Re: [Audyssey] Xbox one games for the blind.

2017-03-09 Thread Liam Erven
There are a couple fighting games, and I suppose Rock Band if you have tons
and tons of patience.
But the choices are minimal and not really worth it.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Danielle
Ledet
Sent: Thursday, March 9, 2017 1:28 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] Xbox one games for the blind.

Won't you google it? Something like accessible video games. There used to be
a wiki with that info. Or go to audiogames.net and look around.

On 3/9/17, michael barnes  wrote:
> Hello.
>
> I just got a Xbox one.
> I was wondering what games are good to play as a totally blind person?
>
> Thanks!
>
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--
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compassionate with the aged, sympathetic with the striving and tolerant of
the weak and strong. Because someday in your life you will have been all of
these.
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Email: singingmywa...@gmail.com

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[Audyssey] Brain Station Demonstration Replay

2017-03-06 Thread Liam Erven
If you missed the earlier Brain Station demonstration. Here it is from
beginning to end.

  http://youtu.be/N5kxubpjqOQ?a

 

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[Audyssey] Brain Station Demonstration tonight

2017-03-06 Thread Liam Erven
This is slightly last minute, but you can check out a demonstration of Brain
station which is the working title of LWorks' latest game. Stream starts at
6 PM Eastern.

http://youtube.com/user/liamerven/live

 

In case you miss it, we'll post a link when it's over for you to grab and
check out.

 

Liam

 

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[Audyssey] L-Works Partnership with USA Games

2013-12-14 Thread Liam Erven
I am a big fan of mainstream games. There are plenty of home-made gay games out 
there. But there are none for us blind people! Thomas and I now are husbands, 
and we fuck each other daily. But I am a REALLY horny guy, and Thomas's ass is 
sore from my constant pounding. So I need to virtually penetrate him. I would 
like to share this experience with you all for $200.

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Re: [Audyssey] AG Update

2013-12-14 Thread Liam Erven
Glad to see someone is impersonating email addresses. Truthfully I
lol'd a little bit.

On 12/14/13, dark d...@xgam.org wrote:
 Hi All.
 I have just added Liam's Hairy Butthole to the AudioGames DOT NET Forum. I
 have been given beta access! And! I will be posted an audio update for you
 all on my experience. It is worth the high price. Yes, it is! The audio
 update will include me jacking off.
 Beware the Grue!
 Dark, PhD

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Re: [Audyssey] L-Works Partnership with USA Games

2013-12-14 Thread Liam Erven
Sigh really?  And people wonder why I hate this list. Glad to see
people are adult enough to impersonate other list members.

On 12/14/13, Liam Erven liamer...@gmail.com wrote:
 I am a big fan of mainstream games. There are plenty of home-made gay games
 out there. But there are none for us blind people! Thomas and I now are
 husbands, and we fuck each other daily. But I am a REALLY horny guy, and
 Thomas's ass is sore from my constant pounding. So I need to virtually
 penetrate him. I would like to share this experience with you all for $200.

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Re: [Audyssey] Let's Plays?

2013-11-14 Thread Liam Erven
I Let's Play mainstream games, but I should really do some audio games
as well. I think it would be a ton of fun. have been live streaming
bk3 for a while.


On 11/13/13, Allison P apocalypseof...@gmail.com wrote:
 Hi all. I was wanting to find some other let's plays by blind folks
 that I could listen to. I really enjoyed the one Clement did for
 Shadow Line, and the one that Dragon guy did for Papa Sangre I and II
 was freaking awesome! Lol. So yeah, does anyone know of anymore, or
 maybe a site that has more of them? Thanks.

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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread Liam Erven
I would not mind quitting development at times. As said earlier, it is a labor 
of love and does not pay the bills. I work full time. If people are that 
dissatisfied, then maybe it's time to close up shop. 

Sent from my iPhone

On Jun 22, 2013, at 7:57 PM, Michael Taboada mich...@speedofsoundgaming.com 
wrote:

 hi Thomas,
 While I agree with you in principle, I think there's a lot to be said for the 
 fact that it seems many people don't get replacement keys for games that are 
 computer based, or even keys for new purchases for months or more which was 
 my experience. In fact I kept bugging him on twitter and he kept telling me 
 that he was going to send the key... and it took quite a while for that to 
 happen.
 Basically what I'm saying is that while it's good to be mindful of the dev's 
 other commitments, it's also good for the devs themselves to be mindful that 
 people are paying real money for these games.
 Hth,
 -Michael.
 
 
 
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Re: [Audyssey] Judgement Day?

2013-06-08 Thread Liam Erven
I've been hearing it returns 404 errors at times.  If you received a
paypal receipt then the order went through. Am checking in to this.

On 6/8/13, Chris H christopher...@gmail.com wrote:
 Anyone here had problems purchasing Judgement Day? The payment went
 through but returned a 404 when trying to load the store. So concerned
 as you can appreciate. Think it's worth the money just for the
 unlockable content smile.
 --

 Chris

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Re: [Audyssey] Who's afraid of Objective C?

2013-06-07 Thread Liam Erven
I'm so glad I can look at that and have it not look like greek to me.
Objective C still frightens me, but... well... Gotta jump in some time
right?  I think what is more frightening is Xcode itself.  But take
some time to learn it first guys. then complain.

On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Hey you guys, I say this with love, but if y'all would put the energy you're
 spending complaining about learning Objective C into actually starting to
 learn Objective C then I think you'll find that it's really not that hard!
 *warm smile*

 Just to give a really quick intro to the language;

 • It uses methods or blocks of code just like C, C++ and other C style
 languages.

 • An Objective C method definition might look like:

 -(void) doSomething {

 // Doing things here

 }

 the minus sign means that this method can be called on each object of the
 class where this method is defined. If there were a plus sign instead, the
 method could be called on the class itself.

 The void in parentheses means that the method returns or generates nothing.

 then we have the method's name and the two braces which enclose the actual
 code that gets executed when you call the method.

 • Methods in Objective C are called as in:

 [self doSomething];

 The call is surrounded in brackets. and the self in the first part of the
 call refers to the object or class where the method is declared. Lastly, we
 have the method name itself and then the semicolon which ends the line just
 like in the C languages.

 Hope all this makes sense and allows you to start reading some Objective C
 syntax to start to tell what is happening.

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

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Re: [Audyssey] audio games for IOS

2013-06-07 Thread Liam Erven
I did not write Audio Archery in Objective C. though there are times I
wish I had.  The system I'm using has some real issues and would be no
good for games using actual controlls.  I do plan on becoming very
familiar with objective c.

On 6/7/13, Trouble troub...@columbus.rr.com wrote:
 Why go that rout when you could just get a mac and go from there. A
 lot cheaper using the real thing than a cheap copy!

 At 02:43 PM 6/7/2013, you wrote:
You can also use C# to write IOS or Android games using the Mono for
IOS, mono for Android, and optionally mono Game frameworks.
The first 2 cost around $400 each.  The third is free but only
builds on top of the other 2.
It would be nice if you could use mono for IOS to stay in C# for
most of your code and then be able to call into their 3D audio library.
I expect that is possible, but haven't looked at their library yet.

Ian Reed
http://BlindAudioGames.com


On 6/7/2013 12:00 PM, Thomas Ward wrote:
Hi Ken,

Exactly. The requirement of having to use Objective C for iOS really
makes it an undesirable platform to write games for. Yeah, if you have
the skills an the tools no problem, but a lot of developers are
already comfortable using something else. A lot of developers are like
yourself, they know Visual Basic but not Objective C,  so are in the
position of having to learn Objective C for the expressed purpose of
writing games for iOS.

Even though I know several languages like C, C++, Java, Python, Visual
Basic, etc even I am discouraged about having to learn yet another
language just to write a game for an iPhone. At least with the new
Windows 8 smart phones I can use C# .NET or VB .NET which I already
know. Plus I think there is a version of Python for Windows mobile as
well. Lots more options than just Objective C there.

Cheers!



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Re: [Audyssey] audio games for IOS

2013-06-07 Thread Liam Erven
Android may be cheaper, but I'll point this statistic out.  Audio
Archery has of this writing over 2000 downloads on IOS.  On Android?
88 total.

Need I say more?

Liam


On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Actually you can get a used Macbook for under $500.

 Just sayin' :)

 http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html

 It's older but it will work just fine for developing games.

 A friend has one and he loves it.

 Smiles,

 Cara :)---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Jun 7, 2013, at 1:08 PM, Bryan Peterson bpeterson2...@cableone.net
 wrote:

 Not everybody can afford to just run out and buy one.

 But thou must!

 On 6/7/2013 1:46 PM, Trouble wrote:
 Why go that rout when you could just get a mac and go from there. A lot
 cheaper using the real thing than a cheap copy!

 At 02:43 PM 6/7/2013, you wrote:
 You can also use C# to write IOS or Android games using the Mono for IOS,
 mono for Android, and optionally mono Game frameworks.
 The first 2 cost around $400 each.  The third is free but only builds on
 top of the other 2.
 It would be nice if you could use mono for IOS to stay in C# for most of
 your code and then be able to call into their 3D audio library.
 I expect that is possible, but haven't looked at their library yet.

 Ian Reed
 http://BlindAudioGames.com


 On 6/7/2013 12:00 PM, Thomas Ward wrote:
 Hi Ken,

 Exactly. The requirement of having to use Objective C for iOS really
 makes it an undesirable platform to write games for. Yeah, if you have
 the skills an the tools no problem, but a lot of developers are
 already comfortable using something else. A lot of developers are like
 yourself, they know Visual Basic but not Objective C,  so are in the
 position of having to learn Objective C for the expressed purpose of
 writing games for iOS.

 Even though I know several languages like C, C++, Java, Python, Visual
 Basic, etc even I am discouraged about having to learn yet another
 language just to write a game for an iPhone. At least with the new
 Windows 8 smart phones I can use C# .NET or VB .NET which I already
 know. Plus I think there is a version of Python for Windows mobile as
 well. Lots more options than just Objective C there.

 Cheers!



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Re: [Audyssey] Super Liam 2.

2013-01-08 Thread Liam Erven
At the moment, no.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Tuesday, January 08, 2013 3:23 AM
To: gamers@audyssey.org
Subject: [Audyssey] Super Liam 2.

Hello.
I was wondering if anyone knows if Liam was working on the sequel to 
Super Liam.

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[Audyssey] Slide Now Released

2012-12-30 Thread Liam Erven
Greetings.  I'm glad to announce the newest game from LWorks has been
released.  Slide, our audio slide puzzle is now released. Solve number as
well as word puzzles. You can pick it up from the free games page at
http://l-works.net/free.php. Happy puzzle solving.

 

Liam

 

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Re: [Audyssey] British coinage

2012-12-27 Thread Liam Erven
I like the idea of just listing the coin values in the manual and being 
done with it.  It doesn't hurt to take five minutes to learn that penny 
= 1, nickel = 5, dime = 10, quarter = 25, and dollar = 100.  It's also 
not holy important to have coins adding up to any particular dnomination 
so knowing coin values is not super important.  Just take five minutes 
and do some homework. It doesn't hurt. I promise.





On 12/27/2012 8:15 AM, dark wrote:

Hi Ryan.

for me it is a question of identification and logic. i know! what 
british coins are like, I have no idea what american ones are, indeed 
until Tom's explanation I didn't even know that a dime was a tenth of 
a dollar.


At the moment, the game feels like playing with completely random 
names that have no meaning or logic to me at all, I might as well be 
playing with made up words such as zing zang and zod.


The reason I think this is such a big deal is that clearly in creating 
the game, james north wanted a way of constructing tetris using 
everyday objects, however to most people outside the us, they are 
nothing of the sort, just pure abstractions, which actually gets in 
the way of playing the game sinse it means your effectively working 
with something rather meaningless just as if they were totally 
nonsensical names unrelated to anything in a person's real environment.


One way of fixing this might be to add options for various currencies 
such as British pounds and euroes, however you still then run into the 
problem of people in countries who's currency wasn't represented, (I 
know for a fact there are several indian audio gamers who naturally 
use rupees), and also the more serious problem that each coinage has 
different size and denomination coins, for example we've already said 
that in British coins there is no such thing as a quarter of a pound 
coin.


thus, the suggestion is to create a system based upon objects that 
everyone has readily to hand, or could easily imagine for themselves, 
that is why I personally suggested simply changing the names of the 
coins to metals such as copper, iron, bronze, silver and gold, sinse 
then anyone is free to imagine the physical coins themselves.


tom suggested plastic tocans of the arcade type with some sort of 
internal logic.


the point however about either of those systems is that they have more 
logic and relevancy to players outside the us.


As I said, imagine playing the game with nonsense words substituted 
for the coin names and you might gather why it is such a problem, 
particularly for a game so heavily based on the idea of moving 
physical objectts.


Beware the grue!

Dark.

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Re: [Audyssey] BGT manual.

2012-12-19 Thread Liam Erven
Use the index inside the chm. Works great for searching. I also find the chm
easier as the foundation is pretty straight forward and is easy to find the
object or function I need info on.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel
Battaglia (Kriyaban)
Sent: Wednesday, December 19, 2012 2:42 AM
To: Gamers Audissey Mailinglist
Subject: [Audyssey] BGT manual.

Hi all.
Is it possibile to have the Manual of BGT script, all in a searchable file?
I mean that with structured capters and section, some time is not
confortable to search for a certain statement, operator or chunk 
of code. I'd like to have it all in a txt or rtf document, as it were a
book.
If it doesn't exist in that format, do you maybe know some piece of software
that converts a .CHM file into it?
Thanks.

Gabriel. 


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Re: [Audyssey] BGT manual.

2012-12-19 Thread Liam Erven
The tutorial is split up by headings. The major problem with the language
tutorial is how information is scattered.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel
Battaglia (Kriyaban)
Sent: Wednesday, December 19, 2012 4:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT manual.

Hi Liam and thanks for answer.
Consider this morning's case, for instance: I didn't remember the operator
to obtain the left over of a division, which is %=. If I 
had the stright document I would search for %= instead of going throw the
language tutorial, paragraph by paragraph.

Greetings.
Gabriel. 


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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Liam Erven
The app store does not allow for demos, but may allow for a free or lite
version.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael
Taboada
Sent: Wednesday, December 12, 2012 1:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi,
Sure you can have demos. Just look at all the games that are called xxx free

with a version called xxx pro. What would you consider the free version but 
a demo.
Hth,
-Michael.


-Original Message- 
From: Bryan Peterson
Sent: Wednesday, December 12, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

I think in order for that to work in the App store there would have to
be two separate versions the way there are with Super Liam. The one
would be the demo ad then the full version. But from what I've seen the
App Store doesn't really allow for demos. Someone feel free to correct
me though if I'm wrong.
On 12/12/2012 12:09 PM, Brandon Misch wrote:
 any plans on providing users with a playable demo so users can try before 
 they buy like in the windows versions?

 On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com 
 wrote:

 This is great news. Change Reaction was always one of my favorite
 Draconus titles, so it's as good a place as any to start with. I'm
 slightly disappointed that the Mac version was the first to come out,
 since I'm a Windows user, but I'll definitely be looking forward to
 the Windows version, and I'm sure it will be worth the wait.
 I, too, am hoping that the pinball games are the next to be updated,
 because they are awesome, and I can't play them anymore. they crash
 with Windows 7.

 On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com 
 wrote:
 The following is an expanded version of the announcement we have posted 
 to
 our website with additional details. We will try to answer questions 
 posted
 here to the best of our ability, but please keep in mind that we will 
 not be
 going into great depth about unannounced future titles, as has always 
 been
 our policy.

 It has been a long time coming, but the dragon has awakened at last. 
 Pull up
 a chair, and we'll fill you in on what we've been doing.

 Draconis Entertainment has spent the last few years working on a
 next-generation game engine for audio gaming. We had several key goals 
 in
 mind as we began working on this project.

 * We wanted to future-proof our games. A game engine that could easily 
 be
 maintained and kept current in-line with modern operating systems,
 eliminating the problems of incompatible or out-of-date dependencies was
 essential.
 * We wanted cross-platform compatibility. We are Mac users ourselves, 
 and
 only supporting Windows was no longer satisfactory. Our new game engine 
 will
 work on Mac OS X, Windows, and iOS devices.
 * We wanted a game engine so flexible that it would support any kind of
 game-style we chose to throw at it, and to build all future releases on 
 top
 of the same core.
 * We wanted to bring our prices down. If the game engine really was as
 capable as we designed it to be, this would mean more rapid development 
 once
 the core of the engine was complete.

 The enormity of this undertaking cannot be understated. The game engine 
 will
 be continually enhanced and expanded as we release more and more titles.

 You
 will see our games grow in size and complexity with each release as we 
 push
 the limits of what the engine is capable of.

 To put this into perspective, the game engine itself, not counting any 
 game
 specific code, currently spans over 130,000 lines of code.

 The game engine has been under active testing by an incredible group of 
 beta
 testers for the last two years, to whom we are enormously grateful. We 
 could
 not have done this without them. Thank you all!

 Looking ahead..

 Our plan going forward is to begin releasing both new titles as well as
 expanded versions of old ones that have been rewritten from the ground 
 up
 for the next-generation Draconis game engine.. As our focus has been on
 perfecting the engine, the first couple of titles will be new versions 
 of
 some of our classic games with tons of new features, new audio, new 
 modes of
 play, and so on. All-new titles will be coming very soon thereafter, 
 with
 more classic titles staggered between new releases.

 In general, we expect desktop titles to be released first for Mac OS X,
 followed soon after by Windows versions. Mobile games for iOS are also 
 in
 development, as well as special mobile versions of games that have been
 traditionally meant for desktops.

 Our desktop game development has been broken into two distinct fazes.
 Initial game design and development is now being done on Mac OS X with 
 the
 primary coders and a team of beta testers, while a separate coder and 
 set of
 Windows testers will work on the Windows release as the game's initial
 

Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-14 Thread Liam Erven
I disagree. It has absolutely nothing to do with gaming. If I wanted news 
bulletins, I would subscribe to a news list. It is tragic, and horrible. But it 
does not belong on this list.

Sent from my iPhone

On Dec 14, 2012, at 5:03 PM, Clement Chou chou.clem...@gmail.com wrote:

 Well, considering the message is through, the moderators probably approve... 
 and I don't mind seeing this. This should be shared on every list and social 
 network possible.
 - Original Message - From: Kai wraith...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 14, 2012 2:31 PM
 Subject: Re: [Audyssey] SPECIAL NEWS BULLETIN
 
 
 I don't want to sound callous, but this is completely Off Topic. Tragedy and 
 violence happens all the time, and my other forms of social media are 
 bombarded with them, but surely my e-mail list dedicated to gaming shouldn't 
 also play host to such discussions? Unless, of course, you verified this 
 with the moderators first, in which case I will gladly apologize for my 
 chastisement.
 
 Kai
 
 
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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-12 Thread Liam Erven
Seriously. Why are people never happy when a company says they are going to
release something and do something nice for the general public?  I think
it's great Draconis is going cross-platform and I applaud them for that.
Some people are just never pleased no matter how much you give them.  OK.
I'm done now.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, December 12, 2012 6:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi Will,

Yes, I'm pretty sure Draconis will release something more substantial
next year. As far as I am concerned Change Reaction is a proof of
concept so to speak, and do remember we are dealing with a brand new
engine, brand new way of doing things, and it is better that Draconis
tests this stuff out with something relatively simple than rewriting
something more complex like Monkey Business to start with.

On 12/12/12, Will will.d.lo...@gmail.com wrote:
 Are we going to get more games next year? Or just change reaction? Haven't
 played this game for windows, was hoping for more potentially substantial
 title to begin with. However, I guess we all have to start somewhere

 Sent from my iPhone

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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-12 Thread Liam Erven
For truth Thomas. For truth.  Oh and then they complain about a certain game
where you hunt eggs and say how it's overpriced, yet they buy it anyways.
Shakes head.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, December 12, 2012 6:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi Liam,

Let's just say consider the source. I remember a certain someone who
accused Draconis Entertainment of goofing off, accused them of lying
about working on games for the Mac, etc and when Draconis finally
releases something of substance this same individual has the audacity
to complain about it. In short, there are some people you can't please
no matter what you do. You are darned if you do and darned if you
don't and there are certain people who aren't worth cow dung.

On 12/12/12, Liam Erven liamer...@gmail.com wrote:
 Seriously. Why are people never happy when a company says they are going
to
 release something and do something nice for the general public?  I think
 it's great Draconis is going cross-platform and I applaud them for that.
 Some people are just never pleased no matter how much you give them.  OK.
 I'm done now.



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Re: [Audyssey] any news, Liam?

2012-12-12 Thread Liam Erven
Saddly there is no news.
Putting Iphone stuff on hold.  I will come back to it, but not sure when.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Wednesday, December 12, 2012 9:30 PM
To: Gamers Discussion list
Subject: [Audyssey] any news, Liam?

What's the latest news on the archery game for the iPhone?  Thanks.

---
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- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 12, 2012 7:08 PM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment


 For truth Thomas. For truth.  Oh and then they complain about a certain 
 game
 where you hunt eggs and say how it's overpriced, yet they buy it anyways.
 Shakes head.


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Re: [Audyssey] Super Egg Hunt Plus

2012-12-10 Thread Liam Erven
You needed to put her name in the register to box.  Email support off list
and we'll make her a key


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Curt Taubert
Sent: Monday, December 10, 2012 6:34 PM
To: Gamers Discussion list
Subject: [Audyssey] Super Egg Hunt Plus

Hi, I purchased the game for my girl friend.  However I just got an email
with the name that I gave it and, product key.
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Re: [Audyssey] Music Puzzle Released!!

2012-12-03 Thread Liam Erven
It would be nice if there were sounds to let you know if you'v epicked up or
set down a piece. Otherwise this is pretty solid


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Monday, December 03, 2012 6:02 PM
To: Gamers Discussion list
Subject: [Audyssey] Music Puzzle Released!!

We've released our brand new puzzle audiogame,
Music Puzzle is the audiogame version of the popular jigsaw puzzle in which
instead of rearranging a picture you'll have to rebuild a song!

Head to the Music Puzzle page http://www.shardworkshop.com/music-puzzle
and
try the Lite edition!
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Re: [Audyssey] Music Puzzle Released!!

2012-12-03 Thread Liam Erven
It's a really fun game. Is there a particular reason why you made multiple
rows seeing as the song just takes up a single row?  Seems like it would
make more sense to have the game use a single left to right row.  It's still
fun, and will be purchasing this weekend.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Monday, December 03, 2012 10:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Music Puzzle Released!!

That is actually a nice suggestion!

Added right now ;). You can download the game again, if you wish ;)
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Re: [Audyssey] Music Puzzle Released!!

2012-12-03 Thread Liam Erven
If that's the case, any chance of having the song start on the top row and
then let the player work down if they need to?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Monday, December 03, 2012 11:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Music Puzzle Released!!

We're glad you like it!

The reason is that maybe someone will need more space to arrange
sub-sections of the song. Anyway we believe that the additional space
doesn't get in the way, if you don't need it.


2012/12/4 Liam Erven liamer...@gmail.com

 It's a really fun game. Is there a particular reason why you made multiple
 rows seeing as the song just takes up a single row?  Seems like it would
 make more sense to have the game use a single left to right row.  It's
 still
 fun, and will be purchasing this weekend.


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
 Workshop
 Sent: Monday, December 03, 2012 10:56 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Music Puzzle Released!!

 That is actually a nice suggestion!

 Added right now ;). You can download the game again, if you wish ;)
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Re: [Audyssey] Swamp fans: Lookie Here!

2012-10-19 Thread Liam Erven

actually one of swamp's weapons is a riot shield, so yes. it is related.
On 10/19/2012 3:27 PM, Dennis Towne wrote:

This has got to be virus spam or something.  Not only is it not
related at all to Swamp, but the site is nothing but pictures.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Oct 19, 2012 at 10:25 AM, Dakotah Rickard
dakotah.rick...@gmail.com  wrote:

Hi Gamers.

I was looking around a website: TrueSwords.com

I like the company, but this isn't an ad for them. Anyway, I felt
compelled to share this with you guys. It's great.

Here it is:
http://www.trueswords.com/tactical-riot-shield-full-size-handle-p-6955.html

Note:
I don't make anything from this link. It's just an interesting item.

Signed:
Dakotah Rickard

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Re: [Audyssey] question regarding emon games

2012-10-17 Thread Liam Erven
Would be nice if there was a way to emulate that synth audio to another
sound card instead of using an actual synth, but. Hey. I'm living a dream I
know
 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, October 17, 2012 3:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

Hi Shaun,

Well, if you are willing to be flexible its not difficult to rig up a
working Dos system. The easiest way would be to run it as a virtual machine
under VMWare. GW Micro still sells Dectalk external synths and there are
probably people out there willing to sell an older external synth for
cheaper than that. Jaws for Dos is now freeware and last I heard is
available somewhere on the Freedom Scientific site. So right there you have
the makings of a basic Dos virtual machine. Install MS Dos 6.22 into VMWare
Player, install your synth drivers, install Jaws and you'll have a working
Dos system. :D

On 10/17/12, shaun everiss sm.ever...@gmail.com wrote:
 ibriham Its been a major project since my old toshiba t1850 died.
 Ofcause all the pulsedata readers needed a 386 else they didn't work.
 So I decided that I'd just run with stuff on trademe or ebay or something.
 Trouble was at least locally I couldn't find a good box.
 I managed to find a loggable unit once but it was heavy and the 
 keyboard was dammaged.
 I then went for another box but still couldn't find it that worked ok.
 Then all my synths crapped out the keynote sa needed a battery change 
 and was useless even on power.
 I never found out how to change the cells so I chucked the synth away.
 The dectalk functioned for a bit but keynote stuff only supported 
 keynote synths.
 I hadn't used jaws though knew I could use the free reader or hal free 
 reader for dos.
 In the end I just decided enough was enough.
 The only way I think I'd ever go back to dos was if I either 1.  got 
 someone to give up a keynote gold external synth and a 386 system or a 
 keynote internal and a steady supply of parts, I would need a keynote 
 gold.
 or 2.  that I found room for a linux box just to play old dos games.
 I will bee aquiring a single core crappy old mangled dog of a box my 
 grandpa uses which is a begger to use and setup but it will do for the 
 old windows games especially if I go 64 with the laptop.
 Dos though unless someone has hardware to give or an idea how I could 
 do it as software and in such a way as I could run the hints and other 
 things in windows and also to emulate the pc speakers setups and stuff  
 by making stuff run at the right speed while not effecting anything 
 else I may seriously concider it.
 Right now though dos is just to hard to obtain.
 I guess I could have pushed for a new gold running box back in 1995 
 and probably should have.
   Ofcause thats ages ago and I'd never have fitted things back then.
 Back then I still relyed on now mostly dammaged floppies I still have 
 those.
 Most of my stuff was and performance was gotten via vertual memmory 
 management and optimisations of the system.
 I also disabled sertain things and hacked their address space.
 Must say though the more I look at it the more I realise its really 
 not practicle to use dos as a primary os anymore on a system.
 Academic as it is, I actually have dos 5.0 wp 5.1 dos6.22 and I think
 dos7 that I used in the old days.
 I have all my keynote software, and even other stuff I coppied for things.
 Those days seem like a long time ago now.
 Just thinking of them brings me to tears some times.

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Re: [Audyssey] escape the house problem

2012-10-07 Thread Liam Erven
I think you have to go much faster than that.
 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: Sunday, October 07, 2012 1:06 AM
To: Gamers Discussion list
Subject: [Audyssey] escape the house problem

So how do I sneak past this killer? I left the room, and only manage to get
a few steps... yet I'm waiting almost 10 seconds between steps. what the
heck am I missing? lol
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Re: [Audyssey] Moderator warning: OT: Please help to support one of our own.

2012-10-04 Thread Liam Erven
From the guidelines you agreed to when joining the list.

5. Off-topic messages are not allowed on the list. If you are not sure
of whether a message you want to send is off-topic please email the
moderators privately and ask. Deliberately posting an off-topic message
is not acceptable even if you put an off-topic line in the subject. EG:
OT, O/T, Off-Topic.
 
There's a huge difference between complaining vs. being slapped on the wrist
for not following clear cut rules.

Thanks for shopping.

Liam

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joseph Weaver
Sent: Thursday, October 04, 2012 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator warning: OT: Please help to support one of
our own.

Dont gues ill be buying or suporting anymore of your games, all you folks do
is complain.

On Thu, Oct 4, 2012 at 5:23 PM, Damien C. Pendleton 
dam...@dcpendleton.co.uk wrote:

 Hi List,
 May I please remind you that off-topic messages are not permitted at 
 all, regardless of whether OT is in the subject line or not, unless 
 first approved by a moderator. Therefore I officially announce this 
 topic firmly and officially closed.
 Any further responses to this topic will find certain individuals 
 being placed on moderated status.
 Regards,
 Damien C. Pendleton.






 -Original Message- From: michael barnes
 Sent: Thursday, October 04, 2012 10:17 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] OT: Please help to support one of our own.

 Hey, I thought I would come up here to ask to help support one of our 
 own gamer's who is selling Avon.
 When you go to the following website
 http://www.josephwweaver.**avonrepresentative.comhttp://www.josephwwe
 aver.avonrepresentative.com/ Let Joseph know that Michael Barnes 
 refer you to his site.
 Joseph is the one of us who is trying to make a living.
 Thanks!

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Re: [Audyssey] street wrestlers(ios beat'em up)

2012-09-25 Thread Liam Erven
Really wish there was some sort of universal game controller perifiral for IOS. 
Gaming is just ridiculously complicated
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Matheus Rheine
Sent: Tuesday, September 25, 2012 4:50 PM
To: gamers@audyssey.org
Subject: [Audyssey] street wrestlers(ios beat'em up)

hey guys!
here's the link to a podcast that i recorded today playing this awesome beat'em 
up called street wrestlers, i've played it on my ipad 3rd gen, hope you all 
enjoy it and sorry for the mistakes and pronunciation errors.. the game costs 
only 1 dollar and is also available for iphone and ipod touches.
link to the recording:
https://dl.dropbox.com/u/1695866/streetwrestlers.mp3
read the description of the app below:
http://itunes.apple.com/us/app/street-wrestler/id483138793?mt=8
Take to the streets and administer your own brand of masked vigilante justice 
as you punch, kick, throw and slam any witless thug that gets in your way.

• STREET STOMP
Make your way across derelict junkyards, built up suburbia and more exotic 
locales as you pull some sick wrestling moves on those luchador bad guys.

• NO HOLDS BARRED
Use punches, kicks, throws and slams to defeat the oncoming goons. Be careful 
though, you'll need to choose your moves carefully when taking down the 
dangerous bosses!

• CHOOSE YOUR FIGHTER
Choose between four vicious brawlers; Fatal Blaze, Daddy Brutal, Hostile, and 
Princess Achy. Each has their own special moves, strengths and weaknesses and 
it's up to you to find your perfect match!

For more information or support, please visit www.chillingo.com

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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-24 Thread Liam Erven
I knew this was going to come up at some point.  No. I didn't borrow
anything from any other games.  Am glad to say that everything I used came
from material I purchased.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Monday, September 24, 2012 1:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Love this game! i knew that even though you've borrowed things from other
games, liam, that it would be good fun once i got m hands on something
playable.  great stuff

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 24 September 2012 04:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Hi Ryan,

Interesting. I just downloaded it a minute ago and the download link works
fine. Try it again.

On 9/23/12, ryan chou ryan.chou1...@gmail.com wrote:
 weird, its still not working overhere

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5287 - Release Date: 09/23/12


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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-24 Thread Liam Erven

I will. Sapi is just easier to work with while I make changes.


On 9/24/2012 11:52 AM, Lori Duncan wrote:


Hi Liam, not sure if this has been asked before, but  will you 
eventually be replacing the sappi speach with your own voice, and a 
talking enstaller like all your other games have?  I miss your funny 
comments, but I do realise this is just a consept demo.  I've already 
been killed, in my own back yard no less, was so sure there was a 
lawnmoer in my garden shed, was planning on using it to moe those 
zombies down :)  Great work.


--
From: Liam Erven liamer...@gmail.com
Sent: Monday, September 24, 2012 11:48 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse


I knew this was going to come up at some point.  No. I didn't borrow
anything from any other games.  Am glad to say that everything I used 
came

from material I purchased.


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Ben
Sent: Monday, September 24, 2012 1:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Love this game! i knew that even though you've borrowed things from 
other

games, liam, that it would be good fun once i got m hands on something
playable.  great stuff

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Thomas Ward
Sent: 24 September 2012 04:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Hi Ryan,

Interesting. I just downloaded it a minute ago and the download link 
works

fine. Try it again.

On 9/23/12, ryan chou ryan.chou1...@gmail.com wrote:

weird, its still not working overhere


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5287 - Release Date: 
09/23/12



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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-24 Thread Liam Erven
Yes. Health resets after each level.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, September 24, 2012 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse


Cool, and will you also add in things like bonus items health and such?  I
don't know if your health goes back up to 100 after each evel.
--
From: Liam Erven liamer...@gmail.com
Sent: Monday, September 24, 2012 5:54 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 I will. Sapi is just easier to work with while I make changes.


 On 9/24/2012 11:52 AM, Lori Duncan wrote:

 Hi Liam, not sure if this has been asked before, but  will you 
 eventually be replacing the sappi speach with your own voice, and a 
 talking enstaller like all your other games have?  I miss your funny 
 comments, but I do realise this is just a consept demo.  I've already 
 been killed, in my own back yard no less, was so sure there was a 
 lawnmoer in my garden shed, was planning on using it to moe those 
 zombies down :)  Great work.

 --
 From: Liam Erven liamer...@gmail.com
 Sent: Monday, September 24, 2012 11:48 AM
 To: 'Gamers Discussion list' gamers@audyssey.org
 Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 I knew this was going to come up at some point.  No. I didn't borrow 
 anything from any other games.  Am glad to say that everything I 
 used came from material I purchased.


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Ben
 Sent: Monday, September 24, 2012 1:21 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 Love this game! i knew that even though you've borrowed things from 
 other games, liam, that it would be good fun once i got m hands on 
 something playable.  great stuff

 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Thomas Ward
 Sent: 24 September 2012 04:13
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 Hi Ryan,

 Interesting. I just downloaded it a minute ago and the download link 
 works fine. Try it again.

 On 9/23/12, ryan chou ryan.chou1...@gmail.com wrote:
 weird, its still not working overhere

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 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2221 / Virus Database: 2441/5287 - Release Date: 
 09/23/12


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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-24 Thread Liam Erven

He has long arms.


On 9/24/2012 3:46 PM, Ben wrote:

This game is awesome!  Great job!  All I gotta say after beating it? The
graveyard boss should not! Be able to hit you from anywhere near that
distance...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 24 September 2012 19:05
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Yes. Health resets after each level.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, September 24, 2012 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse


Cool, and will you also add in things like bonus items health and such?  I
don't know if your health goes back up to 100 after each evel.
--
From: Liam Ervenliamer...@gmail.com
Sent: Monday, September 24, 2012 5:54 PM
To: Gamers Discussion listgamers@audyssey.org
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse


I will. Sapi is just easier to work with while I make changes.


On 9/24/2012 11:52 AM, Lori Duncan wrote:

Hi Liam, not sure if this has been asked before, but  will you
eventually be replacing the sappi speach with your own voice, and a
talking enstaller like all your other games have?  I miss your funny
comments, but I do realise this is just a consept demo.  I've already
been killed, in my own back yard no less, was so sure there was a
lawnmoer in my garden shed, was planning on using it to moe those
zombies down :)  Great work.

--
From: Liam Ervenliamer...@gmail.com
Sent: Monday, September 24, 2012 11:48 AM
To: 'Gamers Discussion list'gamers@audyssey.org
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse


I knew this was going to come up at some point.  No. I didn't borrow
anything from any other games.  Am glad to say that everything I
used came from material I purchased.


-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On
Behalf Of Ben
Sent: Monday, September 24, 2012 1:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Love this game! i knew that even though you've borrowed things from
other games, liam, that it would be good fun once i got m hands on
something playable.  great stuff

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On
Behalf Of Thomas Ward
Sent: 24 September 2012 04:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Hi Ryan,

Interesting. I just downloaded it a minute ago and the download link
works fine. Try it again.

On 9/23/12, ryan chouryan.chou1...@gmail.com  wrote:

weird, its still not working overhere

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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5287 - Release Date:
09/23/12


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[Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread Liam Erven
After the success of Super Egg Hunt Plus, I've been hard at work on my next
big project.  I Present Zompocalypse.  Here's the opening section from the
readme.
 
What is it?
 
Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
You play the roll of a survivor fo an infestation of zombies. Your goal is
to track down the cause of the surge in zombies and to put a stop to it. You
also have to keep yourself from becoming a mindless shambling undead as
well.  
 

the Story:
 
It was always a source of amusement and internet speculations.  Could there
possibly be a zombie apocalypse?  Would zombies one day rise up and devour
man kind?  You thought it was nothing but a myth.  Until the news reports
started.  Even then you thought it wasn't real, until that poor reporter got
eaten on TV.  That seemed to get everyone's attention.  People flocked in
droves from the city. There was panic, and gridlock everywhere.  It slowly
dawned on you that yes, this was real.  And yes, it was happening.  
 
Firing up your computer you tried to scower the internet for any information
you could find on zombies.  Some believed that the cause of the zombie
plague was due to a master zombie.  It was believed that finding and killing
that master zombie would bring a sudden end to the plague.  
 
Living in one of the smaller outlying communities, you figured it would be
safe until one night. You had just settled down in bed when you heard a
rustling in your back yard.  Looking out you were horified to see a group of
zombies clustered around your garbage cans.  The last thing you wanted were
zombies busting through your door and eating your brains.  You made a mad
dash for the kitchen and grabbed the rake by the back door.  You stepped out
to confront the undead intruders.  
 
zompocalypse Concept Demo.
 
What is it?
 
Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
You play the roll of a survivor fo an infestation of zombies. Your goal is
to track down the cause of the surge in zombies and to put a stop to it. You
also have to keep yourself from becoming a mindless shambling undead as
well.  
 
the Story:
 
It was always a source of amusement and internet speculations.  Could there
possibly be a zombie apocalypse?  Would zombies one day rise up and devour
man kind?  You thought it was nothing but a myth.  Until the news reports
started.  Even then you thought it wasn't real, until that poor reporter got
eaten on TV.  That seemed to get everyone's attention.  People flocked in
droves from the city. There was panic, and gridlock everywhere.  It slowly
dawned on you that yes, this was real.  And yes, it was happening.  
 
Firing up your computer you tried to scour the internet for any information
you could find on zombies.  Some believed that the cause of the zombie
plague was due to a master zombie.  It was believed that finding and killing
that master zombie would bring a sudden end to the plague.  
 
Living in one of the smaller outlying communities, you figured it would be
safe until one night. You had just settled down in bed when you heard a
rustling in your back yard.  Looking out you were horified to see a group of
zombies clustered around your garbage cans.  The last thing you wanted were
zombies busting through your door and eating your brains.  You made a mad
dash for the kitchen and grabbed the rake by the back door.  With a little
extra time left, you found the pistol you kept in a kitchen cupboard along
with a token amount of ammo.  You stepped out to confront the undead
intruders.  

 
You can now download the concept demo from
http://files.l-works.net/Zompocalypse_Concept_Demo.zip
 
Enjoy:
Liam
 
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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread Liam Erven
Link should work, and sorry for manual posted twice.
Make sure that it doesn't start with a greater than. It shows it that way
here.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ryan chou
Sent: Sunday, September 23, 2012 7:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

this looks really interesting, but the link doesn't seem to work

On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 After the success of Super Egg Hunt Plus, I've been hard at work on my 
 next big project.  I Present Zompocalypse.  Here's the opening section 
 from the readme.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your 
 goal is to track down the cause of the surge in zombies and to put a stop
to it.
 You
 also have to keep yourself from becoming a mindless shambling undead 
 as well.


 the Story:

 It was always a source of amusement and internet speculations.  Could 
 there possibly be a zombie apocalypse?  Would zombies one day rise up 
 and devour man kind?  You thought it was nothing but a myth.  Until 
 the news reports started.  Even then you thought it wasn't real, until 
 that poor reporter got eaten on TV.  That seemed to get everyone's 
 attention.  People flocked in droves from the city. There was panic, 
 and gridlock everywhere.  It slowly dawned on you that yes, this was 
 real.  And yes, it was happening.

 Firing up your computer you tried to scower the internet for any 
 information you could find on zombies.  Some believed that the cause 
 of the zombie plague was due to a master zombie.  It was believed that 
 finding and killing that master zombie would bring a sudden end to the 
 plague.

 Living in one of the smaller outlying communities, you figured it 
 would be safe until one night. You had just settled down in bed when 
 you heard a rustling in your back yard.  Looking out you were horified 
 to see a group of zombies clustered around your garbage cans.  The 
 last thing you wanted were zombies busting through your door and 
 eating your brains.  You made a mad dash for the kitchen and grabbed 
 the rake by the back door.  You stepped out to confront the undead 
 intruders.

 zompocalypse Concept Demo.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your 
 goal is to track down the cause of the surge in zombies and to put a stop
to it.
 You
 also have to keep yourself from becoming a mindless shambling undead 
 as well.

 the Story:

 It was always a source of amusement and internet speculations.  Could 
 there possibly be a zombie apocalypse?  Would zombies one day rise up 
 and devour man kind?  You thought it was nothing but a myth.  Until 
 the news reports started.  Even then you thought it wasn't real, until 
 that poor reporter got eaten on TV.  That seemed to get everyone's 
 attention.  People flocked in droves from the city. There was panic, 
 and gridlock everywhere.  It slowly dawned on you that yes, this was 
 real.  And yes, it was happening.

 Firing up your computer you tried to scour the internet for any 
 information you could find on zombies.  Some believed that the cause 
 of the zombie plague was due to a master zombie.  It was believed that 
 finding and killing that master zombie would bring a sudden end to the 
 plague.

 Living in one of the smaller outlying communities, you figured it 
 would be safe until one night. You had just settled down in bed when 
 you heard a rustling in your back yard.  Looking out you were horified 
 to see a group of zombies clustered around your garbage cans.  The 
 last thing you wanted were zombies busting through your door and 
 eating your brains.  You made a mad dash for the kitchen and grabbed 
 the rake by the back door.  With a little extra time left, you found 
 the pistol you kept in a kitchen cupboard along with a token amount of 
 ammo.  You stepped out to confront the undead intruders.


 You can now download the concept demo from 
 http://files.l-works.net/Zompocalypse_Concept_Demo.zip

 Enjoy:
 Liam

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread Liam Erven
I just fixed it a couple minutes ago so I'm 99.100 percent sure it should
work.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ryan chou
Sent: Sunday, September 23, 2012 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

weird, its still not working overhere

On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 Link should work, and sorry for manual posted twice.
 Make sure that it doesn't start with a greater than. It shows it that 
 way here.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of ryan chou
 Sent: Sunday, September 23, 2012 7:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 this looks really interesting, but the link doesn't seem to work

 On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 After the success of Super Egg Hunt Plus, I've been hard at work on 
 my next big project.  I Present Zompocalypse.  Here's the opening 
 section from the readme.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your 
 goal is to track down the cause of the surge in zombies and to put a 
 stop
 to it.
 You
 also have to keep yourself from becoming a mindless shambling undead 
 as well.


 the Story:

 It was always a source of amusement and internet speculations.  Could 
 there possibly be a zombie apocalypse?  Would zombies one day rise up 
 and devour man kind?  You thought it was nothing but a myth.  Until 
 the news reports started.  Even then you thought it wasn't real, 
 until that poor reporter got eaten on TV.  That seemed to get 
 everyone's attention.  People flocked in droves from the city. There 
 was panic, and gridlock everywhere.  It slowly dawned on you that 
 yes, this was real.  And yes, it was happening.

 Firing up your computer you tried to scower the internet for any 
 information you could find on zombies.  Some believed that the cause 
 of the zombie plague was due to a master zombie.  It was believed 
 that finding and killing that master zombie would bring a sudden end 
 to the plague.

 Living in one of the smaller outlying communities, you figured it 
 would be safe until one night. You had just settled down in bed when 
 you heard a rustling in your back yard.  Looking out you were 
 horified to see a group of zombies clustered around your garbage 
 cans.  The last thing you wanted were zombies busting through your 
 door and eating your brains.  You made a mad dash for the kitchen and 
 grabbed the rake by the back door.  You stepped out to confront the 
 undead intruders.

 zompocalypse Concept Demo.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your 
 goal is to track down the cause of the surge in zombies and to put a 
 stop
 to it.
 You
 also have to keep yourself from becoming a mindless shambling undead 
 as well.

 the Story:

 It was always a source of amusement and internet speculations.  Could 
 there possibly be a zombie apocalypse?  Would zombies one day rise up 
 and devour man kind?  You thought it was nothing but a myth.  Until 
 the news reports started.  Even then you thought it wasn't real, 
 until that poor reporter got eaten on TV.  That seemed to get 
 everyone's attention.  People flocked in droves from the city. There 
 was panic, and gridlock everywhere.  It slowly dawned on you that 
 yes, this was real.  And yes, it was happening.

 Firing up your computer you tried to scour the internet for any 
 information you could find on zombies.  Some believed that the cause 
 of the zombie plague was due to a master zombie.  It was believed 
 that finding and killing that master zombie would bring a sudden end 
 to the plague.

 Living in one of the smaller outlying communities, you figured it 
 would be safe until one night. You had just settled down in bed when 
 you heard a rustling in your back yard.  Looking out you were 
 horified to see a group of zombies clustered around your garbage 
 cans.  The last thing you wanted were zombies busting through your 
 door and eating your brains.  You made a mad dash for the kitchen and 
 grabbed the rake by the back door.  With a little extra time left, 
 you found the pistol you kept in a kitchen cupboard along with a 
 token amount of ammo.  You stepped out to confront the undead intruders.


 You can now download the concept demo from 
 http://files.l-works.net/Zompocalypse_Concept_Demo.zip

 Enjoy:
 Liam

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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 All messages

Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread Liam Erven
If you bought absolutely nothing, in the first store, I think you may be
able to get a shotgun, but probably not much ammo.
I usually just stick to the rake and put my points in health.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Sunday, September 23, 2012 8:11 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Fun little game, just spent the last hour playing it...can't beat the final
stage yet...need to give my wrist a rest...wish my control key would just
self repeat lol.
The items are very expensive though...even by the graveyard I still can't
afford a shotgun.


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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread Liam Erven
You can actually keep it on if you wish
There's a keyhook that deals with jaws.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: Sunday, September 23, 2012 11:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

HI,

Much fun. Darn I hate those birds.

BTW, I would mention in the read  me file that this is self voicing and to
turn off your screen reader.

Good job.

Rich 


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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Liam Erven
That's one problem with working full time I suppose. I have the same issue.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Grey Matter Info
Sent: Tuesday, September 18, 2012 9:46 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

Jess,
There's no boxing game or Sparkle because they're not done yet. I update the
changelog and blog as new and exciting things happen. Sadly, nothing
exciting has happened in recent history, as life has been pretty packed. I
am working on some networking stuff in my spare time, though, so I should
have something to post sooner than later, I hope.
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Tuesday, September 18, 2012 8:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What the sparcle?

I see there's a change log for this game, but no game yet? And where's the
boxing game? I only see block party on the page. Thanks.

Jess


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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Liam Erven
I have the same unfortunate issue.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Grey Matter Info
Sent: Tuesday, September 18, 2012 9:58 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

Amen to that. I'd do this full time if I had a sponsor. But otherwise,
there's just not enough money in it to do it as a career. Hurray for a
hobby.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Tuesday, September 18, 2012 9:47 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

That's one problem with working full time I suppose. I have the same issue.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Grey Matter Info
Sent: Tuesday, September 18, 2012 9:46 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

Jess,
There's no boxing game or Sparkle because they're not done yet. I update the
changelog and blog as new and exciting things happen. Sadly, nothing
exciting has happened in recent history, as life has been pretty packed. I
am working on some networking stuff in my spare time, though, so I should
have something to post sooner than later, I hope.
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Tuesday, September 18, 2012 8:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What the sparcle?

I see there's a change log for this game, but no game yet? And where's the
boxing game? I only see block party on the page. Thanks.

Jess


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Re: [Audyssey] List of trophies.

2012-09-09 Thread Liam Erven
Unfortunately no one knows them all yet as there's no official list. I was
smart this time.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Saturday, September 08, 2012 11:46 PM
To: gamers@audyssey.org
Subject: [Audyssey] List of trophies.

Hey, In Super Egg Hunt Plus.
Can someone give me the names of all the 92 trophies in the game?
If you don't want everyone to know please send them to me.
Thanks!

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Re: [Audyssey] Jim Kitchen's games and Win7?

2012-09-09 Thread Liam Erven
If 64-bit make sure it installs to program files (x86) by default the zips
will unzip to just program files.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Sunday, September 09, 2012 1:28 PM
To: Gamers Discussion list
Subject: [Audyssey] Jim Kitchen's games and Win7?

Hi all,
Just curious if anyone has ever installed the Game menu program with life,
and that's fine and it's working. However I unzipped Dungeon Master and it
doesn't show up in the game menu. I even tried running as administrator and
it didn't show up.
Any idea on how to fix this?
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Accessible games for the Mac and a question re AudioArchery

2012-09-08 Thread Liam Erven
I put audio archery on hold for right now, but will revisit it hopefully
sometime in the future.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Standen
Sent: Friday, September 07, 2012 7:44 PM
To: gamers@audyssey.org
Subject: [Audyssey] Accessible games for the Mac and a question re
AudioArchery

Hi all,
  I used to own a Windows machine and used to enjoy playing a lot of the
accessible games. However, I am now using a Mac and am wondering if there
are any standalone accessible games I can try? I am running OS 10 Mountain
Lion.
  I also use an iPhone and iPad and enjoy gaming on those devices and am
wondering when Audio Archery will be released and if it will be available in
the Australian app store?
  Many thanks in advance for any help.
Regards,
David


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Re: [Audyssey] Mortal Kombat online tournament tomorrow or Sunday.anyone interested?

2012-09-01 Thread Liam Erven
Would play, but am a little shaky on how to actually get connected to
everyone and stuff. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, August 31, 2012 9:29 PM
To: Gamers Discussion list
Subject: [Audyssey] Mortal Kombat online tournament tomorrow or
Sunday.anyone interested?

We can do this on either platform. What do you guys say? no money or
anything like that on the line, just bragging rights and a little fun. I'll
try to get some of my friends involved. I don't know many people on xbox
though, so if 360 wins, then it'll most likely be people from this community
and maybe someone on my friends list will want to play, not sure. I'll hold
the tourney on whichever platform gets more votes from now till tomorrow
evening. I'm thinking of having it at 8PM Eastern. whenever we have these
they're usually lots of fun, so feel fre to join! just let me know on here
if you're interested and I'll start counting votes. if we don't get enough
people, then I'll hold the tourney on Sunday, same time. the plan is to try
and get the room maxed out, which we've never done. feel free to contact me
here or privately with your answer, and if possible include a windows live
or skype username to make setting things up a lot easier.







--
I've been a Bing Rewards member for 6 months. In that time, I've won several
$5 amazon gift cards, Microsoft Points, etc, simply by browsing the web. The
best, not to mention easiest rewards program I've ever tried. If you wish to
check it out, please follow this link. thanks!
http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856
231A1




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Re: [Audyssey] Inquirie on Super Egg Hunt Plus.

2012-09-01 Thread Liam Erven
Super egg hunt plus. 11 additional modes, and trophies.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, September 01, 2012 2:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquirie on Super Egg Hunt Plus.

Hi Michael.

Egghunt originally didn't have mr. mcchicken I believe, the clock power ups,
or the bonus you get if you collect several eggs quickly.

Now the differences betwene super egghunt and super egghunt plus, that is an
interesting question which I'd like to know the answer to myself.

hth.

Beware the grue!

Dark.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, September 01, 2012 3:23 AM
Subject: [Audyssey] Inquirie on Super Egg Hunt Plus.


 Hey, I was wondering about something.
 What is the difference between Egg Hunt and Super Egg Hunt?
 In the new version of the game does it have the original game on it?
 Thanks for the info!

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Re: [Audyssey] Super Egg Hunt Plus has been released

2012-08-23 Thread Liam Erven
I'm curious. Why waiting to register. you should have recieved a key 
immedietly.



On 8/23/2012 11:04 AM, Lori Duncan wrote:


Hi, this looks very exciting, I have already baught it, and while I'm 
waiting to register I'm playing both classic mode and normal mode.  
It's odd playing classic again, reminds me of how i first got into 
L-works.


--
From: Karl Belanger karl.belan...@comcast.net
Sent: Thursday, August 23, 2012 4:03 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: [Audyssey] Super Egg Hunt Plus has been released


Hi all,
Super Egg Hunt plus is out. The link is:
http://www.l-works.net/seh.php
Downloading the game gives you the existing super egg hunt game, plus 
the
classic mode originally known as just egg hunt for free, and you can 
pay to

get the rest of the modes.
Having been a beta tester for the game, I can honestly say the game 
is a ton

of fun and well worth the money.
Karl


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Re: [Audyssey] a bone to pick

2012-08-19 Thread Liam Erven
Because there's nothing wrong with multiple sites doing the same thing?
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, August 19, 2012 2:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a bone to pick

Tom what is the point of audyssey.org as a site when audiogames.net has been
serving the community for most of the indi companies, hacker groups
comercial and free devs and so on out there.
Not to mention the database, student developers, etc.
Unless it all went there is now no need for the audyssey to be like that.

At 02:56 a.m. 19/08/2012 -0400, you wrote:
Hi Al,

No it doesn't cost money to use Google Groups or Yahoo Groups but there 
were a number of reasons why we decided to purchase our domain, pay for 
a mail server, and manually run the list ourselves. For one thing when 
we made the switch Yahoo was beginning to introduce ccapchas that were 
not accessible and made it difficult for people to join Audyssey or 
login to their Yahoo accounts etc. For another Yahoo Groups has become 
rather notorious for spam, and we didn't want to deal with that sort of 
thing. Finally, with our own domain we were hoping to create a website 
similar to audiogames.net where we would host all issues of the 
magazine, contain a database of links for current game developers, and 
perhaps a news section containing latest releases etc. Do to time 
constraints the website hasn't appeared, but it is still on the todo 
list and we want the website and list to all be under the Audyssey 
domain when we find time to create it.

Cheers!


On 8/18/12, Allan Thompson allan1.thomp...@cox.net wrote:
  Hi,
  Does it cost to use yahoo or google groups? I seem to recall the 
  list got changed from one of these but I don't recall the reason why.
 
  al
  The truth will set you free
  Jesus Christ of Nazareth 33A.D.

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[Audyssey] Official statement was RE: Super Shot

2011-03-30 Thread Liam Erven
Ok.  So. It's like thhis.  Years back in that big crash I lost a bunch of
source code. One piece of code I lost was Super Shot.  The game had some
outstanding issues that I couldn't fix.  It was also a game I had programmed
8 years ago.  So I'm not able to support it.  Realize that I can't generate
unlock codes for it and have pulled it down for this reason.  If you want to
play it you are more than welcome to, but I will not support it in any way
shape or form.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 30, 2011 11:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Shot

Hi Liam,


A couple of days ago Nicol uploaded a copy of Supershot and posted it to the
list do to a few requests for it. Now, of course everyone wants unlock codes
etc since it doesn't appear to be available from LWorks.net. I don't think
people are aware of why you took it down so you might want to make a public
statement on how you want us to handle that particular game.

Cheers!


On 3/29/11, Liam Erven liamer...@gmail.com wrote:
 So I haven't been around on the list for a few days. is there a reason 
 I'm getting a ton of emails from list members asking for Super shot 
 unlock codes?  or have I just been missing something somewhere.


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Re: [Audyssey] Official statement was RE: Super Shot

2011-03-30 Thread Liam Erven
It could certainly be redone, but I have a number of other things on my
plate righ tnow so that really just doesn't have high priority.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Wednesday, March 30, 2011 1:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Official statement was RE: Super Shot

Hi Liam could it be re-done in BGT, would that make coding easier?
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 30, 2011 5:58 PM
Subject: [Audyssey] Official statement was RE: Super Shot


 Ok.  So. It's like thhis.  Years back in that big crash I lost a bunch of
 source code. One piece of code I lost was Super Shot.  The game had some
 outstanding issues that I couldn't fix.  It was also a game I had 
 programmed
 8 years ago.  So I'm not able to support it.  Realize that I can't 
 generate
 unlock codes for it and have pulled it down for this reason.  If you want 
 to
 play it you are more than welcome to, but I will not support it in any way
 shape or form.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Wednesday, March 30, 2011 11:03 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Super Shot

 Hi Liam,


 A couple of days ago Nicol uploaded a copy of Supershot and posted it to 
 the
 list do to a few requests for it. Now, of course everyone wants unlock 
 codes
 etc since it doesn't appear to be available from LWorks.net. I don't think
 people are aware of why you took it down so you might want to make a 
 public
 statement on how you want us to handle that particular game.

 Cheers!


 On 3/29/11, Liam Erven liamer...@gmail.com wrote:
 So I haven't been around on the list for a few days. is there a reason
 I'm getting a ton of emails from list members asking for Super shot
 unlock codes?  or have I just been missing something somewhere.


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Re: [Audyssey] Official statement was RE: Super Shot

2011-03-30 Thread Liam Erven
Charles.  That does not necisarily mean that I wouldn't consider writing it
down the line.  The poster was askking if I would consider that. This has
nothing to do with supporting a current version.  Please do not reply with
misinformation unless you are absolutely sure.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, March 30, 2011 1:55 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Official statement was RE: Super Shot

The post that you replied to had already answered that question.  He will
not support it in any way, shape, or form.

---
Shepherds are the best beasts!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 30, 2011 1:50 PM
Subject: Re: [Audyssey] Official statement was RE: Super Shot


 Hi Liam could it be re-done in BGT, would that make coding easier?
 - Original Message - 
 From: Liam Erven liamer...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, March 30, 2011 5:58 PM
 Subject: [Audyssey] Official statement was RE: Super Shot


 Ok.  So. It's like thhis.  Years back in that big crash I lost a bunch of
 source code. One piece of code I lost was Super Shot.  The game had some
 outstanding issues that I couldn't fix.  It was also a game I had 
 programmed
 8 years ago.  So I'm not able to support it.  Realize that I can't 
 generate
 unlock codes for it and have pulled it down for this reason.  If you want

 to
 play it you are more than welcome to, but I will not support it in any 
 way
 shape or form.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Wednesday, March 30, 2011 11:03 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Super Shot

 Hi Liam,


 A couple of days ago Nicol uploaded a copy of Supershot and posted it to 
 the
 list do to a few requests for it. Now, of course everyone wants unlock 
 codes
 etc since it doesn't appear to be available from LWorks.net. I don't 
 think
 people are aware of why you took it down so you might want to make a 
 public
 statement on how you want us to handle that particular game.

 Cheers!


 On 3/29/11, Liam Erven liamer...@gmail.com wrote:
 So I haven't been around on the list for a few days. is there a reason
 I'm getting a ton of emails from list members asking for Super shot
 unlock codes?  or have I just been missing something somewhere.


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[Audyssey] Super Shot

2011-03-29 Thread Liam Erven
So I haven't been around on the list for a few days. is there a reason I'm
getting a ton of emails from list members asking for Super shot unlock
codes?  or have I just been missing something somewhere.
 
 
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Re: [Audyssey] Error with super egg hunt

2011-03-24 Thread Liam Erven
Grab the latest set up file.
That will fix the problem
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Thursday, March 24, 2011 1:03 PM
To: Gamers Discussion list
Subject: [Audyssey] Error with super egg hunt

Hi I just opened Super Egg Hunt and was told there was an update, it
downloaded successfuly but then when the game re-started I get this error
which means I can't play.  

---

---
Error loading chickenhit.ogg.  File not found.
---
OK   
---
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Re: [Audyssey] Error with super egg hunt

2011-03-24 Thread Liam Erven
http://l-works.net/free.php
Click on the link to download super egg hunt.

Liam


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lisa Hayes
Sent: Thursday, March 24, 2011 10:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Error with super egg hunt

Liam I've forgot where I got the game from can you remind this old brain? 
thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Lori Duncan' lori_dunca...@hotmail.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Friday, March 25, 2011 6:25 AM
Subject: Re: [Audyssey] Error with super egg hunt


 Grab the latest set up file.
 That will fix the problem


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Lori Duncan
 Sent: Thursday, March 24, 2011 1:03 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Error with super egg hunt

 Hi I just opened Super Egg Hunt and was told there was an update, it
 downloaded successfuly but then when the game re-started I get this error
 which means I can't play.

 ---

 ---
 Error loading chickenhit.ogg.  File not found.
 ---
 OK
 ---
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Re: [Audyssey] some of my MK demo gameplay.

2011-03-13 Thread Liam Erven
There was talked that sub-zero got rebalanced a bit in the pax demo.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, March 13, 2011 2:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] some of my MK demo gameplay.

Oh there's definitely breakers. I used one in one of the fights. yeah
there's combo infinite possibility for those 2 chars. MK team has mentioned
that they've tweaked a bunch of stuff since that demo build, so let's hope
that's fixed. I'm under the impression this is old code. those 4 chars have
been announced since the MK rumors started.


- Original Message -
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 13, 2011 3:22 PM
Subject: Re: [Audyssey] some of my MK demo gameplay.


 is it me, or are scorpion and sub-zero a bit broken? those cancels you
 did can practically be infinites
 will they include some sort of combo breaker like tatsunoko's mega
 crash or MKD's breaker move?

 On 3/13/11, Yohandy yohand...@gmail.com wrote:
 I'm still getting used to the game so bear with any suckiness gameplay 
 you
 might encounter lol. This is a zip file, containing gameplay for all the
 demo characters. I can't wait for this game to come out!
 http://www.sendspace.com/file/pfboc5


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Re: [Audyssey] Beat It Extreme

2011-03-05 Thread Liam Erven
I don't think it's real.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Saturday, March 05, 2011 3:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Beat It Extreme

Is this game for the blind?
sevgiler saygilar
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 05, 2011 3:51 AM
Subject: [Audyssey] Beat It Extreme


 Beat It Extreme

 by Mad Games Inc.

 Attention, ladies and gentlemen. Are you in a really bad mood? You
 know, are you having the kind of day where you want to just kick
 someone's butt just because you feel like it? You just want to
 sstrangle your next door neighbor because his dog crapped on your side
 walk again? Are you angry at the neighborhood kids because they
 through a baseball through your front picture window?

 We've got the answer for you. Mad Games Inc. has totally revised the
 popular game, Bop It, with a revolutionary new anger based theme. This
 handheld device can stand up to hours of pounding and will seriously
 take abeating.

 Try out the various modes. Slightly angry mode gives you prompts to
 punch it, throw it, kick it, and beat it. Very angry mode adds slam
 it, smash it, jump on it, and chop it. Extremely angry mode includes
 an explode it option that wil detonate this device. Makes a great hand
 grenade to throw at your next door neighbor, or your neighbors' kids
 when they throw a baseball through your picture window.

 Warning! Do not hold this device when explode it is activated. May
 cause serious injury or death.However, slip it in your neighbor's
 mailbox or your neighbor's trash can and listen to the loud bang.

 Sincerely,
 Mad Games Inc.

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Re: [Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Liam Erven
Man.  I can not not not not wait.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, March 05, 2011 8:20 AM
To: Gamers Discussion list; brandonsl...@freelists.org
Subject: [Audyssey] more MK 2011 gameplay!

Okay people, over 5 minutes of MK footage right here from GDC! The file
names are self-explanatory. Now, I'm really, really really jazzed up for
this game. Even listening to it it's going to be better than MK VS. DCU.
Enjoy, people. Enjoy!

http://dl.dropbox.com/u/3394499/Cage_Sub%20vs%20Mileena_Scorpion%20GDC%20Gam
eplay%20Video%20%233%20-%20Mortal%20Kombat%202011.mp3

http://dl.dropbox.com/u/3394499/MK9%20Jax%20vs.%20Kano%20GDC%20Gameplay%20Vi
deo%20-%20Mortal%20Kombat%202011.mp3

http://dl.dropbox.com/u/3394499/Jax_Sonya%20vs%20Sektor_Cyrax%20GDC%20Gamepl
ay%20Video%20%234%20-%20Mortal%20Kombat%202011.mp3

http://dl.dropbox.com/u/3394499/Sonya%20vs%20Reptile%20GDC%20Gameplay%20Vide
o%20%235%20-%20Mortal%20Kombat%202011.mp3

April 19th can't come soon enough!


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Re: [Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Liam Erven
See.  I don't want a demo only because I know that it'll just make me want
the full game even more.  Though that being said. If it hits xBox, you know
what I'll be downloding.

 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, March 05, 2011 8:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] more MK 2011 gameplay!

I agree with you. Fortunately I get a demo in two weeks... one week if I
join psn plus. lol.

At 06:54 AM 05/03/2011, you wrote:
Man.  I can not not not not wait.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On Behalf Of Clement Chou
Sent: Saturday, March 05, 2011 8:20 AM
To: Gamers Discussion list; brandonsl...@freelists.org
Subject: [Audyssey] more MK 2011 gameplay!

Okay people, over 5 minutes of MK footage right here from GDC! The file 
names are self-explanatory. Now, I'm really, really really jazzed up 
for this game. Even listening to it it's going to be better than MK VS.
DCU.
Enjoy, people. Enjoy!

http://dl.dropbox.com/u/3394499/Cage_Sub%20vs%20Mileena_Scorpion%20GDC%
20Gam
eplay%20Video%20%233%20-%20Mortal%20Kombat%202011.mp3

http://dl.dropbox.com/u/3394499/MK9%20Jax%20vs.%20Kano%20GDC%20Gameplay
%20Vi
deo%20-%20Mortal%20Kombat%202011.mp3

http://dl.dropbox.com/u/3394499/Jax_Sonya%20vs%20Sektor_Cyrax%20GDC%20G
amepl
ay%20Video%20%234%20-%20Mortal%20Kombat%202011.mp3

http://dl.dropbox.com/u/3394499/Sonya%20vs%20Reptile%20GDC%20Gameplay%2
0Vide
o%20%235%20-%20Mortal%20Kombat%202011.mp3

April 19th can't come soon enough!


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Re: [Audyssey] To Liam

2011-03-02 Thread Liam Erven
Oo. I did.  Did you not get a reply?   Will make sure that get fixed.  Rar
outlook rar.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Wednesday, March 02, 2011 3:12 AM
To: Gamers Discussion list
Subject: [Audyssey] To Liam

Hi Liam,
I emailed you offlist at l...@l-works.net a few days ago regarding a new JD
key.
Did you get it? I know you have been having troubles with your email
addresses in the past.
Thanks.
Damien.
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Re: [Audyssey] bug in super egg hunt 1.3

2011-03-01 Thread Liam Erven
Yes.  That's a bug that some people's computers are having. I'm working on
trying to resolve this.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: Tuesday, March 01, 2011 5:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] bug in super egg hunt 1.3

Hi Liam. I've discovered an error in Super Egg Hunt 1.3! When I have 186
points and will send my score, so is the menu point away! It also removes my
name when I press exit and start the game again!
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Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Liam Erven
Wow dude.  Really well written and echos what I would say, but way more
eloquently.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 28, 2011 6:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a strong message about the future of games for the
vi

Hi Nicol.

What you're basically saying here, to me, is that people should only
consider Jehova witnesses when making games. You and only you. 
Calling others without love for goodness because they create games with
violence and supernatural aspects to them is very, very judgmental. Just
because one small bunch of people does not like arcade games that have
violence and shooting, you guys are allowed to call people who make games
like that basically heartless.

Video games have always had some degree of violence to them. Mario brothers
is a good example of... uh, supernatural, I think. Sure the violence is
cartoonish, but violence is violence. So your logic is very, very flawed.

I am a Christian. I am not the type to preach constantly, but I point you to
the verse in the bible that says judge not, lest ye be judged. That's a
verse that always rang true for me, but there are times when I judge,
despite that. And now is one of them. I think certain Christian groups need
to wake up and realize that the world does not, and will not, bend to your
ways. Simply because you believe that violent games are a form of delving
into the things of Satan does not mean everyone else believes it. People
don't play violent games because they love violence. I play Street Fighter
for the work it does for my brain, the competition when I play with friends,
and to build skills of keeping track of things as well as reflexes. That is
the same reason I love Shades of Doom, Blast Chamber's shooting aspects, and
Mota. Tom has done a more than exellent job with Mota... 
and it saddens me to see it put down, simply because it does not agree with
someone's spiritual beliefs.

Although I am a Christian, I feel the need to say that there are way too
many Christians in this world who think all too highly of themselves. The
majority of us tend to think that the world should all believe in God, and
do anything to enforce that view. Christians have always preached for peace
and no violence... yet what happened during the crusades? People need to
realize that it's the majority in the world that decides things, and
unfortunately, there's other religions in the world... not just
Christianity! Shocker, eh?

I don't like to talk about these things much... I'd rather save my energy
for something else more productive. There's more that I could say, but I
think I've pointed out most of what has to be pointed out. 
Am I a believer in God? Yes. Do I believe 100% of everything I hear from the
bible? Not always. Why? Because there are many, many contradictory things in
there and frankly, following the basic morals of peace and love in the bible
are enough for me. I sing and play Christian worship music, I have Christian
friends and I pray on a daily basis. But I would not go so far as to put
down a developer or anyone else who did something they felt satisfied their
target audience, no matter what my beliefs.

I'll probably come back and say more later. But Nicol, I am going to leave
you and all other christians who might have the same view on this list with
a question. And I urge you to be careful how you answer this one.

I am currently starting to practice a martial art. It is an art known as
Iaido, and consists of sword techniques used to dispatch an opponent at the
same time you draw the sword, flicking the blood off the blade and
resheathing. I have been going at it for 2 months, and the fact that it's an
art that was once used as a method of killing does not bother me in the
least. Does that make me in any way evil or unloving? Especially since the
philosophy behind the art is never using it unless you have to, and the
teachings of the art are centered around doing things with full commitment,
treating others equally and acting with honor? Answer that question for me,
if you will. Just something to think about. Anyone else is welcome to ask
questions about the art... though as that is somewhat off-topic, if you are
curious, please email offlist.

Clement.


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Re: [Audyssey] Super Egg Hunt

2011-02-24 Thread Liam Erven
S
P
O
I
L
E
R
S
P
A
C
E


Make sure you are running the latest update.
Collect a boost, then freeze the chicken with a clock, and then step on it's
square.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Feir
Sent: Thursday, February 24, 2011 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt

I have yet to even come close to two hundred eggs. One of my twitter
followers just said that the killed the chicken. I didn't think that was
possible. Has anybody else managed to do that? If so, spill the beens. How
is this achieved?
Michael Feir
Volunteer at The Dam
www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group home page: http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message -
From: Harmony Neil harmon...@googlemail.com
To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list'

gamers@audyssey.org
Sent: Thursday, February 24, 2011 7:54 AM
Subject: Re: [Audyssey] Super Egg Hunt


 Both, but more due to the gamer. Also depends on how many clocks etc are
 picked up along the way.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Charles Rivard
 Sent: 23 February 2011 18:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Super Egg Hunt

 Is the lower score due to the game?, or the gamer.  (ornery grin)

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Hayri Tulumcu ha...@ka-net.dk
 To: Gamers@audyssey.org
 Sent: Wednesday, February 23, 2011 10:19 AM
 Subject: [Audyssey] Super Egg Hunt


 Hi Liam. The game is still a little slow at it. In version 1.21 I could
 get up to 190 points, but in this version I can only get up to 160! Ones
 again thanks for this update!
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[Audyssey] Mvc 3 character select

2011-02-23 Thread Liam Erven
Has anyone figured out how to get around this screen? It's kind of awkward,
and after selecting a character, my cursor seems to just want to randomly
drop me somewhere.
I'm glad you at least get audible confirmation on who you've selected.
 
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Re: [Audyssey] Today's Super Egg Hunt update.

2011-02-23 Thread Liam Erven
I'm going to be adding some info on this.  People have been having this
problem a lot.  Darn vista and 7.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Wednesday, February 23, 2011 8:23 AM
To: Gamers Discussion list
Subject: [Audyssey] Today's Super Egg Hunt update.

Hi Liam,
When I hit enter on the desktop short cut for Super Egg Hunt 1.3, I got your
voice saying that there was an update.
But then the game stopped.
I figured my Windows vista was getting in the way, so the next time I
arrowed  to the Super Egg Hunt short cut I hit the context key and arrowed
down to run it as administrator.
This time the update worked correctly.
I suggest you add that detail to the updater.
thanks,
Phil


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Re: [Audyssey] marvel superheroes vs streetfighter-wasRe:marvelvs.capcom 3 menus and character screen!

2011-02-21 Thread Liam Erven
I'm assuming your psp has to be modded for this to work.
Or again. Maybe not. Am not sure as I haven't tried that.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Sunday, February 20, 2011 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] marvel superheroes vs
streetfighter-wasRe:marvelvs.capcom 3 menus and character screen!

If you got the original game, you can rip the image onto the comp and then
load it onto your PSP that way.
No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book
your appointment today!
*Also Offering Private Self Defense Training!*

johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

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http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 20, 2011 8:55 PM
Subject: Re: [Audyssey] marvel superheroes vs street
fighter-wasRe:marvelvs.capcom 3 menus and character screen!


 Right. But you can only download the ones that are on the psn store 
 last I checked.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Johnny Tai
 Sent: Sunday, February 20, 2011 10:52 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] marvel superheroes vs street fighter-was 
 Re:marvelvs.capcom 3 menus and character screen!

 You can play psx games on psp, just download onto the machine like you 
 would a PSP game.
 No one ever kicked ass by saying I can't.

 Johnny ST Tai
 LIVE AND WALK WITH CONFIDENCE.
 Interpersonal and Social Relationship Counselling- call or email to 
 book your appointment today!
 *Also Offering Private Self Defense Training!*

 johnnyti...@shaw.ca

 1-604-275-2795

 http://hubpages.com/profile/Johnny+ST.+Tai

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.cdbaby.com/thecat2

 http://www.rhythmqwest.com/thecat

 Watch our videos at:

 http://www.youtube.com/watch?v=tcer-Qboz24

 http://www.youtube.com/watch?v=ycuQZ7OT2yA

 Check out my writings at:

 http://www.alteraeon.com/fanfic/

 http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

 http://www.fictionpress.com/u/330245/JSTiger

 Not perfect, but honorable.
 Not wealthy, but very happy.
 Not successful, but confident.
 Not famous, but popular.
 - Original Message -
 From: Liam Erven liamer...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, February 20, 2011 7:51 PM
 Subject: Re: [Audyssey] marvel superheroes vs street fighter-was Re:
 marvelvs.capcom 3 menus and character screen!


 Is that on psp now? If so I want.


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai
 Sent: Wednesday, February 16, 2011 4:00 PM
 To: Gamers Discussion list
 Subject: [Audyssey] marvel superheroes vs street fighter-was Re: 
 marvel vs.capcom 3 menus and character screen!

 On a side note here... I been playing the PS1 version of marvel vs SF 
 on my PSP, last night I whipped cyber akuma's behind with...guess 
 who...Dan...rofl!
 Boy did I laugh my head off- I heard that finishing that game with 
 Dan's almost impossible...well, it turned out he's not so wimpy after
all.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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 If you have any questions or concerns regarding

Re: [Audyssey] marvel superheroes vs street fighter-was Re: marvel vs.capcom 3 menus and character screen!

2011-02-20 Thread Liam Erven
Is that on psp now? If so I want.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Wednesday, February 16, 2011 4:00 PM
To: Gamers Discussion list
Subject: [Audyssey] marvel superheroes vs street fighter-was Re: marvel
vs.capcom 3 menus and character screen!

On a side note here... I been playing the PS1 version of marvel vs SF on my
PSP, last night I whipped cyber akuma's behind with...guess
who...Dan...rofl!
Boy did I laugh my head off- I heard that finishing that game with Dan's
almost impossible...well, it turned out he's not so wimpy after all. 


---
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Re: [Audyssey] marvel superheroes vs street fighter-was Re:marvelvs.capcom 3 menus and character screen!

2011-02-20 Thread Liam Erven
Right. But you can only download the ones that are on the psn store last I
checked.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Sunday, February 20, 2011 10:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] marvel superheroes vs street fighter-was
Re:marvelvs.capcom 3 menus and character screen!

You can play psx games on psp, just download onto the machine like you would
a PSP game.
No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book
your appointment today!
*Also Offering Private Self Defense Training!*

johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 20, 2011 7:51 PM
Subject: Re: [Audyssey] marvel superheroes vs street fighter-was Re: 
marvelvs.capcom 3 menus and character screen!


 Is that on psp now? If so I want.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Johnny Tai
 Sent: Wednesday, February 16, 2011 4:00 PM
 To: Gamers Discussion list
 Subject: [Audyssey] marvel superheroes vs street fighter-was Re: marvel
 vs.capcom 3 menus and character screen!

 On a side note here... I been playing the PS1 version of marvel vs SF on 
 my
 PSP, last night I whipped cyber akuma's behind with...guess
 who...Dan...rofl!
 Boy did I laugh my head off- I heard that finishing that game with Dan's
 almost impossible...well, it turned out he's not so wimpy after all.


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Re: [Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-15 Thread Liam Erven
Any way if it's possible to change game difficulty?
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 14, 2011 12:44 AM
To: Gamers Discussion list
Subject: [Audyssey] marvel vs. capcom 3 menus and character screen!

I don't have the game yet, but I found a video of the main menu plus the
selection screen... and a friend of mine was kind enough to write these out.
Enjoy... there's an empty line between each main section, and the character
selection screen should be the same for all modes. 
However, it is missing four characters, which are the locked ones. I will
endever to figure those out when I get the game on Tuesday. 
Also, there are assist types, which come after character selection .But
again, more stuff to cover when I get the game. Here are the lists, for all
who are planning to get the game..
Main menu:
offline mode:
arcade
operation mode:
normal
simple

characters (left to right)
row 1: wesker, chris, doctor doom, dormammu row 2: tron, zero, super-skrull,
m.o.d.o.k.
row 3: c viper, chun li, ryu, captain America, thor, iron man row 4: trish,
dante, random, random, spiderman, storm row 5: amaterasu, spencer, viewtiful
joe, wolverine, deadpool, magneto row 6: morrigan, Felicia, x-23, phoenix
row 7: arthur, haggar, hulk, she-hulk

versus
training
mission

xbox live

gallery:
movies
view the movies used in-game. As u play, more movies will be available to
watch character bios read up on characters once u have cleared the game with
them character endings view the endings of every character u have cleared
the game with model viewer view the 3D models of every character u have
cleared the game with artwork view illustrations used in the game. More will
be available as u play sound listen to tracks used in the game as well as
character voices

options
controller
(lists all controls for player 1 and an empty list for player 2) operation
mode control select control type default

hud position

sound
bgm style
se style
battle commentary
bgm volume
se volume
voice volume
default
character voice
(each character is listed and u can choose English or Japanese voice)

system
notifications
default


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Re: [Audyssey] Consoles (was Re: my frustration with the blind gamingcomunity.)

2011-02-15 Thread Liam Erven
If you decide to do this, would love to somehow work on that.  Dunno in what
capacity I could help, but...
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Travis Siegel
Sent: Monday, February 14, 2011 6:15 AM
To: gamers@audyssey.org
Subject: [Audyssey] Consoles (was Re: my frustration with the blind
gamingcomunity.)

Speaking of console games.
Would there be any interest in a console built with the blind gamer in mind?
I have access to something that could easily be turned into a console with
games built from scratch that could easily be played by blind and visually
impaired users.
There would be games like asteroids, space invaders, and the like.
(yes, all your old favorites) built for a console, and completely
accessible.
I could do this, but I'd have to know there would be an interest for such a
thing.
The consols would cost roughly $200, and the games would be on cartridges
just i like the cartridge systems out there now.
And, a developer kit could be sold so others could develop games as well.
It would plug into your tv, (not your computer) but it would be a true
console system, and would be as acessible as I could make it.
With the cost of the initial console and programming hardware and such
though, it couldn't really sell for less than 200, and even then, I'd only
be making $31 on a sale, which really isn't much all things considered.
But, I'd do it if there would be an interest in such things, as I believe it
would be a great thing to have a console system we could play ourselves.
Anyone else interested?

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Re: [Audyssey] Problem with Super Egg Hunt 1.3

2011-02-13 Thread Liam Erven
Also.  Make sure you completely uninstall the old version first.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, February 12, 2011 6:52 PM
To: 'Lori Duncan'; 'Gamers Discussion list'
Subject: Re: [Audyssey] Problem with Super Egg Hunt 1.3

Hi Lori,
Did you check the program group? There is an option that says read manual
online

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Saturday, February 12, 2011 2:51 PM
To: Gamers Discussion list
Subject: [Audyssey] Problem with Super Egg Hunt 1.3

Hi I just downloaded Super Egg Hunt 1.3, but while the game is working fine
the instructions don't seem to be updated.  For one thing I don't know what
the new sounds are for and what they're supposed to do, like some of the
eggs sound different when I pick them up.  Hope someone can help, thanks
from Lori
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Re: [Audyssey] Egg hunt cool.

2011-02-13 Thread Liam Erven
Thanks Lisa.  Really appreciate it a lot.  I'm glad people are enjoying it.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lisa Hayes
Sent: Sunday, February 13, 2011 3:17 AM
To: Gamers Discussion list
Subject: [Audyssey] Egg hunt cool.

OH Man liam you've done well.  I love super egg hunt.  Talk about a cool
game.  
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
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[Audyssey] Super Egg Hunt 1.3 is here

2011-02-11 Thread Liam Erven
Our most popular game just got a face lift!!! In super Egg hunt, your job is
to collect as many eggs as you can before the timer runs out. Run through
the
field picking up egg after egg. Watch out for Mr. Mcchicken who'd like to
take a few pecks at you. Pick up clocks to add more time and freeze the
chicken.
Grab enough eggs to activate the boost mode to leave that chicken in your
dust. You can also send your score to our server. Compete with gamers around
the world to prove you have Super Egg hunt superiority. This game is fun for
all ages. 

you can grab it at
http://www.l-works.net
navigate to the free games link, and enjoy.
Liam Erven
http://www.l-works.net
 
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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Liam Erven
I play it on the way to and from work. It's a great time killer.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Tuesday, February 08, 2011 9:40 AM
To: gamers@audyssey.org
Subject: [Audyssey] BopIt for the iPhone and iPod Touch

I purchased this yesterday for $2.99 and it's really a fun game. It has all
the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has
some new ones like SqueezeIt and PokeIt.

Just thought I'd pass along how neat this game is. I've had to get mean with
my 6 year old cause he wo't give me back my iPhone when he plays it for a
while.

--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Liam Erven
It's simple. Some people believe it or not have no interest in video games.
The thought is, if it isn't accessible, why bother?  That has been displayed
several times on this list, and it's a poor way to look at life.  But some
people insist on it.  Which is rather sad in my opinion.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, February 07, 2011 12:13 PM
To: Gamers Discussion list
Subject: [Audyssey] my frustration with the blind gaming comunity.

Hey guys,
Ok I'm gonna go ahead and say it. I find myself getting extremely
frustrated with the blind gaming community. Why you ask? ok here goes. I'm
sure you guys have noticed I've been putting up some rock band samples up. 
you've also noticed Clement has been putting up some street fighter IV
samples and various other samples. So why is it that when we ask for
feedback or comments on these samples we work hard to create, people simply
either ignore us completely, or the same 3 or 4 people are the ones to
always respond? well you know what I think the reason for that is? simply
that the games we post about are mainstream games, not audio games. I've
noticed that when a new audio game comes out, even if it's the most
simplistic game in existence, everyone's all jumping to download it
immediately and there are threads that span hundreds of messages on the
subject. But when we post something having to do with console games, the
thread dies in a matter of hours. I'm sure Clement has been feeling this
frustration as well. it's been leaking through in his emails to the list
even if he hasn't mentioned it outright. So my question is this: what must
we do to get you guys interested in something other than topspeed 3, or any
other audio game for that matter? don't you guys have that spark of
curiosity to find out everything there is to find about video games? why is
everyone ignoring these games outright? This community has hundreds of
members, and only a very limited amount of people even talk about mainstream
games. it's all audio games, audio games, and more audio games. there's so
much more out there for you to find guys. how can you call yourself a gamer
when you aren't even willing to download the files Clement and I put up to
at least listen to what these games have to offer? Whenever I put up a rock
band sample, I get like 4 or 5 downloads at most. however I rarely get any
feedback. I think you guys are just shoving these files in your hard drives
and don't even take a listen. if you do, then you have the curiosity of a
robot. I don't know about Clement, but I'm not planning on putting anything
else up. What's the point? no one seems to care what we have to say, or have
any curiosity about console gaming. you guys just keep playing your audio
games and keep your closed-minded mentality about game accessibility in
general. If you think I'm taking things too far, consider this: remember
when Clement and I had that little Street Fighter seminar? I finally thought
that people finally had some interest in what we had to say and in the game
and such. we got some really good questions, and over all had a really good
time. but once that seminar ended, what do you think happened? That's right.

absolutely nothing. people basically were like oh ok, that game had awesome
sounds and music and such. ok back to playing some tank commander. at least,
that's how I feel personally. it was fun as a spur of the moment thing. Now
let me ask you this. how many of you, after listening to that seminar went
over to gamestop and bought a copy of Street Fighter? or even go to a
friend's house and try the game out? My guess is 0. ok rant over. I know
this email is a mess lol, but it's just basically me writing down my ideas
as they come to mind. take from it what you will. for those of us serious
about gaming, we need to get together and figure where we should take it
from here. Do we give up, or keep trying? I'm pretty tired of trying  my
self when everyone's resisting to be honest. Good day everyone.





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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Liam Erven
Why can't you accept that there are people who aren't interested in video
games. We are among a small minority who play them. I think you just have to
deal with that.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, February 07, 2011 2:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.

SO since you didn't have much success with mainstream gaming when you were
younger, you just assumed ok I can't play this? you gave up, just like that?

you never considered trying the game for a while and try to figure things
out? also I'm sorry to say, but you'll never find a mainstream game that
caters to your extremely unrealistic specifications.


From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 2:43 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


 Hi Yohandy,

 I pretty much feel the same way as a lot of other people on this list. 
 If the game is not accessible enough to allow me to play without 
 sighted assistance, or requires me to learn everything by heart such 
 as all menu options etc before I can even begin, I quite frankly have 
 no interest in it. I did my fare share of controller punching myself 
 when I was younger just because I liked the sounds and wanted to 
 experience a fraction of what my friends were talking about all the 
 time. I didn't have much success, but that does not mean I have no 
 interest. Tell me a game that I can read the manual fore, install, 
 run, and play without requiring any help from someone sighted, and 
 also that will not run me 300 dollars for a console and 40/50 for the 
 game, and I will be more than happy to play. But I am not willing to 
 buy a console just because I might, with trial and error, be able to win a
few times after countless attempts and assistance.
 That is a sacrifice that I feel is not only huge, but fruitless.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 07, 2011 7:12 PM
 Subject: [Audyssey] my frustration with the blind gaming comunity.


 Hey guys,
Ok I'm gonna go ahead and say it. I find myself getting extremely 
 frustrated with the blind gaming community. Why you ask? ok here goes. 
 I'm sure you guys have noticed I've been putting up some rock band samples
up.
 you've also noticed Clement has been putting up some street fighter IV 
 samples and various other samples. So why is it that when we ask for 
 feedback or comments on these samples we work hard to create, people 
 simply either ignore us completely, or the same 3 or 4 people are the 
 ones to always respond? well you know what I think the reason for that 
 is? simply that the games we post about are mainstream games, not 
 audio games. I've noticed that when a new audio game comes out, even 
 if it's the most simplistic game in existence, everyone's all jumping 
 to download it immediately and there are threads that span hundreds of 
 messages on the subject. But when we post something having to do with 
 console games, the thread dies in a matter of hours. I'm sure Clement 
 has been feeling this frustration as well. it's been leaking through 
 in his emails to the list even if he hasn't mentioned it outright. So 
 my question is this: what must we do to get you guys interested in 
 something other than topspeed 3, or any other audio game for that 
 matter? don't you guys have that spark of curiosity to find out 
 everything there is to find about video games? why is everyone 
 ignoring these games outright? This community has hundreds of members, 
 and only a very limited amount of people even talk about mainstream 
 games. it's all audio games, audio games, and more audio games. 
 there's so much more out there for you to find guys. how can you call 
 yourself a gamer when you aren't even willing to download the files 
 Clement and I put up to at least listen to what these games have to 
 offer? Whenever I put up a rock band sample, I get like 4 or 5 
 downloads at most. however I rarely get any feedback. I think you guys 
 are just shoving these files in your hard drives and don't even take a 
 listen. if you do, then you have the curiosity of a robot. I don't 
 know about Clement, but I'm not planning on putting anything else up. 
 What's the point? no one seems to care what we have to say, or have 
 any curiosity about console gaming. you guys just keep playing your 
 audio games and keep your closed-minded mentality about game 
 accessibility in general. If you think I'm taking things too far, 
 consider this: remember when Clement and I had that little Street 
 Fighter seminar? I finally thought that people finally had some 
 interest in what we had to say and in the game and such. we got some 
 really good 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Liam Erven
Game devs will not care because the visually impaired market is too small.
That's life. Deal with it.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Monday, February 07, 2011 3:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.

I have to agree with Yohandy here. Is the mentality so closedminded that
people give up just because the menus don't talk? Do you really think that's
gonna stop me from playing Marvel VS. Capcom next week? Heck no. Do you
really think I won't play Mortal Kombat because of no speech feedback? Or,
is it the combos in fighting games and you just don't want to learn them
right away at least. My solution? Try Rock Band.

Blazblue is also a good fighting game for beginners complete with a playable
tutorial, however it is harder than most and faster than your average
fighting game, although Marvel VS. Capcom will be the fastest game out of
all three games; SF, MK and BB.

No matter though, this email is going to uninterested inboxes. Yohandy said
it with brilliant execution.

P.S. On the audiogames.net forum a few days ago I saw a post wondering if
Call of Duty: Black Ops could ever be made accessible. My answer? Probably,
if we reach out and show the sighted community we can play video games
first. Especially fighting games. Fighting games don't have as much
popularity as shooters do because you have to learn them, something of which
a blind person can do. The way to show the sighted community we're out there
is get excellent at a fighting game and compete at, say, Evo. If we were
there, we'd be on G4 and basically famous. So everyone, purchase a PS3/360
and show these people it's possible.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 1:12 PM, Yohandy wrote:

 Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely
frustrated with the blind gaming community. Why you ask? ok here goes. I'm
sure you guys have noticed I've been putting up some rock band samples up.
you've also noticed Clement has been putting up some street fighter IV
samples and various other samples. So why is it that when we ask for
feedback or comments on these samples we work hard to create, people simply
either ignore us completely, or the same 3 or 4 people are the ones to
always respond? well you know what I think the reason for that is? simply
that the games we post about are mainstream games, not audio games. I've
noticed that when a new audio game comes out, even if it's the most
simplistic game in existence, everyone's all jumping to download it
immediately and there are threads that span hundreds of messages on the
subject. But when we post something having to do with console games, the
thread dies in a matter of hours. I'm sure Clement has been feeling this
frustration as well. it's been leaking through in his emails to the list
even if he hasn't mentioned it outright. So my question is this: what must
we do to get you guys interested in something other than topspeed 3, or any
other audio game for that matter? don't you guys have that spark of
curiosity to find out everything there is to find about video games? why is
everyone ignoring these games outright? This community has hundreds of
members, and only a very limited amount of people even talk about mainstream
games. it's all audio games, audio games, and more audio games. there's so
much more out there for you to find guys. how can you call yourself a gamer
when you aren't even willing to download the files Clement and I put up to
at least listen to what these games have to offer? Whenever I put up a rock
band sample, I get like 4 or 5 downloads at most. however I rarely get any
feedback. I think you guys are just shoving these files in your hard drives
and don't even take a listen. if you do, then you have the curiosity of a
robot. I don't know about Clement, but I'm not planning on putting anything
else up. What's the point? no one seems to care what we have to say, or have
any curiosity about console gaming. you guys just keep playing your audio
games and keep your closed-minded mentality about game accessibility in
general. If you think I'm taking things too far, consider this: remember
when Clement and I had that little Street Fighter seminar? I finally thought
that people finally had some interest in what we had to say and in the game
and such. we got some really good questions, and over all had a really good
time. but once that seminar ended, what do you think happened? That's right.
absolutely nothing. people basically were like oh ok, that game had awesome
sounds and music and such. ok back to playing some tank commander. at least,
that's how I feel personally. it was fun as a spur of the moment thing. Now
let me ask you this. how many of you, after listening to that seminar went
over to gamestop and bought a copy of Street Fighter? or 

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-07 Thread Liam Erven
Problem is this. A lot of people have very limitted budgets, and so they
can't just plink 200 bucks down on a  console and a game with out some
garanteed assurance they are going to enjoy it.  And the fact is. Not
everyone likes fighting games, so if you don't like fighting games or rhythm
games, then you are pretty much out of luck. There's the ocasional sports
game that seems to work some what if you dumb down the AI, but you guys have
to be realistic.  As I've said before, we are a minority which is fine, but
do not berate people just because they don't like what you like.  Let me end
this post with something constructive. I highly suggest that someone creates
a list for mainstream VI gaming.  This may provide a more encouraging
environment for those who may have some interest in this kind of thing but
don't know where to get started.  I actually would be willing to reserect we
can play. But. And here's the but. I need help on it. For those who are
knew, We can play was a site dedicated to providing game info such as
screens, menus, and other pertanent information. Noone submitted anything,
and so it was not worth my time to run it. It has a list that goes with it
though, and this might be an excelent place for those who are interested in
mainstream gaming. What do yall think?



 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 07, 2011 4:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] my frustrations with the blind gaming community

So I decided to wait til everyone addressed their views before I jumped in.
Here goes..

Yohandy, while I feel the same frustration as you do though not quite to
that level, I do think that people will only be willing to go so far. I do
think, however, that most people here are a bit mistaken on how long it
takes to learn a mainstream game whether you're blind or not. Sighted people
take just as long as we do to familiarize themselves with the game, it's
just in different ways. As many people know, I am a huge, huge fighting game
enthusiast, with rock band as a close second. The thing with fighting games,
I find, is that there is so much replay value that isn't appreciated, by
blind or sighted folks alike. Any fighting game fan knows that there are
more than just combos to a fighting game. There's mind games, spacing,
bating, mix ups... so much to deal with, yet noone thinks about it. All
people play fighters for is the graphics and audio, and strategy and
gameplay at a deeper level is almost completely overlooked. These are the
same people who list anime-based games as fighting games, and those are more
considered brawlers and yes, there is a difference. 
Anime-based games, though they appear to be complicated, are actually a lot
more basic than most fighting games. As an example, at Evo which is the
biggest fighting game tournament and convention held in the world, you will
never see something like Dragon Ball Z: Budokai. 
Why? Because the controls are simple, and strategy is only minimally found.

Pressing buttons, hoping for magic.

This is not as bad as most people might think. Sighted people take just as
much time to learn combos, button sequences, etc that we take. There are
many games that won't let you do well by button mashing. Devil May cry, for
example, has always had something called the style meter. This depicts how
much style you finish off your opponent with, and you're rated accordingly.
So you can't just button mash your way through a crowd of enemies... what
options do you have? 
Are you going to use your Sword to knock an enemy into the air and gun him
down? Or are you going to pick up an enemy through him into a crowd and
blast away? Fighting games especially need timing and precise reactions.

Getting on topic here though... Yohandy, I think Liam's right. We're in a
small minority, and that doesn't look like it's going to change. 
Yet to the people defending the argument... I urge you all to consider this.
Takes a bit of time to learn menus, sure. But that's what the rest of us are
for, right? If there were more people who played mainstream games, we could
colaberate and write structures, screens and the  rest of it. And as for
move lists and the like? The internet is a big place... and there are many
websites specifically dedicated to fighting games. And again, just because
we take long time to learn the games, doesn't mean that it's a legit excuse
not to play. Neither Yohandy and Ihave infinite supplies of time, as someone
put it. You give the game what time you have, and gradually, step by step,
you get better.

Now, while I think Yohandy has a lot of good points I do think that most VI
gamers should give mainstream games another chance. Start with a ps2 and
move your way up. That's the most afordable way, and the ps2 probably has
the biggest collection of fighting games including collections and
anthologies. Memorizing menus seems daunting at 

Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-05 Thread Liam Erven
One of the reasons I don't have clocks effect boost time is it would be too
easy to rack up a ton. When I first started testing I had collected enough
eggs to get boost time to about 45 seconds at one point which was way too
much.  So I had to slow down the speed and lessen the initial time. Boost
time also caps at about 10 seconds or so to keep someone for having an
entirely boosted game.

 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, February 05, 2011 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview

awesome preview! one thing I'd actually prefer is if the clocks also gave
you boost time. perhaps a clock could give you like an extra 3 to 5 seconds
as opposed to the usual second? what do you guys think?


- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:31 AM
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview


 The reason I don't have it wait to finish saying sending score was both 
 for
 speed and to kind of show off how fast the process is.
 Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are 
 so
 many things I did better such as classes and stuff that vb made trickyer.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kai
 Sent: Thursday, February 03, 2011 7:13 AM
 To: birdlover2...@hotmail.com; Gamers Discussion list
 Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview

 More of an amateur recording than a professional one.
 I'm sure such considerations weren't exactly at the top of his to-do list.
 it was intended as an informal demonstration, not a professional
 presentation. And honestly, if he's not getting paid to produce the 
 preview
 for a game which he's offering gratis, why does it matter whether or not 
 the
 recording was amateur or professional?

 Back to relevancy:
 The preview was indeed amusing, and nicely demonstrates the capabilities 
 of
 the upcoming release. The update concept is also a neat addition.

 Small point, but for fluency's sake, you might make the game wait to 
 finish
 saying sending score, even if it doesn't take that long. Of course, others
 would probably prefer speed rather than verbosity.

 Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to
 remember you having mentioned something to this effect. If so, was it
 actually easier than with the old code?

 Kai


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Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-05 Thread Liam Erven
Splat.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Saturday, February 05, 2011 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview

Hi Liam,
Yeah, and how about a hand fowl of corn so you can distract the chicken when
she comes close?

But watch out for the mounds of chicken poop 'cause you'll slip in it and
stop moving for ten seconds. How can you tell where the poop is? Listen for
the flies buzzing around.

Then when you have 250 eggs, you can run out and have a great big omelet!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 05, 2011 11:40 AM
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview


 awesome preview! one thing I'd actually prefer is if the clocks also gave 
 you boost time. perhaps a clock could give you like an extra 3 to 5 
 seconds as opposed to the usual second? what do you guys think?


 - Original Message - 
 From: Liam Erven liamer...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, February 03, 2011 10:31 AM
 Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview


 The reason I don't have it wait to finish saying sending score was both 
 for
 speed and to kind of show off how fast the process is.
 Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are 
 so
 many things I did better such as classes and stuff that vb made trickyer.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kai
 Sent: Thursday, February 03, 2011 7:13 AM
 To: birdlover2...@hotmail.com; Gamers Discussion list
 Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview

 More of an amateur recording than a professional one.
 I'm sure such considerations weren't exactly at the top of his to-do 
 list.
 it was intended as an informal demonstration, not a professional
 presentation. And honestly, if he's not getting paid to produce the 
 preview
 for a game which he's offering gratis, why does it matter whether or not 
 the
 recording was amateur or professional?

 Back to relevancy:
 The preview was indeed amusing, and nicely demonstrates the capabilities 
 of
 the upcoming release. The update concept is also a neat addition.

 Small point, but for fluency's sake, you might make the game wait to 
 finish
 saying sending score, even if it doesn't take that long. Of course, 
 others
 would probably prefer speed rather than verbosity.

 Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to
 remember you having mentioned something to this effect. If so, was it
 actually easier than with the old code?

 Kai


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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 10.0.1204 / Virus Database: 1435/3424 - Release Date: 02/05/11
 


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Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Liam Erven
Glad to hear you enjoyed it.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo_The_Music_maker
Sent: Thursday, February 03, 2011 6:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview

More of an amateur recording than a professional one. I would have turned
off all those services in the background if I were you.

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Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Liam Erven
The reason I don't have it wait to finish saying sending score was both for
speed and to kind of show off how fast the process is.
Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so
many things I did better such as classes and stuff that vb made trickyer.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Thursday, February 03, 2011 7:13 AM
To: birdlover2...@hotmail.com; Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview

More of an amateur recording than a professional one.
I'm sure such considerations weren't exactly at the top of his to-do list. 
it was intended as an informal demonstration, not a professional
presentation. And honestly, if he's not getting paid to produce the preview
for a game which he's offering gratis, why does it matter whether or not the
recording was amateur or professional?

Back to relevancy:
The preview was indeed amusing, and nicely demonstrates the capabilities of
the upcoming release. The update concept is also a neat addition.

Small point, but for fluency's sake, you might make the game wait to finish
saying sending score, even if it doesn't take that long. Of course, others
would probably prefer speed rather than verbosity.

Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to
remember you having mentioned something to this effect. If so, was it
actually easier than with the old code?

Kai 


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Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Liam Erven
Well. It's free for everyone so you don't have to  worry about trying to get
it.
 Everyone can.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of blindle...@aol.com
Sent: Thursday, February 03, 2011 12:02 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview

leom i liked the preview so well i think i will try to get it it sounds so
good.lee
 
ki4qlv  

 
In a message dated 2/3/2011 10:31:33 A.M. Eastern Standard Time,
liamer...@gmail.com writes:

The  reason I don't have it wait to finish saying sending score was both for
speed and to kind of show off how fast the process is.
Yes. I've  rewritten it using BGT, and I'm honestly glad I did. There are so
many  things I did better such as classes and stuff that vb made  trickyer.


-Original Message-
From:  gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf  Of Kai
Sent: Thursday, February 03, 2011 7:13 AM
To:  birdlover2...@hotmail.com; Gamers Discussion list
Subject: Re: [Audyssey]  Super Egg Hunt 1.3 Preview

More of an amateur recording than a  professional one.
I'm sure such considerations weren't exactly at the top  of his to-do list. 
it was intended as an informal demonstration, not a  professional
presentation. And honestly, if he's not getting paid to  produce the preview
for a game which he's offering gratis, why does it  matter whether or not
the recording was amateur or  professional?

Back to relevancy:
The preview was indeed amusing,  and nicely demonstrates the capabilities of
the upcoming release. The  update concept is also a neat addition.

Small point, but for fluency's  sake, you might make the game wait to finish
saying sending score, even if  it doesn't take that long. Of course, others
would probably prefer speed  rather than verbosity.

Point of curiosity: Did you rewrite Super Egg  Hunt with BGT? I seem to
remember you having mentioned something to this  effect. If so, was it
actually easier than with the old code?

Kai  


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Re: [Audyssey] Mota secrets

2011-02-03 Thread Liam Erven
At least if you're going to put in spoilers. Use the propper spoiler space.
People finding secrets and posting them is normal. Look at mainstream games.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 4:14 PM
To: USA Games discussion list.
Cc: Gamers Discussion list
Subject: [Audyssey] Mota secrets

Hi Muhammed,

No offense, but did you have to go and blow it for everybody? I mean I spent
a lot of time working on this game, and I really dislike blabber mouthed
gamers who find it their business to spill everything they know about a game
only hours after its release. Like can't you let some people try  and figure
it out for themselves?

Let's look at this from my point of view. I'm writing a game. I spend x
hours designing challenges, puzzles, etc to give the game some reasonable
replay value. Hours after I release it some blabber mouth spills his guts to
the world about everything he knows. It spoils it for the developer and
several players too.

Yeah, this is only the first level, but what about when 1.0 comes out.
Am I going to wake up the next morning after the 1.0 release to find you or
someone else has blabbed to the world every spoiler and hint you know? How
do you think that makes me feel?





On 2/2/11, Shiny protector muhamme...@googlemail.com wrote:
 Hello all,
 Spoilers.
 2 Things. Near that large ledge, what you have to do is when you press 
 the enter key, the bridge comes down. Then you know what to do. Second 
 of all is the disgusting, smelly and dirty lamia. She's really 
 vishous, so  watch out for her bow or for her teeth so she doesn't rip 
 your soll in half. You know the statue near the area which has the 
 vanishing platform? There is a staircase. Go down it, kill her, and show
who's stronger.

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Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Liam Erven
I have to agree.  Honestly.  I can understand why people would want this.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 4:40 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] pro was: Re: programming question

Hi Philip,

Well, I guess this all depends upon your view of what is
important/essential. You are considering joysticks and mice advanced input
features. I don't see it that way. It is my firm believe that all input
devices weather it is a keyboard, joystick, and mouse is equally important.
Weather it is a free or commercial game all should offer mouse and joystick
support just as they would a keyboard. There is a good reason why I feel so
strongly about this.

As you know for many years I was sighted. I grew up on mainstream games for
the Atari and NES. Before I lost my sight I was beginning to get into PC
games. For the better part of 20 years the input device I used most was a
joystick, and during the PC game years I started to get use to the mouse.
Bottom line, I'm most at home with those devices, and find the keyboard
downright clunky and infurior to other game devices. So from my personal
perspective joystick and mouse support is essential to have in any game
regardless of cost.


I can't speak for everyone else, but I'm pretty sure any customers who are
into mainstream games as I am, those who use consoles like the XBox, will be
extremely disappointed if joysticks and mice are not a standard BGT feature.
It is a case of once exposed to using those devices for game play you don't
want to go back to using keyboards.

The best thing I can suggest, if you are determined to make this a paid
feature, is to remove it from the demo but include it for Light, Single Pro,
and the Unlimited Pro versions. That's the best thing I can come up with.
That way even free games using the Light version has that option.


Let's give a quick example. Let's suppose that someone purchases the light
bersion intending to create free games. Unfortunately, joysticks and mice
are a pro only feature. Now, you are expecting him/her to pay
$99 for that additional feature only to give away free games. I find it a
bit unfair, but that's just my opinion.


Cheers!


On 2/3/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi again,

 I am really not sure. Isn't it fair to demand that if people want to 
 use the more advanced input features that they pay a little extra? I 
 really feel as though I am giving away too much, since people can use 
 the engine completely free of charge for open source games. One 
 compromize might be to allow mouse and joystick support in lite and pro,
but not in the demo. Any thoughts?

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] MOTA Last Minute Comments

2011-02-02 Thread Liam Erven
it could just be me, but it seems like the voice is kinda choppy.  also. is
it pronouncing cerberus wrong?
Time to start spelling stuff phonetically in games, right?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, February 02, 2011 8:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments

Hi,

The synth used in Mysteries of the Ancients is Accapela Heather. In my
opinion the Accapela voices are some of the most human sounding Sapi voices
out there. There is another one, Rachel I think it is, that sounds better
than Heather.

On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 What synthisizer do you using wile developing mota?
 sevgiler saygilar

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Re: [Audyssey] MOTA Last Minute Comments

2011-02-02 Thread Liam Erven
Oh oh.
That's right. I forgot he was sticking to the greek mythology including
spelling.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 8:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments

It's because he's using the actual Greek spelling I believe, which is
Kerberos.
We are the Knights who say...Ni!
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] MOTA Last Minute Comments


 it could just be me, but it seems like the voice is kinda choppy.  also. 
 is
 it pronouncing cerberus wrong?
 Time to start spelling stuff phonetically in games, right?


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Thomas Ward
 Sent: Wednesday, February 02, 2011 8:13 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Last Minute Comments

 Hi,

 The synth used in Mysteries of the Ancients is Accapela Heather. In my 
 opinion the Accapela voices are some of the most human sounding Sapi 
 voices out there. There is another one, Rachel I think it is, that 
 sounds better than Heather.

 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 What synthisizer do you using wile developing mota?
 sevgiler saygilar

 ---
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[Audyssey] Super Egg Hunt 1.3 Preview

2011-02-02 Thread Liam Erven
So I've been busily working on Seh 1.3.  I've had a lot of stuff to do as
far as my job is concerned, but I finally have results. Below is a 7 minute
preview of some of the new features of the game. I hope to have the game
released on or about February 12th.
http://q-audio.net/download/19249 
Also in unrelated news. Lworks is now on twitter. Feel free to follow
@LWorksGames.  and you can see score board postings by following
@LWorksScores
 
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
Thomas. Wanted to give you a heads up. It seems you're using like a key down
instead of a key press for something things.
Great example is in menus and when switching weapons.  If I hold down 1 I
hear the holster sound or at leas the first millisecond of it.
You might want to work on something that only activates the key once and
then waits till you've let go of it to reset it's status.
It would make menus way more snappier as well.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 12:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA17 impressions

Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get from
one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at the
wall. There is a hidden pressure switch you need to push to lower the
drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The 
 keyboard changes are slightly frustrating, seeing as certain keys have 
 been used for things for as long as I can remember, like p and t using 
 a potion or torch respectively, and ctrl+p and ctrl+t speaking the 
 amount. However, in time I believe those are small things that I could 
 get used to, like in any other application.
 The new level1 layout is certainly challenging. However, I can't seem 
 to get past the large ledge in room 8. I can't jump past it, and there 
 are no pressure switches that I can find, either from the view menu, 
 or pressing enter on every square leading up to it. I suddenly got a 
 few minds of inspiration regarding your last posts in that you might 
 be able to shoot items to hit a switch, that didn't work. There is no 
 such thing as a whip any more so you can't swing yourself over with 
 it. I also jumped with a weapon in my hand, hence not jumping as far, 
 in case they were two very small ledges short distances away from each 
 other. Is this a bug or is there a specific way of getting over that 
 ledge? Is it to do with the previously mentioned vanishing platforms? If
it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing 
 platform there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---

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Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Wouldn't she at least come in with a first aid kit or something along those
lines?
Not completely sure how it could be tied in, but a healing potion could be
right there or it could be some sort of story line blurb.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 1:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Hi Karl,

Karl wrote:

I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go.

My reply:

Glad to here that. I really tried hard to capture the feeling of playing
some of the Tomb Raider side-scrollers like Nightmare Stone and Prophecy for
the Gameboy. In those games there are timed traps, a lot of backtracking,
etc. So you'll likely see more of this as levels progress.

Karl wrote:

I found a bug and a balancing issue. The bug is that stairs do not show up
in the view command, so it is hard to tell where they are sometimes.

My reply:

Thanks for letting me know. I'll try and fix that asap. Although, They are
easy to find by their sound. The steps are made out of stone and the floor
is made out of dirt.

Karl wrote:

The balancing issue is that it is possible to encounter a harpy without
finding a healing potion. I would recommend simply starting the player with
one potion. I can hardly think that  Angela would not come prepared.

My reply:

Well, that's tricky. I understand your point, but these healing potions are
magical items left in the temple. That's not exactly the kind of thing you
pick up at the store and bring along with you on a tomb raiding adventure.So
where exactly where would she get that potion she has?

Karl wrote:

this has been brought up before, but I have another suggestion of how to
alert the player that they've been poisoned. The speech could simply say
something like Health: fair. You are poisoned. This would be enough to
tell if you have been poisoned.

My reply:

Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into
it.

Cheers!

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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
I can totally understand that. Was just something I noticed and wanted to
point out to you.
It's certainly not a game breaker 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 1:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA17 impressions

Hi Liam,

Sorry, but I rewrote the G3D input handling for beta 17, and that is the way
it works now. It does use a key press and gets updated as soon as the key is
released. I'm not really sure how to improve the design, and at this point
I'm not exactly enthused of rewriting the input class again. At least not
any time in the near future.

Cheers!


On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 Thomas. Wanted to give you a heads up. It seems you're using like a 
 key down instead of a key press for something things.
 Great example is in menus and when switching weapons.  If I hold down 
 1 I hear the holster sound or at leas the first millisecond of it.
 You might want to work on something that only activates the key once 
 and then waits till you've let go of it to reset it's status.
 It would make menus way more snappier as well.

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Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
That would be a good idea. Cause there's nothing more frustrating than
getting poisoned from the outset and not being able to do anything.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 2:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Hi Liam,

Not sure. In Tomb Raider they have medikits you pick up throughout the
levels rather than potions. Usually, they have a medikit somewhere near the
start position you can snag off a ledge or some other obscure place which
gives you a quick way to restore health when you need it.
Unfortunately, that kind of game doesn't use random items and monsters so
they can put those items where they want them. I suppose I can create an
extra potion bottle that isn't random that is laying nearby the start
position as a freeby. That seams to make the most sense to me.

Cheers!




On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 Wouldn't she at least come in with a first aid kit or something along 
 those lines?
 Not completely sure how it could be tied in, but a healing potion 
 could be right there or it could be some sort of story line blurb.

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Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
And when she uses the med kit, she finds out all the supplies are past their
sell by date.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, February 01, 2011 5:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Hi Thomas,
Yes she should have a med kit and a flash light when entering the tomb.
Then two steps in from the start, she could say Oops! and you hear a crash
as the flash light falls from her fingers and breaks on the ground.
smiles,
Phil 


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Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
What I'd really really like to see is the ability to save while in the beta.
I know this is a pay only feature, but last I could tell noone had reg keys
yet. It would really help in playing through the game as I've gotten pretty
far and have died and am really discouraged. I'd hate to get all the way to
level 2 and not be able to save.
If the demo is going to be a limitted level demo, you could still keep level
saving.  Tom I really hope you consider this.  It would be greatly
appreciated. Am enjoying the game, just not enjoying dying a lot.  Laughs.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Tuesday, February 01, 2011 5:33 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA beta 17

Hi Liam,
Lol...how crule can you possible be? Heheh.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Tuesday, February 01, 2011 5:32 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA beta 17

And when she uses the med kit, she finds out all the supplies are past their
sell by date.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, February 01, 2011 5:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Hi Thomas,
Yes she should have a med kit and a flash light when entering the tomb.
Then two steps in from the start, she could say Oops! and you hear a crash
as the flash light falls from her fingers and breaks on the ground.
smiles,
Phil 


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Re: [Audyssey] tdl games and street fighter

2011-02-01 Thread Liam Erven
I can't speak for any of the TDL games, but Street fighter is not a free
game and needs to be purcahsed.  Piracy is not allowed on list, so asking
for someone to send you a commercial game deffinetly violates list
guidelines.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Tuesday, February 01, 2011 5:43 PM
To: gamers
Subject: [Audyssey] tdl games and street fighter

Hi all,
Will you please send me all tdl games via email and street fighter 4 for
windows? I'm getting lots of email from you but it's not about tdl games or
street fighter, it's just you guys rambling on about mysteries of the
ancients. So will you please give me all tdl games and sf 4 within the next
email from you?
regards, Jack

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Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Oo.  Good idea charles.  Laughs
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 01, 2011 5:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Don't ask.  Oh, never mind.  You already did.  You might find out in his
next game.  (grin)

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:33 PM
Subject: Re: [Audyssey] MOTA beta 17


 Hi Liam,
 Lol...how crule can you possible be? Heheh.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Liam Erven
 Sent: Tuesday, February 01, 2011 5:32 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] MOTA beta 17

 And when she uses the med kit, she finds out all the supplies are past 
 their sell by date.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: Tuesday, February 01, 2011 5:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA beta 17

 Hi Thomas,
 Yes she should have a med kit and a flash light when entering the tomb.
 Then two steps in from the start, she could say Oops! and you hear a crash
 as the flash light falls from her fingers and breaks on the ground.
 smiles,
 Phil


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Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Or. She just starts with a torch.  Laughs.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 01, 2011 5:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Or, she has the flashlight, and discovers that she must find batteries to
replace the currently dead ones.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:18 PM
Subject: Re: [Audyssey] MOTA beta 17


 Hi Thomas,
 Yes she should have a med kit and a flash light when entering the tomb.
 Then two steps in from the start, she could say Oops! and you hear a 
 crash as the flash light falls from her fingers and breaks on the ground.
 smiles,
 Phil

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Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
I think that would be a great idea.  When 1.0 comes out, it would be cool to
see that go back in.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Hi Liam,

I'll consider it. No promises, but I'll consider lifting that restriction.
At least for the betas anyway. I can always put it back in for 1.0.

cheers!


On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 What I'd really really like to see is the ability to save while in the
beta.
 I know this is a pay only feature, but last I could tell noone had reg 
 keys yet. It would really help in playing through the game as I've 
 gotten pretty far and have died and am really discouraged. I'd hate to 
 get all the way to level 2 and not be able to save.
 If the demo is going to be a limitted level demo, you could still keep 
 level saving.  Tom I really hope you consider this.  It would be 
 greatly appreciated. Am enjoying the game, just not enjoying dying a lot.
Laughs.


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Re: [Audyssey] Backgammon

2011-01-28 Thread Liam Erven
I wish I knew the first thing about that game. Would be a fun project.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Loravara
Sent: Friday, January 28, 2011 6:28 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Backgammon

That's right. I got it from him. I wonder if he has documentation of my
purchase. *Ponders*

Hey, maybe we could figure a way to play on Skype or Twitter or something.
Does that make me even more alien? Grin


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Feir
Sent: Friday, January 28, 2011 5:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Backgammon

Wow! another fan of backgammon. Thought I was as alien and unique a being as

Q9. The only accessible version I know of is from Azabat software in the UK.

You have to get most of his stuff on cds but you can purchase backgammon
separately as a downloadable game. I'm still hoping that Ian Humfreys from
Spoonbill Software will eventually create a good free version like he has
with Scrabble.
Michael Feir
Volunteer at The Dam
www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group home page: http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 28, 2011 6:44 AM
Subject: [Audyssey] Backgammon


 Hi,

 Is there a good accessible backgammon game out there?

 I remember purchasing one a few years back, but there've been a few
 computers between me and that game, and I don't have it anymore.

 Thanks.




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Re: [Audyssey] Game Engines was Heli

2011-01-27 Thread Liam Erven
The one thing I really have liked about angel script is how similar it is to
other languages. I switched over to BGT from vb6.  It was a bit of a hassle
at first, but after about 4 months with it I became very fluent. Around that
time, I had to start doing some PHP work for my job, and I'm finding that
the syntax between angelscript and php has some similarities which has made
jumping between the languages much simpler.  If I had the option to keep
going in vb.net I wouldn't have challenged myself and learned something knew
which would not only help my games, but my work as well.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, January 27, 2011 5:06 AM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Game Engines was Heli

Hi Philip,

Yeah, I do see what you mean. For one thing we have taken two completely
different approaches to the same thing. Both have advantages and
disadvantages.

For example, as I understand BGT what you have done is basically written a
piece of middleware that wraps DirectSound, DirectInput, Sapi, ENet, etc and
then registered the functionality of BGT with Angelscript allowing someone
to script a game in Angelscript and depend on your middleware to handle all
the low level stuff like input, speech output, sound, networking, and
various other things you have built into BGT. Am I right?

Well, my approach is quite a bit different. As I mentioned before originally
when I wrote Genesis 3D, AKA G3D.dll, It was written in C# .NET and wrapped
Microsoft's Managed DirectX, Sapi, as well as provided a number of custom
.NET classes that provided an API for quick and easy game creation using the
various .NET languages like C#,
C++, and Visual Basic. However, once I found out that Managed DirectX
was buggy and Microsoft's XNA Framework .for .NET is largely inaccessible I
decided to port the engine to C++ and use the various APIs directly rather
than writing a piece of middleware based on other middle ware like Managed
DirectX.

The current Genesis engine is written in C++, is fully object oriented, and
uses a managed C++ design model. The reason I wrote it as managed code is
because in theory I can take the G3D.dll library include it in A C# .NET or
VB .NET project import the library and have input, speech, networking,
advanced 3d calculations, etc ready to go.
All I need to do is initialize the class or classes I wish to use. For
example, although Streemway is not managed C++, I have written a managed
wrapper for it that I can use in a Visual Basic .NET applike this.

' Import the G3D namespace
import G3D

' Declare an audio class object
Private audio As Audio

' Initialize audio
' and play a sound
Static Sub Main()

  if audio.InitializeAudio(Window.IsWindowHandle()) == false then
' Show error message
Close()
End If

  ' Load and play sound
  audio.SoundOpen (0, fire.wav)
  audio.SoundPlay (0, false)

End Sub


Okay, this is a bit of an over simplification since I left out all of the
form initialization code etc but you get the point of how easy it would be
for a Visual Basic programmer to include my engine into a standard .NET
application and begin using it right away to build games. Where you use
something like Angelscript for programming my design is more flexable. I can
obviously use C++, since that is the language the engine is written in, but
I can also plug it into any .NET language like C# .NET or Visual Basic .NET
and use that to build games. This would essentually give the end user a
choice of language or languages to use when building games. As a long time
.NET developer I happen to know that C# is hundreds of times easier than C++
and is just as good, maybe better, than using something like Angelscript. If
someone like Jim Kitchen decided to upgrade to VB .NET rather than using
Visual Basic 6 he could in theory use my engine to access DirectSound,
DirectInput, Sapi, all via my engine in .NET. So the choice of programming
language is certainly one advantage I can see as a plus here.

Another advantage is base classes. I have been adding core data classes for
a number of common game objects you might encounter. Since the base classes
are there you can use inheritence to extend or expand the functionality of
the classes without having to rewrite anything.
For example, take the player class. It has all of the normal things you
would expect to find like health, location, direction, point of view, etc.
However, by itself it couldn't be used to create a special character like a
wizard. No problem create your own class and inherit the player class like
this.

import G3D

Class Wizard Inherits Player
  ' Add wizard specific code here
End Class

This gives a game developer all the primary classes they need to work with,
but gives them the flexability to extend the classes and functionality as
needed. Not to mention the fact that doing it this way using C++, C#, or VB
.NET 

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