Re: [Flightgear-devel] External view

2003-11-11 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said:

 I wanted to see what the aircraft looks like when there is a wind - for gear
 debugging. What are the keyboard commands I will need in viewing my aircraft
 from a nearby location or aircraft?

v cycles through the views and shift+V will cycle backwards.  CTRL+v will
reset to the cockpit.

Best,

Jim
 


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Re: [Flightgear-devel] External view

2003-11-11 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote:
 Jon Berndt [EMAIL PROTECTED] said:

 I wanted to see what the aircraft looks like when there is a wind - for gear
 debugging. What are the keyboard commands I will need in viewing my aircraft
 from a nearby location or aircraft?

 v cycles through the views and shift+V will cycle backwards.  CTRL+v will
 reset to the cockpit.

x will zoom in (in case you want to look at the details), X will
zoom out. CTRL-x will reset the zoom  ;-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] External view

2003-11-11 Thread el zorro
If you want to get a good point of view of your aircraft, you may 
right-double-click your mouse and move freely around your airplane.

On 11 Nov 2003 13:50:09 GMT, Martin Spott [EMAIL PROTECTED] 
wrote:

Jim Wilson [EMAIL PROTECTED] wrote:
Jon Berndt [EMAIL PROTECTED] said:

I wanted to see what the aircraft looks like when there is a wind - 
for gear
debugging. What are the keyboard commands I will need in viewing my 
aircraft
from a nearby location or aircraft?

v cycles through the views and shift+V will cycle backwards.  
CTRL+v will
reset to the cockpit.
x will zoom in (in case you want to look at the details), X will
zoom out. CTRL-x will reset the zoom  ;-)
Martin.


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Bogota - Colombia
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[Flightgear-devel] External view

2003-11-10 Thread Jon Berndt
I wanted to see what the aircraft looks like when there is a wind - for gear
debugging. What are the keyboard commands I will need in viewing my aircraft
from a nearby location or aircraft?

Jon


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Re: [Flightgear-devel] external view

2001-12-09 Thread Jim Wilson

Cameron Moore [EMAIL PROTECTED] said:

 We probably do need some sane defaults, but it looks to me like more of
 a viewpoint calc error to me.  Start off on the ground with the external
 view.  It works perfectly until you get airborne, and then the model
 disappears.
 -- 

I'm not seeing this, but i'll have to check and make sure I haven't changed 
anything locally.

My plan is to bind properties (which had originally been done...but I'm not
sure I did it the right way).  It had current and default bindings, the
default being the values set at initialization and what you go to when
clicking the Reset button.

Give me a couple of days and I'll make a better Pilot view offset complete
with bindings and a few changes in the GUI and comments so that it doesn't get
confused with the FDM pilot offset.

Best,

Jim

 Cameron Moore
 [ Smoking cures weight problems... eventually. ]
 


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Re: [Flightgear-devel] external view

2001-12-09 Thread Jim Wilson

Martin Olveyra [EMAIL PROTECTED] said:


 How can be adjusted the camera offset? I can only adjust the FOV and the
 camera direction.
 

Look at the menu for pilot offset...it'll let you adjust the position from
any angle and the radius from the plane.  Also if you look at an earlier
message today i posted patched source files that will let you set a default in
preferences.

Look for property bindings for chase view offset

Best,

Jim

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Re: [Flightgear-devel] external view

2001-12-08 Thread John Check

On Saturday 08 December 2001 10:07 pm, you wrote:
 Has anybody noted that the 3D plane model in the external view disappears
 when we are on air?


You need to adjust the pilot (camera) offset. What's happening is you are in 
the middle if the model looking back. I'll put some reasonable defaults to 
move the camera outside the model.
John

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Re: [Flightgear-devel] external view

2001-12-08 Thread Cameron Moore

* [EMAIL PROTECTED] [2001.12.08 21:53]:
 On Saturday 08 December 2001 10:07 pm, you wrote:
  Has anybody noted that the 3D plane model in the external view disappears
  when we are on air?
 
 
 You need to adjust the pilot (camera) offset. What's happening is you are in 
 the middle if the model looking back. I'll put some reasonable defaults to 
 move the camera outside the model.
 John

We probably do need some sane defaults, but it looks to me like more of
a viewpoint calc error to me.  Start off on the ground with the external
view.  It works perfectly until you get airborne, and then the model
disappears.
-- 
Cameron Moore
[ Smoking cures weight problems... eventually. ]

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