Re: [Flightgear-devel] Screen shots

2008-08-09 Thread Erik Hofman
Jon S. Berndt wrote:
 I'm looking for a few high quality (fairly large) screen shots of JSBSim
 aircraft models in FlightGear. Can anyone point me to some? I want to use
 them as background illustrations in the JSBSim manual now being drafted.
   

I've put a few screenshots of the F-16 over here:
http://home.telfort.nl/sp004798/fgfs/

If there is one suitable for the FlightGear front page then you can add 
it there also if you like.

Erik

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Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256

Hi Ralf,

Ralf Gerlich schrieb:
 [...]
 The actual problem lies within TriangleJRS, the triangulation code of
 TerraGear, 
 [...]
 Fixing TriangleJRS was not possible for me as I am clearly not a
 computational geometry man. 

if the triangulation code causes trouble, you could try CGAL
(http://www.cgal.org/). They have very robust and well designed
computational geometry codes.

If you are using the triangulation not with a normal kernel (that uses
e.g. double) but with an filtered kernel (or even an exact one...)
you'll get reliable results that a guaranteed to be stable.

CU,
Christian

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.6 (GNU/Linux)

iD8DBQFInWRPoWM1JLkHou0RCAJ5AJkBtpSXmdN8PTTmmCg/5zB75rJ5RgCcDBKf
lq8NPQstVnSIhA+5fZ5//zA=
=1hbo
-END PGP SIGNATURE-

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Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-09 Thread Ralf Gerlich
Hi Christian!

Christian Mayer wrote:
 if the triangulation code causes trouble, you could try CGAL
 (http://www.cgal.org/). They have very robust and well designed
 computational geometry codes.

Thank you for the hint.

In the meantime I have found out that it is not TriangleJRS that causes
the problems, but rather TerraGear itself in that it does some further
processing before triangulation but after calculation of the
point-in-polygon.

I know that CGAL is used by Frederic Bouvier's FlightGear Scenery
Designer and maybe using that is an option in case of a TerraGear
rewrite ;-) (Note that I do think that the FGSD is a very good thing
(TM), we just need something that can do batches of work on a headless
machine - such as regenerating World Scenery on some high-performance
machine nearly on the other side of the globe ;-) )

Currently, I am working on a fix that involves doing the
point-in-polygon calculations _after_ the creation of the vertex and
edge lists. This way the points-in-polygon should be consistent with the
constrained edges TriangleJRS sees.

Cheers,
Ralf

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[Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Stuart Buchanan
Hi All,

Just to keep everyone up to date on where I am with porting 3D clouds to FG OSG:

http://www.nanjika.co.uk/flightgear/clouds.jpg

Obviously there is still a lot of work to be done before they are complete, but 
progress is being made. 

I'm hoping that once I've completed the OSG part of the work  I can get my 
changes checked in and other people will be able to enhance it further for 
things like weather radar.

-Stuart


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Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Vadym Kukhtin
Great news!


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Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Ralf Gerlich
Hi Stuart!

Stuart Buchanan wrote:
 Just to keep everyone up to date on where I am with porting 3D clouds to FG 
 OSG:
 
 http://www.nanjika.co.uk/flightgear/clouds.jpg
 
 Obviously there is still a lot of work to be done before they are complete, 
 but progress is being made. 

Doesn't look bad at all. The main visual problem may be the textures,
which are completely opaque. Real clouds tend to increase transparency
towards the border.

Just my 2ct.

Cheers,
Ral

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Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread gerard robin
On sam 9 août 2008, Ralf Gerlich wrote:
 Hi Stuart!

 Stuart Buchanan wrote:
  Just to keep everyone up to date on where I am with porting 3D clouds to
  FG OSG:
 
  http://www.nanjika.co.uk/flightgear/clouds.jpg
 
  Obviously there is still a lot of work to be done before they are
  complete, but progress is being made.

 Doesn't look bad at all. The main visual problem may be the textures,
 which are completely opaque. Real clouds tend to increase transparency
 towards the border.

 Just my 2ct.

 Cheers,
 Ral
Stuart Thanks , 
to me the first good new of the day :)

I guess the target is to get at least the quality than with Plib version :)

Cheers



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Re: [Flightgear-devel] Screen shots

2008-08-09 Thread Anders Gidenstam
On Fri, 8 Aug 2008, Jon S. Berndt wrote:

 I'm looking for a few high quality (fairly large) screen shots of JSBSim
 aircraft models in FlightGear. Can anyone point me to some? I want to use
 them as background illustrations in the JSBSim manual now being drafted.

Hi,

I have some airship and balloon screen shots (of varying quality) here:

http://www.gidenstam.org/FlightGear/.images/Airships/
http://www.gidenstam.org/FlightGear/.images/ballooning/

This one is pretty nice (IMHO :)
http://www.gidenstam.org/FlightGear/.images/Airships/fgfs-SSZero-414.jpg

Cheers,

Anders
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Re: [Flightgear-devel] [Flightgear-users] Screen shots

2008-08-09 Thread Ron Jensen
On Fri, 2008-08-08 at 21:55 -0500, Jon S. Berndt wrote:
 I'm looking for a few high quality (fairly large) screen shots of JSBSim
 aircraft models in FlightGear. Can anyone point me to some? I want to use
 them as background illustrations in the JSBSim manual now being drafted.
 
 Thanks,
 
 Jon


Jon,

Some screen shots I happen to have laying around:
 http://www.jentronics.com/fgfs/funfly/ the kranen-xx.jpg shots show my
Fi-156 Storch and DA20-A1 aircraft exploring AndersG's scenery


 http://www.jentronics.com/fgfs/OscarSette/ 
os-katana-[01-07].jpg shows my DA20-A1 exploring the Oscar Elton Sette model


There's also the FlightGear gallery.  Doesn't separate by FDM...
 http://www.flightgear.org/Gallery-v1.0/

Ron




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Re: [Flightgear-devel] Screen shots

2008-08-09 Thread gerard robin
On sam 9 août 2008, Jon S. Berndt wrote:
 I'm looking for a few high quality (fairly large) screen shots of JSBSim
 aircraft models in FlightGear. Can anyone point me to some? I want to use
 them as background illustrations in the JSBSim manual now being drafted.

 Thanks,

 Jon




I contributed , with my models, which are  all of them JSBSim (but the 
helicopteres ) to the screen shots of FG 1.00 if you want the original one i 
can copy it for you.
Was given 
Noratlas with Parachuters, 
Backbird with chute ,
Balckbird refueling 
P38L/F5B 

I have too some snapshots of PBY6 Catalina
http://pagesperso-orange.fr/GRTux/PBY6-img1.jpg
http://pagesperso-orange.fr/GRTux/PBY6-img5.jpg

Cheers

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Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread John Wojnaroski
gerard robin wrote:

On sam 9 août 2008, Ralf Gerlich wrote:
  

Hi Stuart!

Stuart Buchanan wrote:


Just to keep everyone up to date on where I am with porting 3D clouds to
FG OSG:

http://www.nanjika.co.uk/flightgear/clouds.jpg

Obviously there is still a lot of work to be done before they are
complete, but progress is being made.
  

Doesn't look bad at all. The main visual problem may be the textures,
which are completely opaque. Real clouds tend to increase transparency
towards the border.

Just my 2ct.

Cheers,
Ral


Stuart Thanks , 
to me the first good new of the day :)

I guess the target is to get at least the quality than with Plib version :)

Cheers



  

just 2 more cts.

if you're porting to OSG why not consider Mark Harris' cloud code?  far 
superior in texture, appearance, extendibility, transparency, lighting, 
etc, etc,might require a tad more work but IMHO the results are 
worth the effort

JW


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Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Stuart Buchanan
--- On Sat, 9/8/08, John Wojnaroski wrote:
 just 2 more cts.
 
 if you're porting to OSG why not consider Mark
 Harris' cloud code?  far 
 superior in texture, appearance, extendibility,
 transparency, lighting, 
 etc, etc,might require a tad more work but IMHO the
 results are 
 worth the effort
 
 JW

I did consider it, but given the problems I've had simply trying to port the 
existing code, I felt it was too much of a challenge for the moment.

-Stuart


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Re: [Flightgear-devel] Screen shots

2008-08-09 Thread gerard robin
On sam 9 août 2008, Jon S. Berndt wrote:
 I'm looking for a few high quality (fairly large) screen shots of JSBSim
 aircraft models in FlightGear. Can anyone point me to some? I want to use
 them as background illustrations in the JSBSim manual now being drafted.

 Thanks,

 Jon


And Again

Two others

The F4U-7 specific french Corsair (dubbed for french only) , which is not in 
CVS because there is yet an other Corsair (US) 

http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches1.jpg
http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches2.jpg

And The OLD model F-8E Crusader French version, which should come later on in 
CVS (it need a full update according to the last JSBSim version)

http://pagesperso-orange.fr/GRTux/F-8E-FochLanding.jpg
http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff1.jpg
http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff.jpg

Cheers


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Re: [Flightgear-devel] Screen shots

2008-08-09 Thread Jon S. Berndt
 Two others
 
 The F4U-7 specific french Corsair (dubbed for french only) , which is
 not in
 CVS because there is yet an other Corsair (US)
 
 http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches1.jpg
 http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches2.jpg
 
 And The OLD model F-8E Crusader French version, which should come later
 on in
 CVS (it need a full update according to the last JSBSim version)
 
 http://pagesperso-orange.fr/GRTux/F-8E-FochLanding.jpg
 http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff1.jpg
 http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff.jpg
 
 Cheers
 --
 Gérard
 http://pagesperso-orange.fr/GRTux/

Thanks! These are great. I guess I've got the wrong F-4U picture in there,
now. I didn't know the P-38 was yours. Do you have your aircraft models
hosted somewhere?

Thanks to others who posted images, too. I'm particularly looking for a more
vertically oriented image, since the page the pictures appear on is in
portrait orientation. You can see what I'm using so far in the just-now
uploaded copy of the updated JSBSim Reference Manual. Go to www.jsbsim.org
and click on the Documentation link.

I'll probably be updating the manual with pictures posted here sometime in
the future.

Gerard, if there's a way you could duplicate that P-38 picture that's at the
FlightGear web site, but with the aircraft rolled over more so it fits
better in portrait orientation, that would be cool.

Jon



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Re: [Flightgear-devel] Screen shots

2008-08-09 Thread gerard robin
On sam 9 août 2008, Jon S. Berndt wrote:


 Thanks! These are great. I guess I've got the wrong F-4U picture in there,
 now. I didn't know the P-38 was yours. Do you have your aircraft models
 hosted somewhere?

 Thanks to others who posted images, too. I'm particularly looking for a
 more vertically oriented image, since the page the pictures appear on is
 in portrait orientation. You can see what I'm using so far in the just-now
 uploaded copy of the updated JSBSim Reference Manual. Go to www.jsbsim.org
 and click on the Documentation link.

 I'll probably be updating the manual with pictures posted here sometime in
 the future.

 Gerard, if there's a way you could duplicate that P-38 picture that's at
 the FlightGear web site, but with the aircraft rolled over more so it fits
 better in portrait orientation, that would be cool.

 Jon

Regarding the P-38L  Reconnaissance version i can prose that one , with 
portrait size  over  the Provence  mountains

http://pagesperso-orange.fr/GRTux/F-5B-StEx.jpg




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Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Heiko Schulz

 Von: John Wojnaroski [EMAIL PROTECTED]
 Betreff: Re: [Flightgear-devel] 3D clouds - progress report·
 An: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Datum: Samstag, 9. August 2008, 16:16
 gerard robin wrote:
 
 On sam 9 août 2008, Ralf Gerlich wrote:
   
 
 Hi Stuart!
 
 Stuart Buchanan wrote:
 
 
 Just to keep everyone up to date on where I am
 with porting 3D clouds to
 FG OSG:
 
 http://www.nanjika.co.uk/flightgear/clouds.jpg
 
 Obviously there is still a lot of work to be
 done before they are
 complete, but progress is being made.
   
 
 Doesn't look bad at all. The main visual
 problem may be the textures,
 which are completely opaque. Real clouds tend to
 increase transparency
 towards the border.
 
 Just my 2ct.
 
 Cheers,
 Ral
 
 
 Stuart Thanks , 
 to me the first good new of the day :)
 
 I guess the target is to get at least the quality than
 with Plib version :)
 
 Cheers
 
 
 
   
 
 just 2 more cts.
 
 if you're porting to OSG why not consider Mark
 Harris' cloud code?  far 
 superior in texture, appearance, extendibility,
 transparency, lighting, 
 etc, etc,might require a tad more work but IMHO the
 results are 
 worth the effort
 
 JW
 
Indeed, this clouds looks not bad too. So much as I know it was the starting 
for 3d-clouds rendering in realtime, and the MSFS- clouds are based on Mark 
Harris idea.

But so far as I can remember there was an issue with framesrates? It was a 
short time in FGFS, right?

Maybe we can use different types of cloud rendering- Mark Harris clouds looks 
fantastic for Cumulonimbus-  would like to see different types of clouds which 
appears realistic to the type of weather (by METAR?)

Cheers
HHS

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[Flightgear-devel] Antwoord bij afwezigheid

2008-08-09 Thread gijsrooy
Ik ben momenteel op vakantie.
Woensdag 13 augustus ben ik weer terug.
 
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[Flightgear-devel] Antwoord bij afwezigheid

2008-08-09 Thread gijsrooy
Ik ben momenteel op vakantie.
Woensdag 13 augustus ben ik weer terug.
 
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[Flightgear-devel] Chat menu preset phrases, another update to try...

2008-08-09 Thread Rob Shearman, Jr.
Hello all --

I've been continuing to tweak my preset phrases in the chat menu to my liking 
and I think I have a set that is pretty useful now.  I'm releasing it below 
under the GNU GPL so feel free to look at it, comment on it, commit it to FG 
CVS as-is or modified, or even completely ignore it as you see fit, hehehe...

The key features I feel I have improved since my last attempt are:
(1) no more Flightgear Approach, which were taken out of the CVS commit 
version anyway.  All phrases either exist as a generic self-announce or are 
specific to the closest airfield.

(2) Every phrase has two versions -- one for use when the detected airport and 
runway are consistent with your intentions, and one generic version of each 
phrase with no specified airport and runway, for when the detected one does not 
match your intentions.

(3) No subgroups.  Options 2-9 give you the class of phrase you wish to use, 
and then options 2-9 are your phrases -- so, after activating the chat menu, 
all phrases are available in exactly two keystrokes.

(4) Roger with callsign is option number nine on almost all of the menus.  In 
addition, the keyphrase [-] [9] [9] is easy to remember as a quick way to 
answer Roger.

The drawback is that limiting messages to eight groups of eight, in order to 
keep everything at one level of submenus, means eliminating some of the preset 
messages such as those associated with formation flying.  My personal 
experience with multiplayer is that those are not often used anyway... however, 
opinions may differ, of course.

So as I said -- use or don't use, commit or don't commit, your choice.  But 
hopefully someone will get some use out of them besides me :)

Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]


c:\Program Files\Flightgear\data\ATC\chat-menu-entries.xml


?xml version=1.0?
PropertyList

config

menuname[Generic Left Traffic Pattern]/name
  menuname% # departing./name/menu
  menuname% # turning left crosswind./name/menu
  menuname% # turning left downwind./name/menu
  menuname% # turning left base./name/menu
  menuname% # turning final./name/menu
  menuname% # short final./name/menu
  menuname% # clear of the runway./name/menu
  menunameRoger, #./name/menu
/menu

menuname[Left Traffic Pattern, * runway (]/name
  menuname*, % # departing runway (./name/menu
  menuname*, % # turning left crosswind runway (./name/menu
  menuname*, % # turning left downwind runway (./name/menu
  menuname*, % # turning ^ mile left base runway (./name/menu
  menuname*, % # turning ^ mile final runway (./name/menu
  menuname*, % # short final runway (./name/menu
  menuname*, % # clear of runway (./name/menu
  menunameRoger, #./name/menu
/menu

menuname[Right Traffic Pattern, * runway (]/name
  menuname*, % # departing runway (./name/menu
  menuname*, % # turning right crosswind runway (./name/menu
  menuname*, % # turning right downwind runway (./name/menu
  menuname*, % # turning ^ mile right base runway (./name/menu
  menuname*, % # turning ^ mile final runway (./name/menu
  menuname*, % # short final runway (./name/menu
  menuname*, % # clear of runway (./name/menu
  menunameRoger, #./name/menu
/menu

menuname[* Approach]/name
  menuname*, % # VFR $ feet ^ miles ! of the airfield./name/menu
  menuname*, % # IFR $ feet ^ miles ! of the airfield./name/menu
  menuname*, % # $ feet ^ miles ! of the airfield requesting transition 
across your airspace./name/menu
  menuname*, % # $ feet ^ miles ! of the airfield inbound for visual 
approach./name/menu
  menuname*, % # $ feet ^ miles ! of the airfield inbound for visual 
approach runway (./name/menu
  menuname*, % # $ feet ^ miles ! of the airfield inbound for ILS 
approach./name/menu
  menuname*, % # $ feet ^ miles ! of the airfield inbound for ILS 
approach runway (./name/menu
  menunameRoger, #./name/menu
/menu

menuname[* Departures VFR]/name
  menuname*, % # holding short for VFR Northbound 
departure./name/menu
  menuname*, % # holding short for VFR Eastbound 
departure./name/menu
  menuname*, % # holding short for VFR Southbound 
departure./name/menu
  menuname*, % # holding short for VFR Westbound 
departure./name/menu
  menuname*, % # holding short runway ( for VFR Northbound 
departure./name/menu
  menuname*, % # holding short runway ( for VFR Eastbound 
departure./name/menu
  menuname*, % # holding short runway ( for VFR Southbound 
departure./name/menu
  menuname*, % # holding short runway ( for VFR Westbound 
departure./name/menu
/menu

menuname[* Departures IFR]/name
  menuname*, % # holding short for IFR Northbound 
departure./name/menu
  menuname*, % # 

Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread James Turner

On 9 Aug 2008, at 15:32, Stuart Buchanan wrote:


 I did consider it, but given the problems I've had simply trying to  
 port the existing code, I felt it was too much of a challenge for  
 the moment.

Seems like a classic thing to investigate (along with about a hundred  
other potential graphical improvements) once there's an OSG release  
out in the world - I'm hopeful that messing around with aspects of the  
rendering (whether it be specular highlights, shadows, precipitation,  
impostors or clouds) will be easier with  the new, much more modern  
scene-graph. But we need to walk before we can run (or an equivalent  
flying analogy), and get an OSG release out.

James

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