[Flightgear-devel] ..translations...

2011-05-20 Thread Arnt Karlsen
Hi,

..translations done by machines, are not trustworthy, so if 
you use them, include your source language text in your post,
so we can try other translation methods to see what you really 
meant to say, in your own native language.

..if you find yourself in a dispute, chances you have failed 
to verify your translated text really says what you meant to 
say, because machine translation programs are built on guesses
on what people might say in any other situation than yours.

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-20 Thread Vivian Meazza
Oliver Fels

 
  All this is absolutely false. I never  requested a change in the FDM
  Alouette 2 ! If I could not fly, and although it does not bother me.
  JM-26 and many, many others were sad not to do so.
 
 The point with the AlouetteII is that it is a helicopter with absolute no
 stabilisation or control compensation aids the same way as the R22 is-
 just with a higher mass, a turbine and more power.
 
 Thus if you apply control you will have to make sure that you apply
 compensation on each (!!!) axes simultaneously.
 That makes a helicopter beginner struggle with the controls and propably
 fail but does not make the FDM unrealistic.
 At least it is a (legacy) helicopter with all its challenges.
 If you have not seen an unstable AlouetteII upon takeoff (as you mentioned
 in the other post) this is simply the case because you are watching a
 trained pilot, not a simplistic FDM.
 Thereore before changing the FDM in FlightGear to please the not-so-
 trained pilots I would have appreciated to ask some of the more
 experienced pilots regarding their impressions.
 As to my experiences with the Alouette2 I can say that I can apply stable
 hovers with minimum locational deviations and that I once landed the thing
 stable in the bay of a FlightGear carrier. Things you can not accomplish
 with a broken FDM. Though I have not checked it for a while.
 However the floats version seems to have some issues with CoG and high
 speed flight.
 
 So I am somehow surprised regarding the latest happenings and do not
 appreciate the way the FDM was changed without a concensus to do so.
 

As one of the few, or possibly the only one, involved in FG to have stick
time (just a few hours) on helos of this era, I can say that the old fdm
feels pretty realistic, so far as I can recall. It is flyable, and actually
not too difficult. I would say Maik did a pretty good job.

I think that the solution of having easy/hard fdms is a good compromise,
although personally, I can't think why anyone would want to fly an
unrealistic fdm. After all - realism is what FG is all about.

This thread has gone on too long, and there has been far too much said of a
personal nature. It has not reflected well on anyone, and not on the ethic
of this list, nor on FG. Time to call a halt.

Vivian 



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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-20 Thread Oliver Fels

  Groucho aka Oliver Fels
 
 ? Who are this people ? I have known people to justify their defamatory
 used the names and peudos other people. But then, you're the best at
 this game.

This is me. Obviously you do not seem to have read this as the circle goes on 
and on and on.

Well, folks, to stay on-topic and to prevent the usual suspects are continueing 
their game of escalation here is my offer (which I already communicated but 
which did not seem to get through):

There are several sites on the internet which commercially provide scanned 
flight manuals for various helicopters. If somebody confirms that this is the 
data required for a decent flight model and if somebody guarantees that he is 
able to create such a decent flight model (and afterwards does) I am willing to 
spend a certain financial amount for such a document (electronic version) and 
donate it for such a puporse. Most are available between 20 and 30 US$ so this 
is the limit per manual.
This offer is valid not only for the AlouetteII but theoretically for any 
flight model document. The only drawback is: I pay for it so I decide if it is 
worth having it in FlightGear. Currently I can imagine this for the AlouetteII, 
EC130, EC135, R22/44/66, AW139, BK117, Bell 206.
Another point: Requesters must prove that they are able to derive a 
sophisticated FDM from this information. Fair enough, I do not spend money for 
nothing.

Comments, agreements, denials?

Oliver

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-20 Thread Frederic Bouvier
DISCLAIMER: the words below are not mine. Just to restore peaceful communication
PREAMBULE: les mots ci-dessous ne sont pas les miens. Juste pour retrouver une 
communication appaisée.


- Heiko Schulz a écrit :

  It appears that just come and
  complain on the devel list (which is
  intended for developers code FG) is not interpreted as
  anything other
  than a personal attack. If you can't understand I can not
  do anything
  about it.
  
  Even Martin did you notice that your mail has nothing to do
  on the Devel
  List.
 
 My problem with you is, that everything, really every word I say to
 you is misunderpreted by you as affront, insult and personal attack.

Traduction: Mon problème avec toi/vous, c'est que tout, vraiment chaque mot
que je te/vous dis est mal interpreté par toi/vous comme des affront, des 
insultes 
ou des attaques personnelles.



 
 As I said as answer on Martins post your refer here: In general it is
 my prefered way as well. With any author just but not this one for
 some reasons.
 
  And the reason is what I wrote above.

Traduction: Comme je l'ai dit en réponse sur le post de Martin que tu/vous 
référence(s/z) ici, En général, c'est aussi mon moyen préféré. Avec tous 
les contributeurs, sauf celui-ci pour différentes raisons.



 
  
 
  
  You have no respect for the work of others and I do not
  have to justify
  my actions in front of you. With a little intelligence, you
  might have
  what you want. Unfortunately it seems that you lack of
  thought and you
  were talking too quickly and especially without knowing.
 
 
 You disrespected the work by others (here Maik), not me.

Tu/Vous manque(s/z) de respect pour le travail d'autres
(Maik dans ce cas), pas du mien.



  
  And put your bad times and you said, ultimately, defamatory
  on behalf of
  my bad English is not a solution. This too is false. You
  have trouble
  communicating and, again, I can not help you.
 
 Trouble with communication only with you- it needs two for a
 communication.

Il n'y a un problème de communication qu'avec toi/vous. Il 
faut être deux pour communiquer.


  
  I will create the smart solution of Ron (but you could
  start with that)
  and create multiple FDM.
 
 You told me once that you don't accept any contributions from me
 anymore.
 And neither Maik nor me was able to find the author at the beginning.
 Needed some search.

Tu/Vous m'(as/avez) dit une fois que tu/vous n'accepte(ras/rez) plus de 
contribution de ma part. Et ni Maik ni moi ont été capable de trouver 
l'auteur au départ. Cela a nécessité des recherches.

-Fred (for the translation only)

-- 
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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-20 Thread Frederic Bouvier

- BARANGER Emmanuel a écrit :
 
 6 Posts unnecessary poluent the devel list just for the pleasure of
 drooling over the others. Heiko Bravo. People see for themselves.

Un conseil Emmanuel: évite l'argot français, ça fait vraiment glauque en
anglais

-Fred

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-20 Thread Gene Buckle
On Fri, 20 May 2011, Heiko Schulz wrote:

 Emmanuel,
 and all here involved or not,

TAKE. THIS. OFF. LINE.

g.

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Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268

2011-05-20 Thread ThorstenB
On 19.05.2011 20:38, Lauri Peltonen wrote:
 So the solution is either change the clear color to what it was, or make
 it ramp linearly to black or something with altitude.

 Or change simgear/scene/sky.cxx around line 117 (repaint method), there
 is a
 if ( effective_visibility  1000.0 ) {
...
 } else {
// turn off sky
disable();
 }

Great find, Lauri! Removing the visibility condition fixes the issue for 
me - and I haven't seen any side effects (yet ;) ). Not sure why that 
condition was introduced in the first place (suggestions anyone?).
The condition seems a bit of hack to me - why should sky be switched 
off for 999 feet, but not for 1001 feet visibility... So, removing it 
may be the cleanest solution to the sky color issue.

My suggestion: we try removing the condition now and see if anyone sees 
new issues. If so, it's probably best to temporarily revert both patches 
for the upcoming release - and try to find a better solution for the 
next one. And if removing the condition does not cause any new issues, 
we've solved the issue anyway (and of course keep it for the release).

Other suggestions? Any background info on the effective_visibility 
1000.0 condition? Otherwise I'll try removing it from sg/next.

cheers,
Thorsten

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-20 Thread Arnt Karlsen
On Fri, 20 May 2011 14:00:09 +0200 (CEST), Frederic wrote in message 
19450218.11280091305892809117.javamail.r...@spooler4-g27.priv.proxad.net:

 
 - BARANGER Emmanuel a écrit :
  
  6 Posts unnecessary poluent the devel list just for the pleasure of
  drooling over the others. Heiko Bravo. People see for themselves.
 
 Un conseil Emmanuel: évite l'argot français, ça fait vraiment glauque
 en anglais
 
 -Fred
 

...and slang is not supported by machine translation programs,
as a general rule. [original source]

...et de l'argot n'est pas appuyé par des programmes de traduction
automatique, en règle générale. [KDE translatoid to French]

...and slang is not supported by translation programs automatic, 
as a rule. [KDE translatoid from French to English]

..google, yahoo etc translation programs will show similar
distortions, going back and forth like above, e.g. my first 
loop lost a general. ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] GIT source

2011-05-20 Thread Tim Moore
Sorry that I've dropped the ball on this. I will take a look at that
code soon and try to get it into the source tree.

Tim

On Tue, May 17, 2011 at 9:58 PM,  cas...@mminternet.com wrote:
 Hi Jack,

 I'm kind of slogging through a stressful day today with some other stuff
 hanging over my head.  If the patches are intended to go into the main
 line,
 I'd love to have Tim take a pass at reviewing them.  For a quick hack you
 could just do a traditional diff -c sort of patch if you wanted to share
 the changes and let other people try them or take a look at the code.

 Ok, let me try that.

 The goal is to move them into the main line at some point and a review is
 definitely in order. In the near term, a quicky would work

 ATM slogging through the code to understand how shaders work.  The edge
 blending will be a shader program, most likely a fragment shader at the
 pixel level. But having a tough time getting my head around how to include
 the shader in the code as part of the scene graph.  The Docs help, but
 more info than what is needed ( at least that's my impression ).  Just
 need to understand how to incorporate, say, an edgeblend.frag chunk of
 GLSL code into the scenegraph, It's pretty much a static set of functions
 with zero options, no fancy animation, techniques, quality-levels, or
 other predicates.

 The code will test the pixels in the overlap region, adjust the RGB values
 based on position and then apply a gamma correction.

 Any thoughts or examples from the community of a basic template and a
 howto for adding a fragment shader would help.

 Thanks
 Jack

 Curt.


 On Mon, May 16, 2011 at 11:45 PM, cas...@mminternet.com wrote:

 Hi Curt,

  A while back Tim Moore offered to post the image warping code onto the
 GIT site. Since then I've not heard from him and emails have gone
 unanswered --  no idea as to why... :-(

 At any rate, tried to setup a GIT library myself and nothing but
 frustration and zero success in setting up a branch or whatever to make
 the code public.

 Might you have a moment to help me get it posted?  Would tomorrow be a
 good time? And best time and number to call if you have the patience to
 walk me through the process. Or if you're too busy, no problem -- sooner
 or later I'll get it figured out.  is there a good howto somewhere
 that would do the trick?

 Regards
 Jack





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Re: [Flightgear-devel] OT: android/ipad development

2011-05-20 Thread Curtis Olson
Hi Victhor,

Thanks for the offer to help test.  We'll have to see how (and if?) this
project shapes up and whether we end up going down the ios path or the
android path or as someone else suggested, attempt to find a way to support
both.  I have an android phone myself, but everyone else involved in this
UAS project is mac so I'll probably get out voted. :-)

Curt.


On Wed, May 18, 2011 at 5:06 PM, Victhor victhor.fos...@gmail.com wrote:

 I currently am in possession of a ARM Cortex-A8 development board,
 complete with graphics processor(PowerVR SGX) and Android support. If
 you need any hardware to test software on, I'll be willing to help.
 It has a screen, though pretty low res(480x272), and the LCD interface
 got a small issue, but I'll fix this very soon. It also has only 256 MB
 of RAM.
  On Wednesday, May 18, 2011 03:12:24 PM Curtis Olson wrote:
   On Wed, May 18, 2011 at 1:58 PM, Claus Christmann h...@gatech.edu
 wrote:
Have you looked at the ground control station for the Parrot AR
 Drone?
http://youtu.be/wtlp7jwvkd4
  
   The Parrot AR drone is a cool product, but that's a proprietary system,
   right?  In our case we would have significantly different design and
 usage
   goals compared to the parrot drone, but certainly we would need to
   accomplish many of the same technical hurdles.
  
   Our drone flies well beyond wifi range.  We are primarily focused on
   outdoor use.  The parrot AR drone (as best as I can tell from the
 videos
   I've seen) is primarily a remote piloted vehicle -- with computer
   stabilization.  It probably wouldn't take much to make it fully
   autonomous, but that's not the primary usage that I've seen.
  (Interactive
   real/VR blended dog fights.)
  
   Curt.
 
  Hi Curt,
 
  you are right in all of your points. I was just wondering if you simply
 looked
  at their software SDK (for a GCS). AFAIK their GCS is iPhone only, but
 some
  people have compiled it for Android. So maybe those guys could give you a
 hand
  for your GCS system.
 
  http://www.shellware.com/BlogEngine.Web/page/ARPro-for-Android.aspx is
 one
  example of an Android GCS for the Parrot.AR
 
  Good Luck,
 
  Claus
 




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Re: [Flightgear-devel] OT: android/ipad development

2011-05-20 Thread Arnt Karlsen
On Fri, 20 May 2011 16:46:33 -0500, Curtis wrote in message 
banlktin6zx2k0yg-xktft9mp3mn-8pd...@mail.gmail.com:

 Hi Victhor,
 
 Thanks for the offer to help test.  We'll have to see how (and if?)
 this project shapes up and whether we end up going down the ios path
 or the android path or as someone else suggested, attempt to find a
 way to support both.  I have an android phone myself, but everyone
 else involved in this UAS project is mac so I'll probably get out
 voted. :-)
 
 Curt.
 

..add me to the Android vote. ;o)

 On Wed, May 18, 2011 at 5:06 PM, Victhor victhor.fos...@gmail.com
 wrote:
 
  I currently am in possession of a ARM Cortex-A8 development board,
  complete with graphics processor(PowerVR SGX) and Android support.
  If you need any hardware to test software on, I'll be willing to
  help. It has a screen, though pretty low res(480x272), and the LCD
  interface got a small issue, but I'll fix this very soon. It also
  has only 256 MB of RAM.
   On Wednesday, May 18, 2011 03:12:24 PM Curtis Olson wrote:
On Wed, May 18, 2011 at 1:58 PM, Claus Christmann
h...@gatech.edu
  wrote:
 Have you looked at the ground control station for the
 Parrot AR
  Drone?
 http://youtu.be/wtlp7jwvkd4
   
The Parrot AR drone is a cool product, but that's a proprietary
system, right?  In our case we would have significantly
different design and
  usage
goals compared to the parrot drone, but certainly we would need
to accomplish many of the same technical hurdles.
   
Our drone flies well beyond wifi range.  We are primarily
focused on outdoor use.  The parrot AR drone (as best as I can
tell from the
  videos
I've seen) is primarily a remote piloted vehicle -- with
computer stabilization.  It probably wouldn't take much to make
it fully autonomous, but that's not the primary usage that I've
seen.
   (Interactive
real/VR blended dog fights.)
   
Curt.
  
   Hi Curt,
  
   you are right in all of your points. I was just wondering if you
   simply
  looked
   at their software SDK (for a GCS). AFAIK their GCS is iPhone
   only, but
  some
   people have compiled it for Android. So maybe those guys could
   give you a
  hand
   for your GCS system.
  
   http://www.shellware.com/BlogEngine.Web/page/ARPro-for-Android.aspx
   is
  one
   example of an Android GCS for the Parrot.AR
  
   Good Luck,
  
   Claus
  
 
 
 
 
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[Flightgear-devel] Open radar merge

2011-05-20 Thread Marcel Fernandez
Hi everyone,
   I´m merging the Open Radar branches. I´m using Smart Git
2.0.4. I merged the branches but I´m not don´t sure that it is correct.
I cloned the repository with the clone command, after that I checkout the
branches sector_schema, new_map_view and adexp_parser.
I executed the command merge to merge the different branches with master.
Is there any way to check if what I done was correct?
A part from that I want to know how can I commit in central repository.

Thanks,
Marcel Fernández
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