft/c172p \
 data/Aircraft/c310 \
 data/Aircraft/c310u3a \
 I would switch the c310 for the Citation or B1900d
I agree - the c310u3A is much nicer.

 data/Aircraft/wrightFlyer1903 \
I'd be tempted to ditch this one - new users are unlikely to (be able to)
fly it.

BTW Curt, could you publish the final list once you've decided? If there
is enough time, I'd like to include a paragraph or two on each of the
planes in the Getting Started Guide.

-Stuart





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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Vassilii Khachaturov
 3). J3 - The J3-Cub is complete (not much to cubs anyway) and easy to
 fly for someone just starting out.

A real life Cub has a ball slip/skid indicator (just like in a turn
coordinator), and a wire sticking out of the fuel cap in front,
showing the fuel level. Other than that, it's pretty complete indeed.
(Well, except that maybe real life Cubs are so much harder to start up...)


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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Thorben
On Wednesday 09 November 2005 19:31, Curtis L. Olson wrote:

 The current list is:

 data/Aircraft/737 \
 data/Aircraft/A-10 \
 data/Aircraft/bo105 \
 data/Aircraft/c172 \
 data/Aircraft/c172p \
 data/Aircraft/c310 \
 data/Aircraft/c310u3a \
 data/Aircraft/Citation \
 data/Aircraft/f16 \
 data/Aircraft/j3cub \
 data/Aircraft/Hunter \
 data/Aircraft/p51d \
 data/Aircraft/pa28-161 \
 data/Aircraft/ufo \
 data/Aircraft/wrightFlyer1903 \

 Just glancing through the list very quickly, potential candidates for
 inclusion might be the b1900d, Citation Bravo, Concorde, dhc2, F-8E,
 Hurricane, Marchetti, MiG-15, seahawk, Spitfire, tu154 ... (?)

b1900d is my favourite plane, as it flies very well, has decent sound and a 
really good cockpit. And even the propeller blade pitch is animated

i would ditch either the wright flyer, c310, ufo, c172 or Hunter  in favor of 
b1900d. but i don't expect you to agree with me in all respects.

thorben

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Martin Spott
Erik Hofman wrote:
 Curtis L. Olson wrote:

 The rule generally is that if we add one, we have to remove an existing 
 one so the total number of included aircraft remains about the same...
 
 The current list is:
 
data/Aircraft/737 \
data/Aircraft/A-10 \
data/Aircraft/bo105 \

 This is a nice selection
[...]


I support Erik's proposal as-is,
Martin.
-- 
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[Flightgear-devel] Re: [PATCH] [BUG] tmp-ly disable buggy mag compass jamming code

2005-11-10 Thread Vassilii Khachaturov
Thanks for applying the patch to the current code.

 I wonder what the jamming logic should be instead. Maybe check
 whether the angle between the cockpit Y axis and the resultant force
 presently acting on the plane is within some limit?

I have no problem checking the angle above (based on the
3 /accelerations/pilot/[xyz]-accel-fps_sec properties); the
question is, how do I get a realistic threshold value for jamming?
(I don't remember any jamming from my real life flights anyway).

Also, in a Cessna one can swivel the compass around the lateral
axis; does it happen on other planes where it is installed? Do we want
to model that? (that is just smth for future development)

V.

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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Martin Spott
Vivian Meazza wrote:

 I only mention this because it indicates that the quality of our testing
 might not be quite as good as it should be as we move rapidly towards 1.0

RANTWe know exactly this phenomenon for several years now and to my
observation very little changed in the meantime. The biggest success
was to install a consensus that the pre-release phase should last at
least two weeks. To my opinon two _months_ would be appropriate for
such a complex piece of software that runs on so many different
platforms and is maintained by such a small developer base.
Unfortunately I didn't manage to crowd a significant number of
supporters for this idea./RANT

Actually there were times when I got on everyones nerves by
continuously pointing at bugs or inconsistencies that I was unable to
fix myself. Finally I realized that only reporting or documenting bugs
(whereas the latter is a _really_ time-consuming task !!) without
providing a fix was not that much welcome and I decided to engage with
my own sub-projects that I am capable of running without external help.

Regards,
Martin.
-- 
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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread George Patterson
On Thu, 2005-11-10 at 10:34 +, Thorben wrote:
 On Wednesday 09 November 2005 19:31, Curtis L. Olson wrote:
 
  The current list is:
 
  data/Aircraft/737 \
  data/Aircraft/A-10 \
  data/Aircraft/bo105 \
  data/Aircraft/c172 \
  data/Aircraft/c172p \
  data/Aircraft/c310 \
  data/Aircraft/c310u3a \
  data/Aircraft/Citation \
  data/Aircraft/f16 \
  data/Aircraft/j3cub \
  data/Aircraft/Hunter \
  data/Aircraft/p51d \
  data/Aircraft/pa28-161 \
  data/Aircraft/ufo \
  data/Aircraft/wrightFlyer1903 \
 
  Just glancing through the list very quickly, potential candidates for
  inclusion might be the b1900d, Citation Bravo, Concorde, dhc2, F-8E,
  Hurricane, Marchetti, MiG-15, seahawk, Spitfire, tu154 ... (?)
 
 b1900d is my favourite plane, as it flies very well, has decent sound and a 
 really good cockpit. And even the propeller blade pitch is animated
 
 i would ditch either the wright flyer, c310, ufo, c172 or Hunter  in favor of 
 b1900d. but i don't expect you to agree with me in all respects.
 
 thorben
 

I second adding the b1900d for the above reasons. Drop the ufo as fun as
it is for testing purposes it has no cockpit, and can't be verified as
to the realism of the flight model. Just my opinion. The Wright Flyer
could also be dropped as it's not really flyable (IMO).


George Patterson



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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Erik Hofman

Martin Spott wrote:


RANTWe know exactly this phenomenon for several years now and to my
observation very little changed in the meantime. The biggest success
was to install a consensus that the pre-release phase should last at
least two weeks. To my opinon two _months_ would be appropriate for
such a complex piece of software that runs on so many different
platforms and is maintained by such a small developer base.
Unfortunately I didn't manage to crowd a significant number of
supporters for this idea./RANT


Guess why the next release is 0.9.9 and not 1.0 and why 1.0 is released 
early next  year?



Actually there were times when I got on everyones nerves by
continuously pointing at bugs or inconsistencies that I was unable to
fix myself. Finally I realized that only reporting or documenting bugs
(whereas the latter is a _really_ time-consuming task !!) without
providing a fix was not that much welcome and I decided to engage with
my own sub-projects that I am capable of running without external help.


Well, pointing to bugs might be useful when there are enough developers 
to fix them. It is just recently that we have enough developers who are 
willing to fix bugs.


Erik

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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Martin Spott
Erik Hofman wrote:
 Martin Spott wrote:

 RANTWe know exactly this phenomenon for several years now and to my
[...]
 supporters for this idea./RANT

 Guess why the next release is 0.9.9 and not 1.0 and why 1.0 is released 
 early next  year?

Yep, but sipmly _delaying_ the next release doesn't cure anything. This
only makes sense if the developers agree on a feature freeze and
announce a bugfix-only phase.

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] Re: Which aircraft to include in v0.9.9?

2005-11-10 Thread Stefan Seifert

Melchior FRANZ wrote:


It's not the UFO that's superfluous, but the discussion about its

removal. I wouldn't even list it as an aircraft that's up for
discussion. Sheesh.
 

Good point. I would drop it from the aircraft list, but not from 
distribution. It's no real aircraft and doesn't use real space, so no 
point in blocking another aircraft for it.


Generally I'd say the most developed aircrafts should be included. It's 
all about first impression here, as everyone can download additional 
aircrafts without much hassle. The first impression should just be as 
good as possible, so the included collection should show as much of 
FlightGear as possible. There's no use in being technically perfekt and 
having thousands of features if the users won't see it.


My two cents...

Nine

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[Flightgear-devel] uneven brakes mystery resolved

2005-11-10 Thread Joacim Persson

On Wed, 9 Nov 2005, Andy Ross wrote:


Something odd is going on -- apparently some other stick's binding for
the right brake only is being picked up by your configuration.  Have
you modified the name properties of any of you joysticks files?  Can
you verify that your base package is unmodified?


It wasn't unmodified of course -- have/had to explicitly specify which
joystick I'm using, since FG is not/wasn't identifying it automatically for
me -- maybe had something to do with my USB setup, but I've used that file
modified like that for a long time. Perhaps the automatic identification
works too, if my USB setup is correct nowadays.

I found the cause in my joystick.xml: I had both the default generic joystick
as well as the saitek numbered as js[0]. %-/ (only one physical js attached)

Works like charm now!

But I still think that buttons which use intepolate() shouldn't be marked
as repeating, and the time in the interpolate call then should be larger
than 75 milliseconds. (One second or half a second maybe. Should depend on
the aircraft in question, I think. But I don't know how real pilots use the
brakes when landing heavy aircrafts or jetfighters.) When the button is
marked as repeating, the first cycle is an interpolation from 0 to 1 in 75
ms, but before the 75ms is ended, another call to interpolate() is made
from whatever the value has reached, to 1.0, and then another interpolate()
etc. This yields a sort of asymptotic curve. Doesn't make sense to me.

Code from Saitek has been copied to other joystick files, so it's the same
for several other joysticks. I'm not even sure if the joystick config files
is the right place to define how brakes are used, i.e. how fast the pilot
apply full or fully release the brakes. It could at least be moved to a
wrapper function in Nasal/control.nas so we don't have to repeat the same
code and constants in numerous js config files.

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[Flightgear-devel] fgfs --version

2005-11-10 Thread Joacim Persson

On Thu, 10 Nov 2005, George Patterson wrote:


To find out which copy is being loaded when you type fgfs, open up a
terminal and type which fgfs and you should get something like
/usr/local/bin/fgfs.


I meant version as in version number.


Perhaps a command line parameter could be added to display the version
of the binary and the version of the fg_root data.


It has become a standard for GNU applications to have a --version command
line option by which the application only prints version number, compile
options etc to stdout and exits; useful information to include in bug
reports...

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[Flightgear-devel] Re: Which aircraft to include in v0.9.9?

2005-11-10 Thread Melchior FRANZ
Oh, and before the first points me to --fdm=ufo: I know that, of course.
--fdm=ufo and --fdm=magic can be used with any aircraft. This is actually
very useful for getting acquainted with how nav/ils instruments work.
But this is only settable from the command line, but not from fgrun,
where you *need* to choose an aircraft.

m. 

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread James Turner
On 9 Nov 2005, at 19:31, Curtis L. Olson wrote:I reserve the right to make the final determination (and all non-included aircraft will still always be available for separate download from the web site ...)  Given that new aircraft have arrived on the scene since the last release, do we want to make any changes to the list of default aircraft included in the base package?  The rule generally is that if we add one, we have to remove an existing one so the total number of included aircraft remains about the same... De-lurking for a moment,I recall the original intention was to include at least one aircraft from each common category (single, light twin, heavy twin, bizjet, etc). The new criteria seems to be features / polish / completion - I'm not arguing which criteria makes more sense for a 0.9.9 or 1.0 release, but that's why the c310 is in, as I understand it - in the absence of a Baron or Diamond TwinStar, it's the only light twin that really exists with a model and cockpit. It's had very little love, and the default skin has been the military variant, which a few people have objected too in the past.If the argument about 'covering the categories' still holds, then replacing the c310 with b1900d is moot - for sure the b1900 should go in, because it's polished and slick, but it's a totally different class of aircraft (replacing the DC-3 with the b1900d would be more equivalent, but there are other reasons the DC3 is nice)Anyway, I guess all I'm really saying is, it sounds as if the criteria for inclusion have shifted changed, and that's fine, but it might put the existing aircraft selection from 0.9.8 in a new perspective.JamesPS - any time someone wants to do the TwinStar, I am prepared to offer all kinds of bribery! Cash, beer, you name it! -- Morbo finds all humans pathetic  ___
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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Curtis L. Olson

Martin Spott wrote:


RANTWe know exactly this phenomenon for several years now and to my
observation very little changed in the meantime. The biggest success
was to install a consensus that the pre-release phase should last at
least two weeks. To my opinon two _months_ would be appropriate for
such a complex piece of software that runs on so many different
platforms and is maintained by such a small developer base.
Unfortunately I didn't manage to crowd a significant number of
supporters for this idea./RANT

Actually there were times when I got on everyones nerves by
continuously pointing at bugs or inconsistencies that I was unable to
fix myself. Finally I realized that only reporting or documenting bugs
(whereas the latter is a _really_ time-consuming task !!) without
providing a fix was not that much welcome and I decided to engage with
my own sub-projects that I am capable of running without external help.
 



Martin,

I'm not disagreeing with you, but would like to point out that there 
exists a perfect world with infinite time and infinite energy.  But then 
there exists my world.  When I get a window of opportunity I need to 
take it or we may not get a release for another year ...


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] 737 nosewheel animations

2005-11-10 Thread Erik Hofman

Stefan Seifert wrote:

Hi,

attached are two small patches for giving the 737 nosewheel some 
animations. Namely it rotates when steering and compresses on breaking. 
For the latter I attached a one line patch that let's JSBsim expose 
compression-norm to the property tree just like YaSim.


I don't know if this is in any way correct, but it gives some plausible 
movement visually. Now if there were some skid sounds you could get an 
impression how such a large plane feels like on the ground ;)


It looks to be the right approach. I've committed this patch, along with 
new animations for bot main gear struts.


Erik

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Innis Cunningham



 Stefan Seifert writes


Innis Cunningham wrote:



I do a lot of my model testing on a 9.4 copy of FG and the engine sound
is working just fine there.I will check out the 737 in 9.8 today and see 
if I

can get to the bottom of it


Sorry, should have given some more information (has been a little late 
yesterday): the problem started somewhere in the first three weeks of 
October. I do not have a more specific date, since I was on vacation on 
that time. It still persists in the current CVS version. The aircraft 
datafiles did not change, so it has to be somewhere in FlightGear or maybe 
SimGear code, but I have still too little experience to say more. Maybe 
I'll get to some more testing on the weekend.


Have checked my sound on the release version of 9.8 on both Win 98
and Mandrake linux 10.0(duel boot box) and the sound seems to work
fine on both systems.


Nine


Cheers
Innis



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RE: [Flightgear-devel] 737 nosewheel animations

2005-11-10 Thread Jon Berndt
 Hi,

 attached are two small patches for giving the 737 nosewheel some
 animations. Namely it rotates when steering and compresses on breaking.
 For the latter I attached a one line patch that let's JSBsim expose
 compression-norm to the property tree just like YaSim.

 I don't know if this is in any way correct, but it gives some plausible
 movement visually. Now if there were some skid sounds you could get an
 impression how such a large plane feels like on the ground ;)

 Nine

I've got these slated to go into the new JSBSim code, as well. I hope to 
implement the
changes today.

Jon


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Re: [Flightgear-devel] Cessna 182 and 3D Instruments Update

2005-11-10 Thread Erik Hofman

Buchanan, Stuart wrote:

Hi All,

I've updated the Cessna 182 as follows.


Great, we have a new c182 maintainer.


- New Skylane textures to replace the old ones (which said Skyhawk on the
side!)
- Re-upholstered interior :)
- Improved 3D cockpit with new
  - yokes
  - engine controls - throttle, propeller, mixture
  - flaps
  - seats
- Updated help
- KAP140 autopilot (though the altitude hold currently doesn't work)
- Renamed files from c172 to c182
- Updated help with information from the readme


It's committed.

Erik

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Re: [Flightgear-devel] Persistant Nasal big-endian bug

2005-11-10 Thread Erik Hofman

Andy Ross wrote:

Erik Hofman wrote:



Ok, I've test compiled the simgear/nasal library using gcc on IRIX
and linked it with the MIPSpro build version of FlightGear and it's
working like a charm. Now remains the question, is it an exploited
gcc bug/feature or is it really a MIPSpro bug?


I've personally built and tested it using the Sun Studio compiler on
Sparc, and the windows builds are done using MSVC.  That proves
nothing, of course, but if code were a democracy MIPSpro would be
losing 3:1. :)


Yeah, the only reason (if it isn't a bug) would be because I know for 
certain that MIPSpro doesn't initialize pointers to NULL. I don't know 
about other compilers.


Note that the naRef structure is a nested union, and the code makes
heavy use of structure assignment of these things.  That's not a
common idiom (most other interpreters just use casts), so I wouldn't
be shocked if it triggered a bug or two.  There's one spot in there
already (I forget who found it -- not me, anyway) with a workaround
for a gcc 2.95 code generation bug.

If you want to continue tracking this down, you could try starting
with a gcc library, and replace each .o file in turn with a MIPSpro
one to figure out where the faulty code generation is (it might be
more than one location, of course), then start moving code out
symbol-by-symbol until you zero in on the location.  Then we can try
to rewrite it so it compiles correctly.


I plan on doing so, but not before the official 0.9.9 release.

Erik

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RE: [Flightgear-devel] Re: Which aircraft to include in v0.9.9?

2005-11-10 Thread Innis Cunningham




 Melchior FRANZ writes



It is beyond me why nobody seems to understand the purpose of the UFO.
It was never meant to be a serious aircraft. It is the scenery
exploration tool. It doesn't need to have a cockpit or a realistic
FDM. It uses up 76 kB uncompressed, and 10.8 kB compressed! Even
the NEWS file is 23 kB big -- compressed!

 - it is fun to fly, maybe the only thing that (younger) children can
   really enjoy fgfs with (apart from santa, of course)

 - it is very helpful for exploring the scenery; this may even motivate
   people to populate the scenery with buildings, and to commit them and
   other things

 - it is useful for making scenery screenshots (unlike santa)

 - heck, it only uses 10.8 kB  (ten point eight kilo-bytes!)

It's not the UFO that's superfluous, but the discussion about its
removal. I wouldn't even list it as an aircraft that's up for
discussion. Sheesh.

m.


I agree with Melchior on this.I found it very usefull when I was playing
around with the AI for Durk awhile back.But seeing I have about
15 copies of it it wouldn't bother me.

Cheers
Innis



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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Buchanan, Stuart
--- Martin Spott [EMAIL PROTECTED] wrote:
 I'm clever enough to realize that my idea of quality control is not
 necessary the best one for FG  ;-))  I simply want to point out that
 the project is very well advised to have better quality control than it
 had for the past years. I have one or two ideas how this could be
 achieved, I'm convinced that others have other and probably better
 ideas and I'd like to see an open discussion on this.

OK, here's my tuppence.

I'd be much more likely to test a pre-release if it was available as a
binary. While I (eventually) managed to get FG CVS to compile under
cygwin, many new or non-dev users will be using the windows/Linux binaries
directly, so it makes sense to test them and pick up the OS-specific
issues, of which there are probably quite a few.

Of course, creating a full windows install is presumably a lot of work and
not practical for 0.9.9. For the big v1.0, which presumably is going to be
quite high visibility as an OSS project going to a full release, I think
it is something we should seriously look at doing.

Having just finished a release cycle in my day job, you can imagine how
enthusiastic I am about doing more testing ;), but I'll definitely try.

-Stuart



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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Buchanan, Stuart
Curt,

One follow-up question. Are we still following the convention of
odd-numbered releases being dev and even being stable. I ask as the
Getting Start Guide still thinks so, and I'll correct it if it is wrong.

-Stuart



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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Curtis L. Olson

Buchanan, Stuart wrote:


Curt,

One follow-up question. Are we still following the convention of
odd-numbered releases being dev and even being stable. I ask as the
Getting Start Guide still thinks so, and I'll correct it if it is wrong.
 



We tried that.  'Officially' 0.8.0 is the current stable release and 
0.9.8 (0.9.9 pending) is the newest dev release.  However, v0.8.0 was 
almost entirely ignored by almost everyone.  We might have had a couple 
people running it for a short time.  So I think you could remove that 
reference from the user guide.


Oh, and in reference to your previous email.  I believe there will be a 
windows binary made available for v0.9.9 (as well as for as many other 
platforms as possible.)  I just haven't pushed it for the 
v0.9.9-prereleases.


Thanks,

Curt.

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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Martin Spott
Buchanan, Stuart wrote:

 One follow-up question. Are we still following the convention of
 odd-numbered releases being dev and even being stable. I ask as the
 Getting Start Guide still thinks so, and I'll correct it if it is wrong.

This clause should be removed - I remember it's in there, but currently
I don't find it   ah, there it is 

Martin.
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[Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Arthur Wiebe
Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package.Using Mac OS X hack for initializing C++ stdio...Error reading properties: Failed to open fileat .//data/cloudlayers.xml
(reported by SimGear XML Parser)Bus errorAnd of course there's no cloudlayers.xml file.-- Arthur/
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Re: [Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Erik Hofman

Arthur Wiebe wrote:
Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 
0.3.9-pre2 and 0.9.9-pre2 base package.


Using Mac OS X hack for initializing C++ stdio...
Error reading properties:
Failed to open file
 at .//data/cloudlayers.xml
 (reported by SimGear XML Parser)
Bus error

And of course there's no cloudlayers.xml file.


It should be right there in the root of the base package.
Did you upgrade the base package to the CVS version?

Erik

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Re: [Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Arthur Wiebe
Yeah the file is in CVS but it's not included in the 0.9.9-pre2 release base package.I guess I'll just use CVS base then.On 11/10/05, Erik Hofman
 [EMAIL PROTECTED] wrote:Arthur Wiebe wrote:
 Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package. Using Mac OS X hack for initializing C++ stdio... Error reading properties:
 Failed to open fileat .//data/cloudlayers.xml(reported by SimGear XML Parser) Bus error And of course there's no cloudlayers.xml file.It should be right there in the root of the base package.
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Martin Spott
Erik Hofman wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/c182
 In directory baron:/tmp/cvs-serv2788

 Modified Files:
   c182-set.xml 

I can't resist the suspicion that there's something wrong with the 3D
model. At least I get the glider to see and I yet didn't find yout why.
Several XML files and the AC file do have DOS line endings but this
doesn't cause the trouble   I've already removed all of them,

Martin.
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Re: [Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Curtis L. Olson

Arthur Wiebe wrote:

Yeah the file is in CVS but it's not included in the 0.9.9-pre2 
release base package.


I guess I'll just use CVS base then.



Yes, you should be able to use the file from cvs.  I see I missed it 
when I created the v0.9.9-pre base package.  It will be in the next 
release for sure.


Curt.

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[Flightgear-devel] UFO - non-discussion

2005-11-10 Thread Alex Perry
   Melchior FRANZ writes
 It is beyond me why nobody seems to understand the purpose of the UFO.
 It was never meant to be a serious aircraft. It is the scenery
 exploration tool. It doesn't need to have a cockpit or a realistic
 FDM. It uses up 76 kB uncompressed, and 10.8 kB compressed! Even
 the NEWS file is 23 kB big -- compressed!

I agree with all of that ... and it should continue in that role.

Innis:
 I agree with Melchior on this.I found it very usefull when I was playing
 around with the AI for Durk awhile back.

That too.  Maybe a change of name (from UFO) may reduce confusion?

Now, should someone try to create an interior looking like a classic
UFO (with a funky control panel, LGM passengers, a radio panel that
works but looks like it was built from alien lab equipment by alien
scientists in order to communicate with human ATC services, etc etc)
then I personally would love to see that included in the FGFS model.
But ... maybe as an external download ... because it'll be fairly big.


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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-10 Thread Martin Spott
Martin Spott wrote:

 We proudly present the first export from the TerraGear landcover
 database   or however you prefer to name it. [...]

You'll find some further information on this page   refinement in
process:

  http://web44.netzwerteserver2.de/212.0.html

Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Buchanan, Stuart

--- Martin Spott [EMAIL PROTECTED] wrote:
 I can't resist the suspicion that there's something wrong with the 3D
 model. At least I get the glider to see and I yet didn't find yout why.
 Several XML files and the AC file do have DOS line endings but this
 doesn't cause the trouble   I've already removed all of them,

Have you synced Instruments-3d ?

The new C182 model requires the new yoke, flaps and trimwheel that I
submitted at the same time. I assume they were all checked in at the same
time.

-Stuart



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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-10 Thread Steve Hosgood
On Wed, 2005-11-09 at 19:46, Curtis L. Olson wrote:
 FlightGear v0.9.9-pre2 (second prerelease for v0.9.9) is now available 
 for downloading and testing from the FlightGear web site 
 (http://www.flightgear.org)
 
 It would be great if as many people as possible could download the 
 tarballs for this release and build and test it on as many platforms as 
 possible.  Also note you will need the corresponding SimGear-0.3.9-pre2 
 (from http://www.simgear.org)
 

Folks:
I just built 0.9.9.pre2 as an RPM for Fedora Core on i386 class
machines. I did this months ago with 0.9.8 too, and it worked fine.

However, I'm getting a core dump off fgfs almost immediately at
start-up. It won't even get as far as fgfs --help.

The latter few lines of strace fgfs look like this:


open(/usr/share/FlightGear/data/preferences.xml, O_RDONLY) = 3
open(/usr/share/FlightGear/data/Translations/locale.xml,
O_RDONLY) = 4close(4)= 0
open(/usr/share/FlightGear/data/gui/menubar.xml, O_RDONLY) = 4
close(4)= 0
open(/usr/share/FlightGear/data/gui/styles/default.xml,
O_RDONLY) = 4
close(4)= 0
open(/usr/share/FlightGear/data/gui/styles/anthrax.xml,
O_RDONLY) = 4
close(4)= 0
open(/usr/share/FlightGear/data/cloudlayers.xml, O_RDONLY) =
-1 ENOENT (No such file or directory)
open(/usr/share/FlightGear/data/keyboard.xml, O_RDONLY) = 4
close(4)= 0
open(/usr/share/FlightGear/data/mice.xml, O_RDONLY) = 4
close(4)= 0
close(3)= 0
munmap(0xb0913000, 4096)= 0
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
+++ killed by SIGSEGV +++


( I indented it by hand to make it a bit more obvious what 'close'
belongs with which 'open' )

Seems like the program closes /usr/share/FlightGear/data/preferences.xml
and immediately crashes.

I've not got any scenery loaded apart from the default couple of tiles
around KSFO. I removed my 0.9.8 .rc files and anything else I could find
that looked like hangovers from 0.9.8 just in case. No effect.

This was compiled on Fedora Core 2 with the gcc 3.3.3-7 standard
compiler. All worked fine for 0.9.8 as I said.


Steve


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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-10 Thread AJ MacLeod
On Thursday 10 November 2005 17:02, Steve Hosgood wrote:

 The latter few lines of strace fgfs look like this:
 open(/usr/share/FlightGear/data/cloudlayers.xml, O_RDONLY) =
 -1 ENOENT (No such file or directory)

I'm sure I saw an hour or so ago on this list that this file was mistakenly 
omitted from the release?  If it's not there, grabbing it from CVS and trying 
to run fgfs again would be my first step.

AJ

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Erik Hofman

Buchanan, Stuart wrote:


Have you synced Instruments-3d ?

The new C182 model requires the new yoke, flaps and trimwheel that I
submitted at the same time. I assume they were all checked in at the same
time.


Oops, they hadn't.

Erik

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[Flightgear-devel] Strange colors in spash screen

2005-11-10 Thread Arthur Wiebe
http://artooro.spymac.com/pub/fg_spash_screen.pngThis is a screenshot of some very interesting colors I get in the splash screen when launching FlightGear 
0.9.9-pre2.Any idea what could be wrong? It all works fine once everything has been initiated.
-- Arthur/- http://sourceforge.net/users/artooro/- http://artooro.blogspot.com
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[Flightgear-devel] Re: Freeglut on SuSE 10.0

2005-11-10 Thread Steve Knoblock
On Thu, 10 Nov 2005 02:20:42 -0600, you wrote:

You are using a buggy freeglut version (2.4). Upgrade to a current CVS 
version, or downgrade to 2.2, they work fine.

Where and how do I install 2.2 on SuSE? I tried adding a local folder
to Yast as a source of RPM packages. It said okay, click here to add
as RPM source. But only 2.4 shows up in package list.

I tried a suggestion on the SuSE forums to issue an yast -i
package.rpm command, but nothing seemed to happen. No error, nothing
was added to my Yast config as far as I can tell. I am uncomfortable
(prefer to let Yast handle it) issuing an rpm command, but perhaps I
should try that?

Thanks,

Steve



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Re: [Flightgear-devel] Re: Freeglut on SuSE 10.0

2005-11-10 Thread Stefan Seifert

Steve Knoblock wrote:


I tried a suggestion on the SuSE forums to issue an yast -i
package.rpm command, but nothing seemed to happen. No error, nothing
was added to my Yast config as far as I can tell. I am uncomfortable
(prefer to let Yast handle it) issuing an rpm command, but perhaps I
should try that?
 



You should definitely try it. Just issue
rpm -Uvh --oldpackage freeglut-2.2.0-83.i586.rpm

The options mean:
-U upgrade an existing package
-v verbose
-h print a nice progress bar while installing
--oldpackage install even if it is an older package

Using yast will not work, because you are actually downgrading, which is 
something normally only users do, that are already comfortable with the 
system and know what they are doing.


Nine

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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-10 Thread Dave Culp
Aside from the already mentioned glitch about the missing cloudlayers.xml 
file, I was able to build 0.9.9-pre2 without any problems on my linux box.  I 
am getting some extraneous console output, which perhaps needs to be cleaned 
up.  (This is using the default log level, running the T-38 from command line 
script).

[EMAIL PROTECTED] bin]$ t38
Dent: .Dent: ..Dent: EHAMopening 
file: /home/dave/FlightGear-0.9.9-pre2/data/Navaids/carrier_nav.dat
/home/dave/FlightGear-0.9.9-pre2/data/Navaids/TACAN_freq.dat
WARNING: ssgLoadAC: Failed to open 
'/home/dave/FlightGear-0.9.9-pre2/data/Aircraft/c172r/Models/c172-dpm.ac' for 
reading
Reading xml electrical system model 
from 
/home/dave/FlightGear-0.9.9-pre2/data/Aircraft/Generic/generic-electrical.xml
Initialising callsign using 'Aircraft/T38/Models/T38-model.xml'



Dave

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Re: [Flightgear-devel] Re: Freeglut on SuSE 10.0

2005-11-10 Thread Ladislav Michnovič
Or just
rpm -e --nodeps freeglut
rpm -ihv  /path/freeglut-2.2-xxx.rpm
 Ladislav.

2005/11/10, Stefan Seifert [EMAIL PROTECTED]:
 Steve Knoblock wrote:

 I tried a suggestion on the SuSE forums to issue an yast -i
 package.rpm command, but nothing seemed to happen. No error, nothing
 was added to my Yast config as far as I can tell. I am uncomfortable
 (prefer to let Yast handle it) issuing an rpm command, but perhaps I
 should try that?
 
 

 You should definitely try it. Just issue
 rpm -Uvh --oldpackage freeglut-2.2.0-83.i586.rpm

 The options mean:
 -U upgrade an existing package
 -v verbose
 -h print a nice progress bar while installing
 --oldpackage install even if it is an older package

 Using yast will not work, because you are actually downgrading, which is
 something normally only users do, that are already comfortable with the
 system and know what they are doing.

 Nine

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[Flightgear-devel] runfgfs

2005-11-10 Thread Buchanan, Stuart
Hi All,

I'm updating the getting started guide. It refers to runfgfs as the method
to start FG. However, my cygwin build didn't install it, and I can't find
it in my WinXP 0.9.8 install (though this is quite heavily modified).

Is it deprecated, or are my installs wrong and it'll be included in the
0.9.9 releases and so should be documented as the way to run FG on Linux?

-Stuart



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Re: [Flightgear-devel] runfgfs

2005-11-10 Thread Curtis L. Olson

Buchanan, Stuart wrote:


Hi All,

I'm updating the getting started guide. It refers to runfgfs as the method
to start FG. However, my cygwin build didn't install it, and I can't find
it in my WinXP 0.9.8 install (though this is quite heavily modified).

Is it deprecated, or are my installs wrong and it'll be included in the
0.9.9 releases and so should be documented as the way to run FG on Linux?
 



Yes, the runfgfs batch file is now depricated.  It has been replaced 
with a *much* nicer gui front end called fgrun.  This gets installed 
automatically with the windows binary distribution.  But people building 
FG from source will need to build it themselves.  
http://www.sf.net/projects/fgrun/


Curt.

--
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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-10 Thread Curtis L. Olson

Martin Spott wrote:


Martin Spott wrote:

 


We proudly present the first export from the TerraGear landcover
database   or however you prefer to name it. [...]
   



You'll find some further information on this page   refinement in
process:

 http://web44.netzwerteserver2.de/212.0.html

Martin.
 



I should also point out that the next scenery build (which is happening 
concurrent to the v0.9.9 release and causing my head to spin 3x faster 
than normal (not factoring in beer)) will be based on this data export.


The editing details are not fully worked out, but the ultimate goal is 
that end users will be able to refine specific areas (things like city 
outlines, river routes, roads, etc.) and submit them for inclusion in 
the next scenery build.


Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Curtis L. Olson

Martin Spott wrote:


I can't resist the suspicion that there's something wrong with the 3D
model. At least I get the glider to see and I yet didn't find yout why.
Several XML files and the AC file do have DOS line endings but this
doesn't cause the trouble   I've already removed all of them,
 



Anyone still having problems with this, even after the most recent round 
of instrument commits?


Curt.

--
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[Flightgear-devel] Citation pitch down divergence. Fixed?

2005-11-10 Thread Andy Ross
After some prodding from Curt, I finally spent a few hours yesterday
tracking down the pitch down discontinuity in the Citation.

Well, I didn't find a discontinuity.  I can now graph the lift curve
from a Surface (a real one, part of the real aircraft, not an isolated
test instance) and verify that it's valid and correct looking through
the entire AoA regime.

But I think I *did* find the problem: it seems that I, er,
misdocumented the incidence and twist parameters in the YASim
configuration.  The README.yasim file states that these numbers are
positive for positive AoA (i.e. a positive incidence on a wing
generates extra lift, and a negative twist causes the wing tips to
stall after the root).  But the code was interpreting the number as a
rotation about the YASim Y axis, which points out the left wing and
therefore is positive *down*.  Oops.

The reason the citation exhibited this especially is just luck: the
file lists an incidence of 3.0 (which is relatively high, and the
inversion bug therefore puts the wing 3 degrees closer to a negative
stall) the solver happens to generate a nose-down cruise configuration
of about 1.5 degrees, and the elevator authority is actually quite
high (which causes higher pitch rates under autopilot control).

So the bottom line is that Curt was right: it *was* the negative AoA
stall (probably the tail's, not the wing's) happening too soon. :)

I'm a little leery of changing this in code this close to a release --
the risk of breaking working aircraft is too high.  For the short
term, this can be fixed in the Citation-II.xml file by simply negating
the incidence and twist values on the wing.  I did this and tried the
autopilot in a maximum speed cruise at low level (which should produce
the highest nose-down AoA) without any odd behavior.

Curt, can you try that and see if it appears to fix the handling
issues?  Likewise, anyone with a YASim aircraft that makes use of
incidence or twist values is encouraged to try the same modification
and report any problems.  We can go back after the release and fix the
code and all the aircraft files.

Andy

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Re: Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Steve Knoblock
On Wed, 09 Nov 2005 14:55:35 -0600, you wrote:

I think, especially in view of the spate of posts a short while ago, it would 
be wise to only include (by default) aircraft which are quite complete - i.e. 
with populated cockpits etc.  People who know what they want and what they're 
doing can easily download the others.

It would be very helpful, and good public relations for aircraft
included by default to be complete and flyable. My first impression of
FlightGear on Windows was soured by the first aircraft I choose. It
was the Cessna with full IFR panel. The panel was upside down and very
strange. It didn't make a good first impression and left me confused.
If I had not been persistent I might have gave up on it right there.

Moreover, I could not figure out why there were so many Cessna's and
what the differences were. An aircraft should be operational, not in a
state of development if it is to be included in the official
distribution. Aircraft in development can be downloaded individually.
Aircraft should not be incomplete, missing panels, incomplete
instruments, etc. I realize this is not easy given the open source and
experimental nature of Flight Gear development.

I agree with the idea of removing the UFO in favor of a more useful
and complete aircraft. There are several aircraft in the collection I
would prefer being in the default set over the UFO craft. However,
there should be some note to developers that this is useful to
download for use in scenery development. I may have overlooked it, but
as far as I can tell, there is no slew mode available in FG, which
makes it difficult to position a normal aircraft so you can check
scenery when developing buildings, airports, etc. If the UFO is the
only way to emulate slewing, then perhaps it should be retained.

I would like to retain the Wright Flyer to represent aviation history.
I think everyone new to flight sim wonders what it would be like to
fly the Wright Flyer. However, I found it unflyable, so in the end I
think it should be replaced by a more flyable aircraft.

Aircraft without a 3D model should be avoided in the default
distribution (No FDM only).

The J3 Cub is attractively modeled and shows off what can be done with
Flight Gear aircraft. It is also an easy to fly, good introductory
aircraft.

I decided I should ask myself, is there an aircraft now in the
collection that I would prefer over one in the default?

Here's my list.

737 (Boeing 737) --- Keep.
A-10 (Fairchild A-10) --- Replace with Spitfire (hate to do it, but
makes sense).
bo105 (Helicopter) --- Keep.
c172 (Cessna) --- Replace with updated Cessna 182.
c172p (Cessna) --- Keep.
c310 (Cessna 310) --- Replace with B1900D.
c310u3a (Cessna 310) --- Keep.
Citation (Citation II) --- Keep.
f16 (F-16) --- Keep
j3cub (J3 Cub) --- Keep.
hunter (Hawker Hunter) --- Keep
p51d (Mustang P-51D) --- Keep.
pa38-161 (Piper Warrior) --- Keep.
ufo (developer) --- Replace with PC-7.
wright flyer (Wright Flyer) --- Replace with DH Beaver.



It is difficult to decide when trying to fill out the categories when
the best aircraft do not fall evenly into those categories. Aircraft
in one category may be more complete and polished than aircraft in
others.

One could argue there is a place for at least one glider and one
bi-plane in the default collection. If there are no glider specific
areas with thermals, then I suggest leaving the glider out until more
glider support is available. The only bi-plane is the Sopwith, so
perhaps that can wait.

Arguably, there should be a representative jet fighter aircraft, one
American and one European, but if it takes away room for a general
aviation, etc. perhaps only one jet fighter should be represented. And
the same might be said for second world war aircraft. The P-51D and
Spitfire as easy choices, since they are good models. The F16 is
probably the best choice for an American jet fighter. The Hunter seems
easy to fly.

The same policy could be for commercial airliners. With the Boeing 737
and the Airbus A320 each being represented.

At least one helicopter should be available, but if it is unflyable,
I'd say replace it with something else.

I think it's important to keep the most widely used general aviation
craft, like Cessna and Piper and one or two major historic aircraft,
such as the Cub, DC3. The Comper Swift is in the same vein as the J3,
but in beta status. At least one aircraft from the early era of
general aviation should be in the default package.

Most users will want a light single engine general aviation aircraft
they are familiar with. The Cessna fills this niche and is the most
popular. I suggest one classic and one modern Cessna single.

The Beaver is one of my favorite aircraft. It is both from the era I
find interesting and capable of bush flying. It is slow and fairly
easy to fly and can operate on water or land. A good model, if not the
most refined, but lacking in hot spots on 3d cockpit controls.

The Piper Warrior fills the need for a fast 

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-11-10 Thread Martin Spott
Curtis L. Olson wrote:
 Martin Spott wrote:

I can't resist the suspicion that there's something wrong with the 3D
model. At least I get the glider to see and I yet didn't find yout why.
Several XML files and the AC file do have DOS line endings but this
doesn't cause the trouble   I've already removed all of them,
  


 Anyone still having problems with this, even after the most recent round 
 of instrument commits?

Works perfectly now - as far as I can tell from a short test,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Announcement: First TerraGear

2005-11-10 Thread Martin Spott
Curt,

Curtis L. Olson wrote:

 I should also point out that the next scenery build (which is happening 
 concurrent to the v0.9.9 release and causing my head to spin 3x faster 
 than normal (not factoring in beer)) will be based on this data export.

Thank you very much for this commitment. I think we should develop new
analytical methods for exploring human brain efficiency basing on your
current head-spin experience  ;-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] nimitz despeckle

2005-11-10 Thread Alex Romosan
can somebody with cvs access please run ac3d-despeckle on nimitz.ac
and commit the fixed version? i have one of those older nvidia cards
and the flicker is annoying. i can confirm that running ac3d-despeckle
fixes the flickering. thanks.

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-10 Thread Georg Vollnhals

Steve Hosgood schrieb:


Seems like the program closes /usr/share/FlightGear/data/preferences.xml
and immediately crashes.

 


Hi Steve,
I had the same problem today after compiling new SimGear/FlightGear CVS.
Although I had downloaded FlightGear CVS data with cvs update -d -P I 
got the message that preferences.xml could not be read by SimGear XML 
Browser line 1 column 1 and the program terminated. Same after I deleted 
Line 1, another XML brower error message came up.
This was not really professional but easy (in my job I am trained to 
follow the KISS principle keep it simple, stupid) - I renamend the 
data folder and made a complete new download of all FlightGear data - 
and it worked afterwards.
After my opinion it has something to do with an old preferences.xml file 
(I changed the AI entries to have the carrier and other ai) which could 
not be read anymore with the new CVS code.
But please - I am a FlightGear newbie, this is just my 2 c to try to 
help you as the problem seems to be similar.

Regards
Georg

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Georg Vollnhals

Steve Knoblock schrieb:


My first impression of FlightGear on Windows was soured by the first aircraft I 
choose. It
was the Cessna with full IFR panel. The panel was upside down and very
strange. It didn't make a good first impression and left me confused.
If I had not been persistent I might have gave up on it right there.

 


I remember this very clear, I was the same when I tried V0.9.8!


Moreover, I could not figure out why there were so many Cessna's and
what the differences were. An aircraft should be operational, not in a
state of development if it is to be included in the official
distribution. Aircraft in development can be downloaded individually.
Aircraft should not be incomplete, missing panels, incomplete
instruments, etc. I realize this is not easy given the open source and
experimental nature of Flight Gear development.

 

There was a review/test of FlightGear in linux user, November 2005, a 
very popular German linux magazin. Although they gave FlightGear 4 full 
pages, scenery on their cover CD and a lot of very usable hints aimed to 
flightsim beginners they complained about missing panels, missing 
instruments, missing Transponder (and a lot of other things like bad 
flightmodel ((due to missing stall characteristics)), missing structural 
damage, missing red and white-blackout, missing higher-level ATC, 
missing colleason detection ((they might have proved it with the ... 
objects)).
Their last recommendation was not what we would like to see  and we 
could say simply ignore it but a *lot* of linux user are reading this 
magazin and potentially flightsim interested people get the wrong 
impression by this  review. :-(


This means for me - an official release is always some PR for the 
FlightGear project and the chance to get some people interested, might 
be even starting some user development (small projects) or  to loose 
them before they have had the chance to see what FlightGear can offer today!
And after my opinion there is a need for people who do some work outside 
the core development - make some more nice generic models for FG that 
can be used for scenery design, improve airports, make repaints, even do 
3D aircraft modelling.
This was the typical work sharing what I experienced when I was active 
for another flightsim (FLY! II). And even core developers may like it to 
fly a nice little scenery a pure user was able to create. To be honest, 
also some *easy* tools are lacking now to enable pure users to do such 
work without too much knowledge about the internal FlightGear stuff.

Just a dream for the future :-)


I agree with the idea of removing the UFO in favor of a more useful
and complete aircraft. 
..

I think it's important to keep the most widely used general aviation
craft, like Cessna and Piper 
..

Most users will want a light single engine general aviation aircraft
they are familiar with. The Cessna fills this niche and is the most
popular. I suggest one classic and one modern Cessna single.




Of course the linux user magazine used the Cessna *172* to make the 
first testflights and (very clever!) they recommended the *ufo* to get 
familiar with the main functions of FlightGear when the reader had no 
knowledge of flightsims before taking off  with the Cessna (what they 
described step for step in a really professional manner).


So, after having said all this, my opinion is only to add very complete 
(3D, panel, flightmodel) aircraft to the new release.

Interested people can download, it is very easy.

Regards
Georg

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Re: [Flightgear-devel] waypoints, waypoint loops, route manger

2005-11-10 Thread Lee Elliott
On Wednesday 09 Nov 2005 22:02, Craig E. Staples wrote:
 Hello all,

  I'm trying certain senarios via waypoints and varying
 altitudes by using flightplan/.fgfsrc file.  I plan on
 implementing a data input change for route manger code to read
 a file with my data, but in the mean time I was wondering if
 there's a reason why [EMAIL PROTECTED] has issues maintaining the
 wanted altitude.  I have alts at 15k, but the craft drifts to
 20 k, etc...   I also want to maintain a senario for a certain
 amount of time, so go to waypoint 1 and 2 looping for 10 mins,
 etc... then hit waypoints 3, 4 and 5... If anyone has a better
 way to approach this please give me ur ideas. Thanks a lot..

 Regards,
 Craig E.

I don't know the straight answer to this problem but there are a 
couple of factors that need to be considered in using flightplan 
data, like the [EMAIL PROTECTED] info in a flightplan file, or supplied 
on the console/termninal at start-up.

The first is that if you want any altitude hold there will have 
to be a controller, or more likely a cascade of controllers set 
up in the autopilot to do it.  The reference or target altitude 
that the autopilot altitude controller tries to achieve needs to 
be available in the property tree, so that it can read it.  If 
the altitudes supplied in the flightplan aren't transferred to 
the right place in the property tree then the a/p controllers 
can't use them.

The second factor is that just setting a target altitude will not 
mean that an a/c will fly properly to that altitude.  Climbing 
to a new, higher altitude that's a lot different to the current 
altitude isn't a simple matter and must be done at the correct 
speed and may need to be done in steps.  The fuel state and 
payload will also have a great influence on how the climb is 
achieved.

I guess a simple list of [EMAIL PROTECTED] waypoints is inadequate because 
it lacks the climb info/requirements.

LeeE


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RE: [Flightgear-devel] wp altitudes

2005-11-10 Thread Craig E. Staples
Yeah...It appears as if autopilot is not getting the altitude info from
[EMAIL PROTECTED]  The autopilot altitude value stays at it's
default 5k and doesn't budge. The only way to set this alt is manually
through the ap gui.  Any quick fixes would be appreciated...  Does the
telnet or GPS system work as well?  I see the --garmin=params option...
I found the garmin protocol, but it appears as if the protocol needs to
be in xml format, is this correct?


Thanks for you input...

Craig E. 



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis L.
Olson
Sent: Wednesday, November 09, 2005 2:12 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] wp altitudes


[EMAIL PROTECTED] wrote:

I'm messing around with waypoints, ie race track loop around
airports, etc... but found the [EMAIL PROTECTED] command doesn't seem to work
with multiple waypoints altitudes... The plane eventually has it's own
mind with regard to what altitude it wants to fly.  I also tried the
flightplan, but have the same isue. The altitude in the gui autopilot
works very stable.  So... is there a way to implement a series of
waypoints at different altitudes?  My next attack was going to cut into
the route manger code in try to implement a file read to the autopilot
data points, any input would be appreciated... Thanks for your help...
Craig E.   
  


This used to work back when it was first implimented.  You may want to 
check that the route manager is setting the same property name for 
target elevation that the autopilot is using.

Downside of using properties for these things rather than C++ variables 
if you change one side and not the other, the compiler won't catch it 
for you, but the upside is a tremendous amount of increased flexibility 
and power so we live with it ...

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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Re: [Flightgear-devel] Strange colors in spash screen

2005-11-10 Thread Lee Elliott
On Thursday 10 Nov 2005 18:01, Arthur Wiebe wrote:
 http://artooro.spymac.com/pub/fg_spash_screen.png

 This is a screenshot of some very interesting colors I get in
 the splash screen when launching FlightGear 0.9.9-pre2.

 Any idea what could be wrong? It all works fine once
 everything has been initiated.

 --
 Arthur/
 - http://sourceforge.net/users/artooro/
 - http://artooro.blogspot.com

That looks like a corrupted splash screen image.  Does it happen 
with all the aircraft you've tried?

Some aircraft have their own splash image but those that don't 
get one of the default splash images.

LeeE


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RE: [Flightgear-devel] waypoints, waypoint loops, route manger

2005-11-10 Thread Craig E. Staples
   The flightplan works great with regard to waypoints, but I have to
manually insert an altitude in gui ap.  This works great and stable
too... It just leads me to believe that the property tree is messed up
somewhere.  Is coding the only correction here or can something be done
via xml file or even a nasal bind (new to nasal, but it seems like it
has something useful to my plight)

Thanks for your efforts...

Craig E. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
Elliott
Sent: Thursday, November 10, 2005 7:53 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] waypoints, waypoint loops, route manger


On Wednesday 09 Nov 2005 22:02, Craig E. Staples wrote:
 Hello all,

  I'm trying certain senarios via waypoints and varying altitudes 
 by using flightplan/.fgfsrc file.  I plan on implementing a data input

 change for route manger code to read a file with my data, but in the 
 mean time I was wondering if there's a reason why [EMAIL PROTECTED] has issues

 maintaining the wanted altitude.  I have alts at 15k, but the craft 
 drifts to
 20 k, etc...   I also want to maintain a senario for a certain
 amount of time, so go to waypoint 1 and 2 looping for 10 mins, etc... 
 then hit waypoints 3, 4 and 5... If anyone has a better way to 
 approach this please give me ur ideas. Thanks a lot..

 Regards,
 Craig E.

I don't know the straight answer to this problem but there are a 
couple of factors that need to be considered in using flightplan 
data, like the [EMAIL PROTECTED] info in a flightplan file, or supplied 
on the console/termninal at start-up.

The first is that if you want any altitude hold there will have 
to be a controller, or more likely a cascade of controllers set 
up in the autopilot to do it.  The reference or target altitude 
that the autopilot altitude controller tries to achieve needs to 
be available in the property tree, so that it can read it.  If 
the altitudes supplied in the flightplan aren't transferred to 
the right place in the property tree then the a/p controllers 
can't use them.

The second factor is that just setting a target altitude will not 
mean that an a/c will fly properly to that altitude.  Climbing 
to a new, higher altitude that's a lot different to the current 
altitude isn't a simple matter and must be done at the correct 
speed and may need to be done in steps.  The fuel state and 
payload will also have a great influence on how the climb is 
achieved.

I guess a simple list of [EMAIL PROTECTED] waypoints is inadequate because 
it lacks the climb info/requirements.

LeeE


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RE: [Flightgear-devel] waypoints, waypoint loops, route manger

2005-11-10 Thread Craig E. Staples
   The flightplan works great with regard to waypoints, but I have to
manually insert an altitude in gui ap.  This works great and stable
too... It just leads me to believe that the property tree is messed up
somewhere.  Is coding the only correction here or can something be done
via xml file or even a nasal bind (new to nasal, but it seems like it
has something useful to my plight)

Thanks for your efforts...

Craig E. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
Elliott
Sent: Thursday, November 10, 2005 7:53 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] waypoints, waypoint loops, route manger


On Wednesday 09 Nov 2005 22:02, Craig E. Staples wrote:
 Hello all,

  I'm trying certain senarios via waypoints and varying altitudes 
 by using flightplan/.fgfsrc file.  I plan on implementing a data input

 change for route manger code to read a file with my data, but in the 
 mean time I was wondering if there's a reason why [EMAIL PROTECTED] has issues

 maintaining the wanted altitude.  I have alts at 15k, but the craft 
 drifts to
 20 k, etc...   I also want to maintain a senario for a certain
 amount of time, so go to waypoint 1 and 2 looping for 10 mins, etc... 
 then hit waypoints 3, 4 and 5... If anyone has a better way to 
 approach this please give me ur ideas. Thanks a lot..

 Regards,
 Craig E.

I don't know the straight answer to this problem but there are a 
couple of factors that need to be considered in using flightplan 
data, like the [EMAIL PROTECTED] info in a flightplan file, or supplied 
on the console/termninal at start-up.

The first is that if you want any altitude hold there will have 
to be a controller, or more likely a cascade of controllers set 
up in the autopilot to do it.  The reference or target altitude 
that the autopilot altitude controller tries to achieve needs to 
be available in the property tree, so that it can read it.  If 
the altitudes supplied in the flightplan aren't transferred to 
the right place in the property tree then the a/p controllers 
can't use them.

The second factor is that just setting a target altitude will not 
mean that an a/c will fly properly to that altitude.  Climbing 
to a new, higher altitude that's a lot different to the current 
altitude isn't a simple matter and must be done at the correct 
speed and may need to be done in steps.  The fuel state and 
payload will also have a great influence on how the climb is 
achieved.

I guess a simple list of [EMAIL PROTECTED] waypoints is inadequate because 
it lacks the climb info/requirements.

LeeE


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Re: [Flightgear-devel] Citation pitch down divergence. Fixed?

2005-11-10 Thread Lee Elliott
On Thursday 10 Nov 2005 20:20, Andy Ross wrote:
 After some prodding from Curt, I finally spent a few hours
 yesterday tracking down the pitch down discontinuity in the
 Citation.

 Well, I didn't find a discontinuity.  I can now graph the lift
 curve from a Surface (a real one, part of the real aircraft,
 not an isolated test instance) and verify that it's valid and
 correct looking through the entire AoA regime.

 But I think I *did* find the problem: it seems that I, er,
 misdocumented the incidence and twist parameters in the
 YASim configuration.  The README.yasim file states that these
 numbers are positive for positive AoA (i.e. a positive
 incidence on a wing generates extra lift, and a negative twist
 causes the wing tips to stall after the root).  But the code
 was interpreting the number as a rotation about the YASim Y
 axis, which points out the left wing and therefore is positive
 *down*.  Oops.

 The reason the citation exhibited this especially is just
 luck: the file lists an incidence of 3.0 (which is relatively
 high, and the inversion bug therefore puts the wing 3 degrees
 closer to a negative stall) the solver happens to generate a
 nose-down cruise configuration of about 1.5 degrees, and the
 elevator authority is actually quite high (which causes higher
 pitch rates under autopilot control).

 So the bottom line is that Curt was right: it *was* the
 negative AoA stall (probably the tail's, not the wing's)
 happening too soon. :)

 I'm a little leery of changing this in code this close to a
 release -- the risk of breaking working aircraft is too high. 
 For the short term, this can be fixed in the Citation-II.xml
 file by simply negating the incidence and twist values on the
 wing.  I did this and tried the autopilot in a maximum speed
 cruise at low level (which should produce the highest
 nose-down AoA) without any odd behavior.

 Curt, can you try that and see if it appears to fix the
 handling issues?  Likewise, anyone with a YASim aircraft that
 makes use of incidence or twist values is encouraged to try
 the same modification and report any problems.  We can go back
 after the release and fix the code and all the aircraft files.

 Andy

I'll try to check the ones I've done over the weekend.  The one 
that concerns me most is the B-52F.  The wing incidence is set 
to 6 and the twist to -4 and I'm starting to wonder how it 
manages to fly at all.

I got some good info on the B-52F from someone who flew around 
3000 hrs in that model and around 6000 hrs total in all models, 
apart from the A/B, and it was flying to within around 10 kts or 
so of what it should have been doing and was climbing at about 
the right rate.

LeeE


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Re: [Flightgear-devel] Citation pitch down divergence. Fixed?

2005-11-10 Thread Josh Babcock
Lee Elliott wrote:
 On Thursday 10 Nov 2005 20:20, Andy Ross wrote:
 
After some prodding from Curt, I finally spent a few hours
yesterday tracking down the pitch down discontinuity in the
Citation.

Well, I didn't find a discontinuity.  I can now graph the lift
curve from a Surface (a real one, part of the real aircraft,
not an isolated test instance) and verify that it's valid and
correct looking through the entire AoA regime.

But I think I *did* find the problem: it seems that I, er,
misdocumented the incidence and twist parameters in the
YASim configuration.  The README.yasim file states that these
numbers are positive for positive AoA (i.e. a positive
incidence on a wing generates extra lift, and a negative twist
causes the wing tips to stall after the root).  But the code
was interpreting the number as a rotation about the YASim Y
axis, which points out the left wing and therefore is positive
*down*.  Oops.

The reason the citation exhibited this especially is just
luck: the file lists an incidence of 3.0 (which is relatively
high, and the inversion bug therefore puts the wing 3 degrees
closer to a negative stall) the solver happens to generate a
nose-down cruise configuration of about 1.5 degrees, and the
elevator authority is actually quite high (which causes higher
pitch rates under autopilot control).

So the bottom line is that Curt was right: it *was* the
negative AoA stall (probably the tail's, not the wing's)
happening too soon. :)

I'm a little leery of changing this in code this close to a
release -- the risk of breaking working aircraft is too high. 
For the short term, this can be fixed in the Citation-II.xml
file by simply negating the incidence and twist values on the
wing.  I did this and tried the autopilot in a maximum speed
cruise at low level (which should produce the highest
nose-down AoA) without any odd behavior.

Curt, can you try that and see if it appears to fix the
handling issues?  Likewise, anyone with a YASim aircraft that
makes use of incidence or twist values is encouraged to try
the same modification and report any problems.  We can go back
after the release and fix the code and all the aircraft files.

Andy
 
 
 I'll try to check the ones I've done over the weekend.  The one 
 that concerns me most is the B-52F.  The wing incidence is set 
 to 6 and the twist to -4 and I'm starting to wonder how it 
 manages to fly at all.

Nose down. The fuselage is about 5 deg down when in level flight.

 
 I got some good info on the B-52F from someone who flew around 
 3000 hrs in that model and around 6000 hrs total in all models, 
 apart from the A/B, and it was flying to within around 10 kts or 
 so of what it should have been doing and was climbing at about 
 the right rate.
 
 LeeE
 
 
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[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 42

2005-11-10 Thread Steve Knoblock
On Thu, 10 Nov 2005 19:11:25 -0600, you wrote:

Their last recommendation was not what we would like to see  and we 
could say simply ignore it but a *lot* of linux user are reading this 
magazin and potentially flightsim interested people get the wrong 
impression by this  review. :-(

I remember what KDE was like a few years ago. I remember encountering
incomplete help files with messages like sorry, have to spend more
time with my girlfriend than help files. Understandable, but it is a
hazard of Linux, even after all the development. SuSE is vastly
improved from that time and I'm loving it, but there is always
something.

Steve



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[Flightgear-devel] FlightGear v0.0.9-pre3

2005-11-10 Thread Curtis L. Olson
Just a quick announcement that I rolled up v0.9.9-pre3 tonight.  I had 
screwed up and missed a file in the base package, and then some other 
changes got snuck into simgear/flightgear so I figured I might as well 
roll out another try.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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