Re: [Flightgear-devel] FGFS for Android and ev. iphone?

2011-01-15 Thread Olaf Flebbe
Hi,

 would it be hard to compile a FGFS for Android and ev. iphone?

AFAIK it will be hard for Android, since you have to build up a lot of 
middleware yourself.

This would be a bit easier for iphone.

You didn't ask if it would be feasible to run FGFS on a current device. 
I would say: NO. FGFS needs way to much RAM at runtime.

A port to an mobile device would imply to clean up a lot of memory 
intensive subsystems, or to remove them. The scenery has to be reduced 
greatly.

Since most of the current developers aim at the opposite direction -- 
more realistic Visuals, Sound, FlightDynamics, Terrain this would be 
very difficult to achieve with one code and data base.

 Android only supports Java? That would be the hardest thing to surmount?

The NDK is for C and C++.

Olaf

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[Flightgear-devel] Crafts rating proposition

2011-01-15 Thread Slavutinskiy Victor
I am tired to say again and again same things in
http://flightgear.org/forums/viewtopic.php?f=4t=9680

So I conclude all I had said in short proposition here.

1) Ask users to vote their beloved planes, maybe on main page.
2) Make some expert reviews rating system instead of self rating, maybe
on base of current Stuarts proposition.
3) Make it simply to user to see really objective parameters of crafts
with some explanations. Craft with bigger directory is better in most of
cases. Craft with bigger .nas and .xml files commonly have better
systems. Craft with bigger fdm .xml file commonly have better fdm. Craft
with bigger .ac files commonly have better model.  Craft with
bigger .png files commonly have better textures. Craft what often used
in multiplayer is better for user than used rarely. And it is really
objective things no one can argue with.
4) Unite all three on one search page so user could easily find what
craft is better suit him.
5) Make links not on downloads directly but on wiki pages of crafts
where user can finally check if that crafts is what he looking for.

I pretty confident about current proposal argumentation and already had
said a lot things about it. To shorten it I add next few words.

No matter how rating system seems to be objective. When only one author
decides how his model is good then he decides how it fit himself while
we need to know how it will fit users.

I never had heard of some place where selfrate system had last long.
That system  is part of _communism_ actually in which people decides
themselves how good they did their job. But proposers had forget about
another part of communism, endless resources witch allows everyone to
really do everything he or she thinks right. We do not have it
currently.

So I can not tell to You how concretely that proposed selfrate system
will not work, but I am sure it will not. Millions of people had tested
it in my country already. It was failed. Many people made attempts to
realize it in other places. It was failed. I am sure what somehow it
will fail with tens of authors and hundreds of users of FG too. But You
may try. Maybe I am wrong and FG community is unique.

With best regards,
Slavutinsky Victor


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[Flightgear-devel] Crafts rating proposition

2011-01-15 Thread Slavutinskiy Victor
I am tired to say again and again same things in
http://flightgear.org/forums/viewtopic.php?f=4t=9680

So I conclude all I had said in short proposition here.

1) Ask users to vote their beloved planes, maybe on main page.
2) Make some expert reviews rating system instead of self rating, maybe
on base of current Stuarts proposition.
3) Make it simply to user to see really objective parameters of crafts
with some explanations. Craft with bigger directory is better in most of
cases. Craft with bigger .nas and .xml files commonly have better
systems. Craft with bigger fdm .xml file commonly have better fdm. Craft
with bigger .ac files commonly have better model.  Craft with
bigger .png files commonly have better textures. Craft what often used
in multiplayer is better for user than used rarely. And it is really
objective things no one can argue with.
4) Unite all three on one search page so user could easily find what
craft is better suit him.
5) Make links not on downloads directly but on wiki pages of crafts
where user can finally check if that crafts is what he looking for.

I pretty confident about current proposal argumentation and already had
said a lot things about it. To shorten it I add next few words.

No matter how rating system seems to be objective. When only one author
decides how his model is good then he decides how it fit himself while
we need to know how it will fit users.

I never had heard of some place where selfrate system had last long.
That system  is part of _communism_ actually in which people decides
themselves how good they did their job. But proposers had forget about
another part of communism, endless resources witch allows everyone to
really do everything he or she thinks right. We do not have it
currently.

So I can not tell to You how concretely that proposed selfrate system
will not work, but I am sure it will not. Millions of people had tested
it in my country already. It was failed. Many people made attempts to
realize it in other places. It was failed. I am sure what somehow it
will fail with tens of authors and hundreds of users of FG too. But You
may try. Maybe I am wrong and FG community is unique.

With best regards,
Slavutinsky Victor



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[Flightgear-devel] VATSIM support?

2011-01-15 Thread jack.w
Hi,

I noiced in a recent post by Gijs de Rooy on the scammers a commnet that FG now had VATSIM support. Interesting and nice.! 

Is this a feature in the latest git version? There have been discussions over the years on hooking into the IVAO and VATSIM communities. Was not aware that the connection had been made.

Giving a talk in March at UC Davis on using FlightGear in my full scale 747 sim and Linux. Would like to include a few words on this feature.

Could someone point me to the relevant code or any writeups or discussions on the topic

Thanks
Jack W.

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Re: [Flightgear-devel] VATSIM support?

2011-01-15 Thread ThorstenB
On Sat, Jan 15, 2011 at 4:39 PM, jack.w wrote:

 Is this a feature in the latest git version?  There have been discussions
 over the years on hooking into the IVAO and VATSIM communities.  Was not
 aware that the connection had been made.

 Giving a talk in March at UC Davis on using FlightGear in my full scale 747
 sim and Linux.  Would like to include a few words on this feature.

 Could someone point me to the relevant code or any writeups or discussions
 on the topic


This is not a feature of FlightGear itself, but a separate utility/setup
that makes the connection (via SquawkGear and SquawkBox - the latter
provides the actual (and approved) VATSIM interface). I've also tested it -
and, yes, indeed it works.

To get started:
http://wiki.flightgear.org/index.php/SquawkGear

cheers,
Thorsten
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Re: [Flightgear-devel] VATSIM support?

2011-01-15 Thread jack.w
Neat! :-)

Thank you for the info andquick reply.

Will give it a try

Jack


 Original Message Subject: Re: [Flightgear-devel] VATSIM support?From: ThorstenB bre...@gmail.comDate: Sat, January 15, 2011 9:20 amTo: FlightGear developers discussionsflightgear-devel@lists.sourceforge.net
On Sat, Jan 15, 2011 at 4:39 PM, jack.w wrote:

Is this a feature in the latest git version? There have been discussions over the years on hooking into the IVAO and VATSIM communities. Was not aware that the connection had been made.

Giving a talk in March at UC Davis on using FlightGear in my full scale 747 sim and Linux. Would like to include a few words on this feature.

Could someone point me to the relevant code or any writeups or discussions on the topicThis is not a feature of FlightGear itself, but a separate utility/setup that makes the connection (via SquawkGear and SquawkBox - the latter provides the actual (and approved) VATSIM interface). I've also tested it - and, yes, indeed it works.To get started:http://wiki.flightgear.org/index.php/SquawkGearcheers,Thorsten

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Re: [Flightgear-devel] Pro Flight Simulator disclaimer, accurate?

2011-01-15 Thread Steve M Bibayoff
Hello,

Hopefully this gets through, I'm not subscribed on the Devel (or any)
fg list. And sorry for breaking threading, I read this this post from
the sf ml archive page.


I received an ad for %$ Flight Simulator (
http://www.%$flightsimulator.com/ (1)) and looked at it and found it
eerily familiar. Was only able to find this page:
http://www.%$flightsimulator.com/disclaimer.htm
which almost confirmed my suspicion. Scanned the devel mailing list
archive (is there a way to search the ML?), and came across this post.

Jari Häkkinen jari@fl... wrote:

 So I suppose one could test them by requesting the source. They should
 provide it in machine readable form and then we can scrutinize their
 modification and use them if we choose to (and this would actually
 benefit proflightsim!).

They only have to provide the source to you if you somehow received
the binaries. This hinges on what public means in release. see:
http://www.gnu.org/licenses/gpl-faq.html#GPLRequireSourcePostedPublic
+ the 4 following questions.

To be guaranteed right to request a copy of the source, you do need a
copy of the binary. Anything else, becomes a debate on what public
means.


Steve

1) replace %$ w/ pro, didn't want to help them raise their search
engine ranking.

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