Re: [Flightgear-devel] 2d panel ...
On 10/23/06, syd [EMAIL PROTECTED] wrote: Hi Mike,Ive run across the same problem occasionally , with 2d panels in a 3dcockpit. I think the best solution is to addsomething like this...--- snip ---Thanks for the help, Syd! I'll try that out. Makes sense. Well, it wasn't a loss since I learned tons about z-orders in OpenGL, and how FlightGear does it, what z-order fighting is, etc... I think I figured out the problem was generally caused by the texture not having an alpha channel. But as soon as I added one, all the instruments went away. Can't win on that one... ;)Anyways, since then, I've restarted from the C172P model and added some rough pillboxes on the landing gear. Needs work, but coming along. I dropped in the right engine and prop from the c172r. Starting to look good. Now, I've got the 3 backup gauges with 3d instruments and a beginning of the PFDs (also 3d) properly placed in the cockpit. Obviously, I'm going through your Primus-1000 implementation, since it's very close to the Garmin G1000. First off, the attitude, altitude and speed displays. And thanks again for the help, and all the excellent stuff you've done in FlightGear. :)Mike. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Help with properties
There are 2 literal constants used in this hack : 700 and 400. I guess thatother users could want other values. Could you elaborate on this please. Frederic,Based on Franz's information I've done a modification in jpg-httpd.hxx module and now JPEG image size respects the current FlightGear window size.I'm attaching the jpg-httpd.hxx.tar.gz with modified file.Thanks Curtis and Thiago for help and suggestions about properties, Frederic for technical information and patience and Franz by last help and original JPEG streaming code.:.)Leidson Campos PlanetaMessenger.orgOn 10/23/06, Leidson Campos A. Ferreira [EMAIL PROTECTED] wrote: The only thing before a commit is that I would like an explanation about your comment in jpg-httpd.hxx where you write about a terrible hack ( from memory ). There are 2 literal constants used in this hack : 700 and 400. I guess that other users could want other values. Could you elaborate on this please. This terrible hack is a comment from original author of jpg-httpd modules, but I believe that he doesn't know (like me) how to get the flightgear screeen size at run-time to provide this parameters dynamically. If you know, could you help me with this information ? Thanks,LeidsonOn 10/23/06, Frederic Bouvier [EMAIL PROTECTED] wrote: Quoting Leidson Campos A. Ferreira: Hi Frederic how are you ? Thanks by your comments about problems through the code. I remember you told me about your failing harddrive. I hope long life to your harddrive and you too, sure. :.)My failing disks are teaching me the art of backup ;-) About the sleep and usleep, the code was made and compiled using a Linux box but is so easy change to Windows platform, I can do it and send to list again. FlightGear has some internal library functions to provide multiplatform solutions for cases like this ??? Or I need write conditional compiler directives through the code like #ifdef _WIN32_ ??? About the printf, I'm sorry, I didn't know about Flightgear's log routines and this printf was done only to help me while developing this feature. In fact, the printf lines must be deleted. About the identation, I don't know about flightgear identation scheme, but I can fix this too if you send me the identation scheme instructions. Can you or Curtis, as the more experiencied FlightGear developers, help me with theses questions ? I'll wait by Curtis response too because recently I sent the code then I'll be waiting his comments about the code.I addressed these concerns on my local copy, so a patch is not needed.The only thing before a commit is that I would like an explanation about yourcomment in jpg-httpd.hxx where you write about a terrible hack ( from memory). There are 2 literal constants used in this hack : 700 and 400. I guess thatother users could want other values. Could you elaborate on this please. -Fred--Frédéric Bouvierhttp://frfoto.free.frPhoto gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo galleryhttp://fgsd.sourceforge.net/ FlightGear Scenery Designer - Using Tomcat but need to do more? Need to support web services, security?Get stuff done quickly with pre-integrated technology to make your job easierDownload IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Help with properties
Sorry, I forgot the tar.gz file.LeidsonOn 10/24/06, Leidson Campos A. Ferreira [EMAIL PROTECTED] wrote: There are 2 literal constants used in this hack : 700 and 400. I guess thatother users could want other values. Could you elaborate on this please. Frederic,Based on Franz's information I've done a modification in jpg-httpd.hxx module and now JPEG image size respects the current FlightGear window size.I'm attaching the jpg-httpd.hxx.tar.gz with modified file.Thanks Curtis and Thiago for help and suggestions about properties, Frederic for technical information and patience and Franz by last help and original JPEG streaming code.:.)Leidson Campos PlanetaMessenger.orgOn 10/23/06, Leidson Campos A. Ferreira [EMAIL PROTECTED] wrote: The only thing before a commit is that I would like an explanation about your comment in jpg-httpd.hxx where you write about a terrible hack ( from memory ). There are 2 literal constants used in this hack : 700 and 400. I guess that other users could want other values. Could you elaborate on this please. This terrible hack is a comment from original author of jpg-httpd modules, but I believe that he doesn't know (like me) how to get the flightgear screeen size at run-time to provide this parameters dynamically. If you know, could you help me with this information ? Thanks,LeidsonOn 10/23/06, Frederic Bouvier [EMAIL PROTECTED] wrote: Quoting Leidson Campos A. Ferreira: Hi Frederic how are you ? Thanks by your comments about problems through the code. I remember you told me about your failing harddrive. I hope long life to your harddrive and you too, sure. :.)My failing disks are teaching me the art of backup ;-) About the sleep and usleep, the code was made and compiled using a Linux box but is so easy change to Windows platform, I can do it and send to list again. FlightGear has some internal library functions to provide multiplatform solutions for cases like this ??? Or I need write conditional compiler directives through the code like #ifdef _WIN32_ ??? About the printf, I'm sorry, I didn't know about Flightgear's log routines and this printf was done only to help me while developing this feature. In fact, the printf lines must be deleted. About the identation, I don't know about flightgear identation scheme, but I can fix this too if you send me the identation scheme instructions. Can you or Curtis, as the more experiencied FlightGear developers, help me with theses questions ? I'll wait by Curtis response too because recently I sent the code then I'll be waiting his comments about the code.I addressed these concerns on my local copy, so a patch is not needed.The only thing before a commit is that I would like an explanation about yourcomment in jpg-httpd.hxx where you write about a terrible hack ( from memory). There are 2 literal constants used in this hack : 700 and 400. I guess thatother users could want other values. Could you elaborate on this please. -Fred--Frédéric Bouvierhttp://frfoto.free.frPhoto gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo galleryhttp://fgsd.sourceforge.net/ FlightGear Scenery Designer - Using Tomcat but need to do more? Need to support web services, security?Get stuff done quickly with pre-integrated technology to make your job easierDownload IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel jpg-httpd.hxx.tar.gz Description: GNU Zip compressed data - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Tower Simulator
I'm new to this list and to Flight Gear. Does anyone know if FlightGear has been modified to be used in a Air Traffic Control Tower Simulator? - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tower Simulator
I think it's pretty possible. You're gonna need extra software for the radar screens, but I think you can already connect FlightGear to a multiplayer session as an observer. Position yourself on the place where your tower is, and the outside view is pretty much what you need. For the radar screens, it differs on which network you're connecting to. There is lots of software available for either FS2004 multiplayer sessions, VATSIM, or IVAO. Not sure about ATC software for FlightGear sessions, but that might be one we could look into. Peter Gervais schreef: I'm new to this list and to Flight Gear. Does anyone know if FlightGear has been modified to be used in a Air Traffic Control Tower Simulator? - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tower Simulator
The issues as i see it is being able to simulate not one but many aircraft as seen from the tower. Tower sims also support various ground based vehicle such as fueling trucks , service vehicles etc ... At 12:16 PM 10/24/2006, you wrote: I think it's pretty possible. You're gonna need extra software for the radar screens, but I think you can already connect FlightGear to a multiplayer session as an observer. Position yourself on the place where your tower is, and the outside view is pretty much what you need. For the radar screens, it differs on which network you're connecting to. There is lots of software available for either FS2004 multiplayer sessions, VATSIM, or IVAO. Not sure about ATC software for FlightGear sessions, but that might be one we could look into. Peter Gervais schreef: I'm new to this list and to Flight Gear. Does anyone know if FlightGear has been modified to be used in a Air Traffic Control Tower Simulator? - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Regards, Peter Gervais, Simtree Information Systems, 17621 Island Rd, St Andrews West, Ontario, Canada, K0C 2A0 Tel: 613-938-6549 Cell: 613-314-2164 Fax: 613-936-0111 e-mail: [EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Help with properties
Leidson Campos A. Ferreira wrote : Sorry, I forgot the tar.gz file. Leidson It is in CVS now. Thanks -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Early Alpha version of Eurocopter EC 135 ready
Hi Heiko, thank you very much for your great works. The ec135 really looks very good. It seems, that the yasim-configuration file in the rar archive is based on a rather old bo105 configuration file. I think it would be better to use the attached configuration file as a beginning. Let me know, if you need any help adjusting the parameters. But for adjusting the details of the fenestron and the main rotor we need either help of an experienced pilot or some more details on airfoils (drag/lift curves), cyclic and collective controls and the position (particularly height) of the cg. Maik Heiko Schulz schrieb: Hi, Now 95% of the exterior model is ready, only some small things to do. (I forgot the rear doors *g*)The interior, especially the instruments need a lot of work now. I got some problems with the animation of the rotorsystem - I still figuring out how the Bo 105 does this. But it is flyable - so long the flightmodel of Maik Justus offer this. It's seems for me that the Mainrotor is too weak, and the fenestron too strong. Have fun www.hoerbird.de/bilder/ec135.alpha.jpg Download: www.hoerbird.de/ec135.rar Greetings HHS ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tower Simulator
The FlightGear session responsible for doing tower will do nothing more than display aircraft in the multiplayer session, flown by other players. FlightGear currently has no code for AI traffic like in FS2004, and most of the fanatic simmers do their flying online, with real people manning towers and airports. I think it could be possible to create a program that runs fake multiplayer aircraft (similar to AI traffic), but that's not part of a flight simulator, more of a traffic simulator. Towering on VATSIM or FlightGear multiplayer sessions (with the aid of the Google map) is very doable. Peter Gervais schreef: The issues as i see it is being able to simulate not one but many aircraft as seen from the tower. Tower sims also support various ground based vehicle such as fueling trucks , service vehicles etc ... At 12:16 PM 10/24/2006, you wrote: I think it's pretty possible. You're gonna need extra software for the radar screens, but I think you can already connect FlightGear to a multiplayer session as an observer. Position yourself on the place where your tower is, and the outside view is pretty much what you need. For the radar screens, it differs on which network you're connecting to. There is lots of software available for either FS2004 multiplayer sessions, VATSIM, or IVAO. Not sure about ATC software for FlightGear sessions, but that might be one we could look into. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph
Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments On my notebook, where I do much of the development, I get improved frame rates up to a factor of two. Depending on the model and daytime. The rain stuff as well as the render surface stuff is nothing too complicated and already available in osg, but that needs to be done and tested. There is a replacement for our shadows in osg available. Also an improved shadow toolkit is in the works by the osg guys - I believe we should make use of that in the longer term. The 3d clouds are something to think about. osg can assist here but I need to think about that. We will need some small updates to the current OSG version. That is: An updated rgb loader that does not crash on some of our rgb files. An updated ac3d loader - we will need that to get our models right. Ok, long talk - what to do? I would like to check that into our cvs. The usual way would be to create a cvs branch and do that work on that branch. In this case it would be good if we could avoid changes in the HEAD branch that touches anything visible. In some private mails with Curt he directed me to an other scheme: Create a branch for the old plib/ssg code and do the osg stuff on HEAD. In this case we would have the plib/ssg stuff still available in that branch for those of us who need the well tested old stuff. We could safe some final merging if we do it in this way. Thougths/Comments - where should I check in? Well, two screenshots of that are at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061024 Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments Very cool. This must have been a lot of work. I was speaking to a simulation guy at Lockheed the other day and he assumed we were using OSG. He was very impressed with FlightGear. Jon - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
awesome! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mathias Fröhlich Sent: Tuesday, October 24, 2006 3:45 PM To: FlightGear discussions Subject: [Flightgear-devel] OpenSceneGraph Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments On my notebook, where I do much of the development, I get improved frame rates up to a factor of two. Depending on the model and daytime. The rain stuff as well as the render surface stuff is nothing too complicated and already available in osg, but that needs to be done and tested. There is a replacement for our shadows in osg available. Also an improved shadow toolkit is in the works by the osg guys - I believe we should make use of that in the longer term. The 3d clouds are something to think about. osg can assist here but I need to think about that. We will need some small updates to the current OSG version. That is: An updated rgb loader that does not crash on some of our rgb files. An updated ac3d loader - we will need that to get our models right. Ok, long talk - what to do? I would like to check that into our cvs. The usual way would be to create a cvs branch and do that work on that branch. In this case it would be good if we could avoid changes in the HEAD branch that touches anything visible. In some private mails with Curt he directed me to an other scheme: Create a branch for the old plib/ssg code and do the osg stuff on HEAD. In this case we would have the plib/ssg stuff still available in that branch for those of us who need the well tested old stuff. We could safe some final merging if we do it in this way. Thougths/Comments - where should I check in? Well, two screenshots of that are at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061024 Greetings Mathias - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
--- Mathias Fröhlich wrote: Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments On my notebook, where I do much of the development, I get improved frame rates up to a factor of two. Depending on the model and daytime. Sounds like a significant improvement. Presumably you haven't noticed any degradation in performance anywhere? I would like to check that into our cvs. The usual way would be to create a cvs branch and do that work on that branch. In this case it would be good if we could avoid changes in the HEAD branch that touches anything visible. In some private mails with Curt he directed me to an other scheme: Create a branch for the old plib/ssg code and do the osg stuff on HEAD. In this case we would have the plib/ssg stuff still available in that branch for those of us who need the well tested old stuff. We could safe some final merging if we do it in this way. Thougths/Comments - where should I check in? Going on the assumption that this is the future and there isn't any question of if we should move to OSG, and this is just a when... My view is that the old stuff should be branched and this should go straight into HEAD. As I see it, the major advantages of this are 1) People don't have to check out a new branch to try the new stuff 2) Pretty much everyone will be testing it day-to-day, so we'll find problems quicker. 3) People will have an extra incentive to fix any issues (both bugs and missing features) if they are hitting them every day. If it goes into a new branch, I doubt most people will take the time to check it out, so there will only be a small band of hardy adventurers using it. While I'd like to think that I'd be one of them, chances are I wouldn't find the time to be honest - I have enough problems keeping up with HEAD. It sounds like it is almost equivalent to plib/ssg already, and personally I'm prepared to put up with a small level of feature degradation for medium term gain. I guess the only reason why we might not want it on HEAD is if we're planning a release before the OSG version is likely to be stable/complete. I don't want to open up the old chestnut of when the next release is likely to be. However, on the assumption that Curt will be the release manager, and it is dependant on his schedule, if he were to tell us that he will be busy for the next 3 months, we'll know that a release in the timeframe is unlikely :) Out of my own ignorance, I have some supplementary questions: 1) Presumably this means we no-longer use plib for graphics. Does that mean that things like landing lights are more feasible? 2) How does this affect people running Windows. Do they have to install OSG themselves, or does it get packaged up with the installer? This looks like it was a very major piece of work - thank you. -Stuart Send instant messages to your online friends http://uk.messenger.yahoo.com - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenSceneGraph
On Tuesday 24 October 2006 17:44, Mathias Fröhlich wrote: Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are there. - The 3d panel is displayed and interactive. - The sky looks as usual - including stars and the 2d clouds. - The HUD's. - The usual menus. What is missing so far are - The shadows - The 3d clouds - The lightning and rain code - The render surface instruments First of all, I have to say thank you. It's about fricking time we get rid of plib. :P On my notebook, where I do much of the development, I get improved frame rates up to a factor of two. Depending on the model and daytime. That's good news indeed, although I'm not surprised. Let's hope we see the same improvement across all platforms as well. The rain stuff as well as the render surface stuff is nothing too complicated and already available in osg, but that needs to be done and tested. There is a replacement for our shadows in osg available. Also an improved shadow toolkit is in the works by the osg guys - I believe we should make use of that in the longer term. The 3d clouds are something to think about. osg can assist here but I need to think about that. The current 3D clouds don't work on every machine, and I think its maintainer is gone as well. In my opinion, if 3D clouds is offered in OSG, then we should make use of it, because it probably is more robust and better tested than the one we have in FlightGear. Ampere - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear on the Fox TV show JUSTICE
This episode may be on next Monday night (Oct 30th). I saw a show preview and some small plane wreckage. Curtis L. Olson wrote: Here is a quick heads up for all of you ... I just watched tonight's episode of JUSTICE which is a new Fox TV show on Wednesday nights. For what it's worth, I thought tonight's episode was really good, and much better than last weeks episode (IMHO.) http://www.fox.com/justice/ At the end of the show I stayed tuned for some brief clips from upcoming episodes (which will air after the baseball playoffs in a few weeks.) With my extremely keen eye I was able to spot a glimpse of FlightGear running as part of an FAA certified ATC 710M Flight Simulator. What I saw appeared to be our civilian Cessna 310 in a steep dive ... Hmmm ... very interesting! I wonder what that episode will be about? What would they be using a flight simulator for ?? :-) Curt. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear on the Fox TV show JUSTICE
On 10/24/06, Robert Black [EMAIL PROTECTED] wrote: This episode may be on next Monday night (Oct 30th). I saw a showpreview and some small plane wreckage.Yes, I think you are right. From the Justice web site I see:Oct. 30 - When the son of a millionaire is killed in a small engine plane crash with his blue-collar girlfriend, TNTG represents the girlfriend's grieving parents in their wrongful death suit against the wealthy matriarch.I would just be guessing, but I imagine that in a situation like this, your case could benefit from using an FAA certified flight simulator for an in-court demonstration ...Curt. -- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/ http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Not only landing lights...
Intro. An openGL have eight light sources. In FlightGear world, first of them used for create sun/moon light, but seven light sources stays unused. I offer use this light sources for creating landing light and scenery effects. I write some code, based on Modelmgr subsystem. It add to FlightGear ability to control openGL (Plib) light sources like an aircraft model. Light source may be static or dynamic, moving under FDM or script control, by setting properties. It may be added to existing aircraft, just write some section to aircraft-set.xml file. All of work doing into videoboard, CPU only count coordinates - no need redraw 3d objects, textures etc. It is _real_ light - no lightmap or like it. There are two problems around this issue. First, position of light source is jump over 30 meters, when flightgear shift center of scenery to new position. If light direct ahead (like landing lights), it seen like small blink, but if you have static light (for example, on ground projector) it will blink more. I can blank this, but in this case, result worse - dark comes in some times. I need help about it . Second trouble. Then aircraft near the runway, light stay very unstable - spot light may disappear or blink. The reason is big polygon of runway/taxiway mesh. OpenGL not correctly count lighting, if size of polygon near or big size of spot light. First issue - split big polygon of mesh to less, but you can drop some reality and use omnidirectional light for taxiing, shift light source some meters ahead and up. Install procedure. Unpack archive, apply patch to src/Main/model.cxx src/Main/globals.hxx Put lightmgr.cxx lightmgr.hxx to src/Model Overwrite src/Model/Makefile.am Run configure and make. Since globals.hxx was changed, you will need recompile flightgear at all. Copy light section from example-aircraft-set.xml to your favorite aircraft set file. Run fgfs, open file-browse internal properties-sim. You may tune light parameters by editing light/light-source vars. You may up to 7 sources simultaneously, simple add new sections light-source to /sim/light, but it depend of power of you video board. sorry for English... -- Wbr, Yurik dynamic_light_source.tar.gz Description: application/tgz - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Not only landing lights...
Night landing -- Wbr, Yurik attachment: fgfs-screen-002_prew.jpg - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel