Re: [Flightgear-devel] Towards release 1.9.2

2009-11-02 Thread John Denker
I am consistently getting the following error message 
at the end of every FGFS run:

 Inconsistency detected by ld.so: dl-close.c: 719: _dl_close: Assertion 
 `map-l_init_called' failed!

This is with a version freshly pulled from git://gitorious.org/fg/flightgear

This has been going on for a while now.  It might be worth
fixing this before the next release.

Is everybody else seeing the same thing?  
If not, I can provide more detail.


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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-30 Thread Martin Spott
Hi Stuart,

Stuart Buchanan wrote:
 DurkTalsma wrote:
 
 FWIW, I would like to build a minimum base package this time, which only 
 consists of one aircraft, no AI, and a minimal set of shared models. AI and 
 other aircraft can be released as a separate ADDON packages, or via CVS. 
 Likewise, shared models are now maintained via terrasync/SVN, so that is 
 also 
 taken care of.

 [...] We're requiring a much higher level of computer 
 know-how from our user-base, so this will have significant implications for 
 our
 documentation and the level of basic help that will be required on the Forums.

I think this is a self-elected burden, since, as we both probably know
best, the usual suspects have proven not to be too serious about
proper documentation.
While I do understand and respect your concerns, I feel a bit unhappy
about the idea of putting restrictions upon the release process for the
sole reason that FlightGear (whoever you would choose to put under
this umbrella) is still addicted to the tradition of not writing
consistent documentation. At last I think's this is not the best
foundation to make a decision about what to put into the release
packages.

 If we are really concerned about the size of the base package, I suggest that 
 rather than 
 restrict it to a minimum, we offer two different but complete install images:
 
 1) FG-Lite with a single aircraft, no AI aircraft and a big warning that they 
 won't be
 able to see more than one or two aircraft in MP!
 2) FG-Deluxe with a wider selection of aircraft and a full set of AI 
 aircraft. Much closer to 
 what we provided in 1.9.1

Would you still propose to ship the entire set of shared Scenery models
with both packages or would you agree on shipping just those which are
referenced by the Base Package Scenery ?

Best regards,
Martin.
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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-30 Thread Stuart Buchanan
Martin Spott wrote:
 Stuart Buchanan wrote:
  DurkTalsma wrote:
  
  FWIW, I would like to build a minimum base package this time, which only 
  consists of one aircraft, no AI, and a minimal set of shared models. AI 
  and 
  other aircraft can be released as a separate ADDON packages, or via CVS. 
  Likewise, shared models are now maintained via terrasync/SVN, so that is 
  also 
 
  taken care of.
 
  [...] We're requiring a much higher level of computer 
  know-how from our user-base, so this will have significant implications for 
 our
  documentation and the level of basic help that will be required on the 
  Forums.
 
 I think this is a self-elected burden, since, as we both probably know
 best, the usual suspects have proven not to be too serious about
 proper documentation.
 While I do understand and respect your concerns, I feel a bit unhappy
 about the idea of putting restrictions upon the release process for the
 sole reason that FlightGear (whoever you would choose to put under
 this umbrella) is still addicted to the tradition of not writing
 consistent documentation. At last I think's this is not the best
 foundation to make a decision about what to put into the release
 packages.

I'm not sure it's so much an issue that few people do enough documentation,
more that it is quite hard for a new user to install scenery (remembering to 
refresh
their airport list) and aircraft. That would be true even if we had good 
documentation
- we'd need to find a way to encourage people to RTFM!

If we feel on balance that providing a lightweight install image is worth the 
increased
user requirements, then that is fine. I just don't want us to end up delivering 
something
without understanding all the implications.

  If we are really concerned about the size of the base package, I suggest 
  that 
 rather than 
  restrict it to a minimum, we offer two different but complete install 
  images:
  
  1) FG-Lite with a single aircraft, no AI aircraft and a big warning that 
  they 
 won't be
  able to see more than one or two aircraft in MP!
  2) FG-Deluxe with a wider selection of aircraft and a full set of AI 
  aircraft. 
 Much closer to 
  what we provided in 1.9.1
 
 Would you still propose to ship the entire set of shared Scenery models
 with both packages or would you agree on shipping just those which are
 referenced by the Base Package Scenery ?

Probably just the shared models that are referenced by the Base Package Scenery,
though I haven't thought about it in detail. It would seem a fairly sensible 
way to
reduce the package size, though I don't know what the delta is.

On a related note, are we happy with v1.9.2, or should we roll the version 
number 
to v2.0.0 ?

(There, that'll get some interest... )

-Stuart



  

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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-12 Thread Stuart Buchanan
DurkTalsma wrote:

 FWIW, I would like to build a minimum base package this time, which only 
 consists of one aircraft, no AI, and a minimal set of shared models. AI and 
 other aircraft can be released as a separate ADDON packages, or via CVS. 
 Likewise, shared models are now maintained via terrasync/SVN, so that is also 
 taken care of.

I'm very, very, concerned with this approach, and see a number of significant 
issues:

1) We're effectively telling new users that they need to be able  to install 
new 
packages and customize their FG installation to do any reasonable level of 
virtual flying. With 1.9.1 they could quite happily fly in MP around KSFO and  
have a pretty good user experience without installing anything  else. Frankly, 
I  doubt that our install tools and instructions are user-friendly  enough to 
support this approach. We're requiring a much higher level of computer 
know-how from our user-base, so this will have significant implications for our
documentation and the level of basic help that will be required on the Forums.

2) Only including a single aircraft implies that the simulator is only really 
designed
for that aircraft, and any other aircraft may represent a compromise in quality 
or
capabilities. This will be particular apparent when people do the inevitable 
comparison with MSFS and X-Plane, which include a wider selection of aircraft
with the initial install.

3) New users often want to fly a military jet or commercial jet ASAP, despite 
this 
being an un-realistic goal. If we increase the barrier to entry for these 
people to 
even get into the cockpit of something that they want to fly, we'll see a lot 
more 
people giving up on FG before they get hooked.

4) Adequately documenting how to install the various ADDON packages in a way
that can be understood by users, and getting them to RTFM. Martin and I have 
put quite a bit of effort into providing instructions for Aircraft and Scenery 
in The 
Manual, and yet people still have problems. Having to provide additional 
instructions 
for AI aircraft as well is going to be a pain.

5) Deciding which single aircraft to include, and ensuring that it is a shining 
example
of what FG can do. Ideally, we should have decided on the aircraft months ago, 
and
encouraged a concentrated effort to make it as complete as possible.

If we are really concerned about the size of the base package, I suggest that 
rather than 
restrict it to a minimum, we offer two different but complete install images:

1) FG-Lite with a single aircraft, no AI aircraft and a big warning that they 
won't be
able to see more than one or two aircraft in MP!
2) FG-Deluxe with a wider selection of aircraft and a full set of AI aircraft. 
Much closer to 
what we provided in 1.9.1

Of course, this requires a lot more effort from our packagers, and may also 
cause some 
confusion amongst new users, but if we want to grow the FG community making 
things
more difficult for the user is not the way forward.

-Stuart



  

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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-12 Thread Arnt Karlsen
On Mon, 12 Oct 2009 08:13:51 + (GMT), Stuart wrote in message 
305052.62106...@web26005.mail.ukl.yahoo.com:

 DurkTalsma wrote:
 
  FWIW, I would like to build a minimum base package this time, which
  only consists of one aircraft, no AI, and a minimal set of shared
  models. AI and other aircraft can be released as a separate ADDON
  packages, or via CVS. Likewise, shared models are now maintained
  via terrasync/SVN, so that is also taken care of.
 
 I'm very, very, concerned with this approach, and see a number of
 significant issues:
 
 1) We're effectively telling new users that they need to be able  to
 install new packages and customize their FG installation to do any
 reasonable level of virtual flying. With 1.9.1 they could quite
 happily fly in MP around KSFO and have a pretty good user experience
 without installing anything  else. Frankly, I  doubt that our install
 tools and instructions are user-friendly  enough to support this
 approach. We're requiring a much higher level of computer know-how
 from our user-base, so this will have significant implications for
 our documentation and the level of basic help that will be required
 on the Forums.
 
 2) Only including a single aircraft implies that the simulator is
 only really designed for that aircraft, and any other aircraft may
 represent a compromise in quality or capabilities. This will be
 particular apparent when people do the inevitable comparison with
 MSFS and X-Plane, which include a wider selection of aircraft with
 the initial install.
 
 3) New users often want to fly a military jet or commercial jet ASAP,
 despite this being an un-realistic goal. If we increase the barrier
 to entry for these people to even get into the cockpit of something
 that they want to fly, we'll see a lot more people giving up on FG
 before they get hooked.
 
 4) Adequately documenting how to install the various ADDON packages
 in a way that can be understood by users, and getting them to RTFM.
 Martin and I have put quite a bit of effort into providing
 instructions for Aircraft and Scenery in The Manual, and yet people
 still have problems. Having to provide additional instructions for AI
 aircraft as well is going to be a pain.
 
 5) Deciding which single aircraft to include, and ensuring that it is
 a shining example of what FG can do. Ideally, we should have decided
 on the aircraft months ago, and encouraged a concentrated effort to
 make it as complete as possible.
 
 If we are really concerned about the size of the base package, I
 suggest that rather than restrict it to a minimum, we offer two
 different but complete install images:
 
 1) FG-Lite with a single aircraft, no AI aircraft and a big warning
 that they won't be able to see more than one or two aircraft in MP!
 2) FG-Deluxe 

...I'd call that FG-Standard...

 with a wider selection of aircraft and a full set of AI
 aircraft. Much closer to what we provided in 1.9.1

...and reserve FG-Deluxe for all the bells 'n whistles etc...
 
 Of course, this requires a lot more effort from our packagers, and
 may also cause some confusion amongst new users, but if we want to
 grow the FG community making things more difficult for the user is
 not the way forward.
 
 -Stuart


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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Durk Talsma
Hi Folks,

Just wondering: Suppose we're aiming for another release by the end of the 
year, would it be feasible to go ahead with our original plan and release a 
1.9.2-beta version just before FSWeekend? We've seen are few relatively major 
code overhauls in the recent past, so if we do continue with planning a new 
release, would it be an idea to call for a feature freeze by say mid-October  
(that would be, ahem, next weekend).

FWIW, I would like to build a minimum base package this time, which only 
consists of one aircraft, no AI, and a minimal set of shared models. AI and 
other aircraft can be released as a separate ADDON packages, or via CVS. 
Likewise, shared models are now maintained via terrasync/SVN, so that is also 
taken care of.

Thoughts, Ideas,

Cheers,
Durk

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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Erik Hofman
Durk Talsma wrote:
 Hi Folks,
 
 Just wondering: Suppose we're aiming for another release by the end of the 
 year, would it be feasible to go ahead with our original plan and release a 
 1.9.2-beta version just before FSWeekend? We've seen are few relatively major 
 code overhauls in the recent past, so if we do continue with planning a new 
 release, would it be an idea to call for a feature freeze by say mid-October  
 (that would be, ahem, next weekend).

Sounds good, but this requires the audio direction code to be 
functional. I'll try to get it working this week.

Erik

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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Anders Gidenstam
On Sun, 11 Oct 2009, Erik Hofman wrote:

 Sounds good, but this requires the audio direction code to be
 functional. I'll try to get it working this week.

Hi Erik,

Sorry to put more work on you, but it would be good if JSBSim could be 
updated to JSBSim/CVS too. Some piston engine configurations are 
misbehaving with the version currently in FlightGear/CVS but should behave 
better with the code in JSBSim/CVS.

Cheers,

Anders
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WWW: http://www.gidenstam.org/FlightGear/

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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Erik Hofman
Ron Jensen wrote:
 On Sun, 2009-10-11 at 20:56 +0200, Durk Talsma wrote:
 Hi Folks,

 call for a feature freeze by say mid-October  
 (that would be, ahem, next weekend).
 
 I would love to see JSBSim synced before the feature freeze...  There
 are some tweaks to the piston code; ram-air, better throttle control and
 better boost handling, and the gear code now allows gears to be aligned
 in arbitrary directions.

I'll test and commit it first thing tomorrow.

Erik

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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Martin Spott
Hi Durk,

Durk Talsma wrote:

 FWIW, I would like to build a minimum base package this time, which only 
 consists of one aircraft, no AI, and a minimal set of shared models. AI and 
 other aircraft can be released as a separate ADDON packages, or via CVS. 
 Likewise, shared models are now maintained via terrasync/SVN, so that is also 
 taken care of.

The current state of Base Package Scenery (w12[2,3]n37) is referencing
just 38 Shared Models only. I'll try to provide a daily list of files
to include (I'll have to check which files are being referenced from
outside the Scenery),

Martin.
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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Tim Moore
On 10/11/2009 08:56 PM, Durk Talsma wrote:
 Hi Folks,
 
 Just wondering: Suppose we're aiming for another release by the end of the 
 year, would it be feasible to go ahead with our original plan and release a 
 1.9.2-beta version just before FSWeekend? We've seen are few relatively major 
 code overhauls in the recent past, so if we do continue with planning a new 
 release, would it be an idea to call for a feature freeze by say mid-October  
 (that would be, ahem, next weekend).
 
 FWIW, I would like to build a minimum base package this time, which only 
 consists of one aircraft, no AI, and a minimal set of shared models. AI and 
 other aircraft can be released as a separate ADDON packages, or via CVS. 
 Likewise, shared models are now maintained via terrasync/SVN, so that is also 
 taken care of.
 
 Thoughts, Ideas,
 

I think this is a good idea. My major work in the pipe -- effects for models --
will be checked in by next weekend.

I strongly recommend that we make the code portion of the beta and release from
the master branch on gitorious.

Tim

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